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pic: Custom Wheels
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Nice shooter wheels.
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What do I think?
Umm... bad year to decide to make your own wheels... Oops.... You mean 'those' wheels. They look aluminumy... Someone spent a lot of time either making those or watching them be made assuming you did it on a lathe. |
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They are by far the most complex/coolest looking parts we’ve ever made! To give you some proportions they are 6" OD. They are actually fly-wheels/roller-hubs. Hopefully they'll allow us to fire vast quantities of balls very quickly without losing speed and range. |
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wow your shooter is going to be great! I hope everything continues to go well for you this year and good luck at all your competitions!
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Very nice shooter wheels! what's the weight? |
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We actually modeled our shooter using rotational momentum, and imagined that the balls being fired were "collisions" slowing the wheel down. Adding the flywheels greatly improved consistency. Recharge went from about 1 second down to like .2 seconds. Of course we'll have to see about my math :rolleyes: They weigh 2.5 lbs. each. We know how much the final bot will weigh from CAD and this is a perfectly acceptable amount for us. |
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Sounds neat! We have trouble getting more than 5 balls per second into the shooter....shooter speed is not the limiting factor ;)
I wonder if there's going to be a fps limit this year like in 2006? |
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6' is more for awesomeness. I doubt we'd risk such a long shot in a match. 2-4' is more reasonable. |
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Have you dont any prototyping with a flywheel shooter?
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how well do they grip the balls, thats one issue I've foreseen, is that your flywheels won't impart enough momentum on the balls in the time that they are in contact, do you plan to say wrap them in Velcro?
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gum roughtop tread works really well, there are other materials also that can grip the balls well. Velcro affects the fabric on the balls, so it's probably not the way to go.
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We'll use wedge-top or neoprene rubber for traction on the roller surface. |
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Ironically, one of my teams went the exact opposite direction, minimizing roller mass, and instead using the shooting motors themselves to give a high rate of fire. |
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Spin up time will be reduced, but less speed will be lost per shot, so it will be easier to maintain speed. By constantly spinning the drum slowly we can ramp it up to firing power quickly whenever the need arises. It is useful to reduce mass from the center of the rotating object, since this mass will not be spinning as fast as that on the edges. This is why we milled out the center. All the mass is on the periphery. We actually built a very similar dual-ball shooter in '06 that suffered a great deal from recharge. Sitting on top of the ramp, it could only get the first two balls in before it lost speed. :( |
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