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Shooting Distance
For those of you who are making ball shooters this year, how far can you shoot the ball, and can you do it at a decent speed?
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We can make the ball into a trailer 10 feet away (back of trailer to front of robot). I have a feeling this is further than would ever need to be shot during gameplay.
By decent speed, do you mean balls/second or the time it takes for the balls to get from the shooter to the trailer? (Line drives sure would be fun to watch!) We are firing at about 4 balls/second. http://www.youtube.com/watch?v=I9wl1x9Wf_Q |
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Decent speed by the air time on the ball, the time we are going up the loader is going to be increased, its way to slow, |
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Very easy for us without going against a mobile target. :cool: Now that's another story. Week 1 of regionals this year will be more anticipated by spectators than ever before for those participating in subsequent events. |
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we're thinking, that 5 feet or below, is the best distance for this game.....
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I do have a video of our method of delivering the ball to the shooter. http://www.chiefdelphi.com/forums/sh...threadid=73413 It is currently being powered by drills, but we will be using a CIM so the speed will be close. That shows about how fast we will be getting balls off. |
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3 foot max, we are money from whenever we are in range
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We're planning on about five feet maximum, but realistically, probably closer to three. I think with the orbit balls not having a uniform surface, and with your opponents always moving, getting a orbit ball beyond that distance will be quite difficult. Although it would awesome if some teams program their robot to lead the targets. That would be soooooo coooooooool.
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we are shooting 16ft line drives, but our we do not shoot as many balls per second as other teams. right now we are 93% accurate.
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We do about 6 feet, much more than needed.
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Range around ~ 8 feet
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We were orginally looking at a 10 - 12 foot range but noticed two things we when started to test it out. First, after each shot, the motor and wheels would not get back up to speed and we would lose about 4 - 6 inches off each shot, so shots would start to miss after the first 3 or 4 unless we only shot 1 per second. Secondly, the longer shots tended to drift left and right due to the geometry of the orbit balls - even with a nice top spin. We were looking at about 66% - 75% accuracy with that configuration. So we regeared down to a lower rpm and greater torque - so the rpm recovery time was almost instanteous, and we found we didn't have any drifting. So we are looking at the 0 - 5 foot range for shooting effectively. We can shoot 20 balls, with almost 100% accuracy, in less than 6 seconds at those distances.
Glenn - have a great season - too bad we will be at a regional with you guys this year! I wish you all great success! Steve |
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We're also working on a speed sensor for the shooter, to keep the shooter wheel rpm constant.
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At 620 rpm, we were at 7 feet with 75% accuracy. However, that was just our latest prototype. The real thing will be ~4200rpm max with guided rails for more accuracy... so we'll see ;)
Of course we're scaling it back down to 10-12 feet for accurate shots, and 3-4 feet for maximum throughput. I do like the idea of a miraculous cross-field shot though...or a 'rain' of orbit balls from 20 feet in the air :ahh:. |
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Ours is shooting at 8 feet with about 98% accuracy
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We got 5 inches, 100% accuracy.
We're now re-gearing our shooter. |
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we've gotten between 15 and 21 feet, but are working on a new shooter.
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We've got our shooter going at around 8-10 feet, and that's working pretty well
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Our turret has a 5-7 feet range
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We have a range, so far, of 6-8 feet... but we can shoot 2 balls at the same time... without much change in the distance...+- 6 inches
This just might be fun.... |
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