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Re: Team 121 Traction Control
Awesome turns.
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Re: Team 121 Traction Control
How do you ignore the backlash within the gearboxes?
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Re: Team 121 Traction Control
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As a warning, error will compound much faster with the accelerometer method than with a follow wheel. -James |
Re: Team 121 Traction Control
Can you post the program that you are using for the traction control, please :D
The difference between the two modes is huge!!! :ahh: :ahh: :ahh: |
Re: Team 121 Traction Control
traction control.... ahhhh;)
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Re: Team 121 Traction Control
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Re: Team 121 Traction Control
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Re: Team 121 Traction Control
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Re: Team 121 Traction Control
One doesn't neccesarily need to know velocity to use the accelerometer for TC--after all, traction control is all about maximizing your acceleration, and an accelerometer measures acceleration. 1678 is currently using a system whereby the program checks that a large shift in acceleration on the joystick is corroborate by an actual shift, and if it's not we then start ramping down wheel speeds until we gain traction or we hit a timeout. It works pretty well on our field analouge(the gymansium floor), but not that well on carpet(something keeps in stuck in low-power mode for some reason)
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Re: Team 121 Traction Control
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our programming team is primarily first years |
Re: Team 121 Traction Control
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Perhaps your first year programmers can read the thread, take a stab at it, and then ask for additional guidance from the community. I know lots of teams would be more than happy to help poke them in the right direction. I don't find much GP in just giving a finished solution to someone who (seemingly) can't be bothered to try to solve it on their own. However, I do think GP mandates that we do everything we can to help you solve it on your own. Maybe that is just my interpretation. $.02 -John |
Re: Team 121 Traction Control
I would suggest the professionalism part is answered by making it work, the gracious part is answered by posting the video and some basic feedback on how the system works here.
I will suggest that there may be other ways to implement traction control... track wheel speed with an encoder and if it suddenly spikes then your wheel is probably slipping... or figure out your maximum possible theoretical accelleration and set up a PID loop to control speed to your motors in such a way that the acelleration does not exceed the theoretical maximum. But we have yet to try either. The best way is probably with the idler wheel. You can see here that it works! Jason |
Re: Team 121 Traction Control
Good job 121. It probably took allot of effort to get to that result. I wouldn't give your hard work away, But a generalized description would be nice for other teams. From the posts, allot of teams are envious of their accomplishment. Our team does not have the time or resources to do what 121 and others are doing. However we do have traction control of sorts. A simple filter to limit the rate of change for the joystick inputs can do allot to help with slipping. If your using Labview most of the work is done for you. There are several VI's that a team can try. An averaging function would not be a bad place to start. Our programmer and mentor took about 3 hours to find a solution. It's a drag, drop, wire and set parameters solution. Much easier than what 121 has done, but not perfect. Any team can achieve this method. The driver is also part of the equation. A smooth precise driver will do better than a button smasher. I'll note that the kids who have driven this year seam to prefer arcade as to tank control. Seams to allow more precise control. There is plenty of time left to play with the slip control by limiting rate of change.
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Re: Team 121 Traction Control
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"Give a man a fish and he eats for a day. Teach a man to fish and he eats for a lifetime." The community is here to help everyone get better together so that next year the "rookie" is in a position to help the "new rookie" with the same kinds of difficult problems. Namaste... |
Re: Team 121 Traction Control
We just finished our traction control last night. Despite my earlier rants about doing an open-loop TCS, it works great and beats a human driver every time. We tried integrating velocity from the kit accelerometer, but could never get it good enough to be worthwhile. Later, we are going to be trying to modify the Gyro class to use its accumulator code with the accelerometer for integration.
Our data for accelerating down a couple sheets of regolith: TCS: 3.55 - 3.95 (usually around 3.7) Human: 3.93 - 4.8 (usually around 4.2) Wheel-spin: 4.2-4.6 A half-second advantage over 20 feet is pretty good, especially when you consider that when using TCS, the driver doesn't have to think. We expect that driver times to accelerate 20 feet will be FAR worse in competition because they won't be concentrating on just accelerating smoothly. Ours only works for from-stopped acceleration, though it'll be easy to modify into an ABS system and a system that accelerates from any speed. It does not help for turning. Description of our setup: -One PIDController with an encoder-velocity input and motor-power output. You'll need to tune it so it can quickly adjust your wheel velocity without oscillation -When the driver presses the 'launch' button, we mark what time we started our launch -For each cycle of teleOp when the 'launch' button is pressed, we set our wheel-velocity setpoint to timeElapsed * DESIRED_ACCEL. -Once the code is all set, you just tune DESIRED_ACCEL until your robot is as fast as it can be. For us, that was 24.8 inches per second squared. |
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