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-   -   pic: Skunkswerve Module Iso View (http://www.chiefdelphi.com/forums/showthread.php?t=73090)

Dave McLaughlin 27-01-2009 22:32

pic: Skunkswerve Module Iso View
 

Dave McLaughlin 27-01-2009 22:34

Re: pic: Skunkswerve Module Iso View
 
Each module is about 5.5 lbs. fully assembled. Any and all questions are welcome

Hal9000 27-01-2009 22:35

Re: pic: Skunkswerve Module Iso View
 
after facing several problems we are currently in the process of deciding what to use as an alternative to keyed shafts

Greg Needel 27-01-2009 23:00

Re: pic: Skunkswerve Module Iso View
 
Quote:

Originally Posted by Hal9000 (Post 809378)
after facing several problems we are currently in the process of deciding what to use as an alternative to keyed shafts

Hex shafts work great. you can either find someone with or buy a hex broach. or even easier buy hubs from AndyMark that are prebroached.

=Martin=Taylor= 27-01-2009 23:03

Re: pic: Skunkswerve Module Iso View
 
Quote:

Originally Posted by Hal9000 (Post 809378)
after facing several problems we are currently in the process of deciding what to use as an alternative to keyed shafts

What exactly was wrong with the keyed shafts?

Dave McLaughlin 27-01-2009 23:10

Re: pic: Skunkswerve Module Iso View
 
Hal was a bit quick to insist that we are looking for an alternative to keyed shaft. We encountered a small problem with holding one of our keys in place, but we have already figured out a way to address the problem. Thank you for the quick suggestion of hex shaft, but we intend to stick with the keyed shaft we have now.

=Martin=Taylor= 27-01-2009 23:35

Re: pic: Skunkswerve Module Iso View
 
Quote:

Originally Posted by Dave McLaughlin (Post 809415)
Hal was a bit quick to insist that we are looking for an alternative to keyed shaft. We encountered a small problem with holding one of our keys in place, but we have already figured out a way to address the problem. Thank you for the quick suggestion of hex shaft, but we intend to stick with the keyed shaft we have now.

If it is machined correctly the key should have almost a press fit so it doesn't twist around. You can hold it in place by simply having spacers on either side of the sprocket/gear to limit its movement or by using a setscrew.

IMO keyways are MUCH easier to make than hex parts. You need a lot of special tools and skills to correctly machine hex parts. Keyways are very easy.

Dave McLaughlin 27-01-2009 23:38

Re: pic: Skunkswerve Module Iso View
 
Thank you for the advice, I think the approach that our drive team concocted is very similar to the one you proposed :)

jimbot 28-01-2009 18:17

Re: pic: Skunkswerve Module Iso View
 
Is very cool, I wish we could build a swerve drive, but are you really going to use swerve this year?

Dave McLaughlin 28-01-2009 18:28

Re: pic: Skunkswerve Module Iso View
 
We asked ourselves the same question during brainstorming. Our answer is yes. We believe the ability to employ "thrust vectoring" (there is your arbitrary aviation connection of the day) will allow us to maneuver better than a differential drive. While we may not spend all match "strafing," the ability to use transverse friction for braking by orienting the wheels perpendicular to the direction of motion, and put all of our power into turning, rotating or driving makes us believe a swerve is worth the turmoil that usually comes with building one.

5n1p3r 30-01-2009 21:41

Re: pic: Skunkswerve Module Iso View
 
cool, i'd like to see what else you've done on inventor

Sam N. 01-02-2009 11:45

Re: pic: Skunkswerve Module Iso View
 
Quote:

Originally Posted by Dave McLaughlin (Post 809941)
We asked ourselves the same question during brainstorming. Our answer is yes. We believe the ability to employ "thrust vectoring" (there is your arbitrary aviation connection of the day) will allow us to maneuver better than a differential drive. While we may not spend all match "strafing," the ability to use transverse friction for braking by orienting the wheels perpendicular to the direction of motion, and put all of our power into turning, rotating or driving makes us believe a swerve is worth the turmoil that usually comes with building one.

This reasoning also drove our team to go with a steering chassis as well. (http://www.chiefdelphi.com/media/photos/32573?) We agreed that we wanted a chassis that "puts all of its energy in the direction we want to go." "Thrust Vectoring" is a good way of putting it.

Turning the front and back sets of wheels independently will deliver car-like steering (Front wheels turn +X degrees, rear wheels turn -X degrees). Orienting all the wheels the same way will deliver crab-like motion. Although this probably means we'll be "orbiting our trailer," we sill would like this functionality so we can escape from robot jams and possibly align our robot with the fueling station and outpost more accurately.

I'm really anxious to see pictures of the skunk module to see how it compares with our design. I think it's cool that a lot of teams arrived at this common design solution for this brain-scratching problem of a simulated lunar gravity.

megaman_22201 07-02-2009 16:45

Re: pic: Skunkswerve Module Iso View
 
OMG!!!!:ahh:

we have a concept just like that...but its a little different than that :)


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