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-   -   IYO, whats most important (http://www.chiefdelphi.com/forums/showthread.php?t=73801)

Uberbots 19-02-2009 13:44

Re: IYO, whats most important
 
Balls Score- important, for pretty obvious reasons
Balls Shot- not as important... if you can shoot 'em but you cant score 'em whats the point?
Scoring percentage (Balls Scored/Balls Shot)- pretty important, see above
Human Player Balls scored
Human Player Balls Shot
Human Player Scoring percentagae- same deal with the robot balls shot
Robot score / Human score- basketball team or robotics team (-;
Balls in own trailer- partially an indicator of how good the driver is.
Speed- you wouldnt drive 60mph on ice, would you?
Traction- extremely important; if you can escape enemies easily then you have a greater chance of winning.
Strength- see woody flowers in the kickoff video.
Autonomous Balls Scored- for the human player or for the robot? a robot that can autonomously locate a target and successfully fire into it is an invaluable asset, especially with turreted bots (the turret control loop, not the driving part), and this will contribute greatly to even the teleop mode
Empty Cell transported- empty cells = super cells. handling them properly is essential.
Super Cell Scored- these make the difference in the games. 14 points behind can turn into 1 point ahead and a victory on einstein.
Driving Skill- insanely important. if your driver can work the skids and the accelerations properly, then you will be able to escape, pin, and score extremely effectively.

Treadus 02-03-2009 10:09

Re: IYO, whats most important
 
After attending the Greater Kansas City Regional in week one, we found out this game is incredibly unpredictable. Any team can have a dominant robot, but that is not the most important thing. At the KC regional, as much as 75% of the points scored were scored by the human players. The skill of the human player should be way up there on the list with the most valueable traits.

Something that we realized, again, is that your robot can have a quality design and you will not be as successful as you want. There was a good variety of robots at the KC regional and there was a good mix of robots from top to bottom. The win and loss ranking that FIRST is using this year can really hurt some teams. If a team gets a "bad" alliance pairing, a robot doesn't show up, or a robot breaks down, it is pretty much over with.

In my opinion, you want to have a great robot that can do it all, but with what we've seen in week one, is that the human player has the biggest impact on the game. I like having a team that can have total control of their robot, maneuvering their way around and avoid being scored on. Robot scoring just wasn't all I had expected this year.

BigWhiteYeti 02-03-2009 14:58

Re: IYO, whats most important
 
The entire goal of scouting is to put together a good ALLIANCE if you make it to a top 8 spot. The best ALLIANCES are not necessarily made up of the three best teams as determined by points scored or points against or any other stat. The best ALLIANCES are three teams whose strengths play to each other, can work together, and complement each other's skills. If your bot is amazing at pinning, you need a bot that can power dump on your side, even if you have to reach down a bit on your stat sheet. Therefore, you should separate your stat sheet into categories based on primary objectives of that bot in any given match:
Defense/Pinning
Dumpers/Shooters
Empty Cell runners
and maybe a general category for reliability, consistency, and versatility

Rank your field in these categories, then look for what you need to create a dynamic alliance.

Lastly, DONT pick your alliance simply by rank on the leaderboard, especially in this game.

Koko Ed 02-03-2009 15:48

Re: IYO, whats most important
 
For scouting teams should keep a tally of how many penalties other teams Payload Specialist accumulate.

bandducky511 22-03-2009 19:41

Re: IYO, whats most important
 
In my opinion for scouting it should be:

Balls Scored (because it doesn't matter about how many it shot, rather how many can it score; in a case where a robot has 100% accuracy but can only score once or twice with a few balls it doesn't matter about percentage)

Human Player Percentage and Score( for this one percentage does matter, if
a HP has 20 moon rocks and makes 18, that is very good. However, if a HP somehow obtains 30 or 40 -by robots herding- and makes 18 then that is not that good compared to the previous HP)

Balls in own trailer (does not matter much because in some cases if a robot is pinning another, they may be scored on more so than one that is not doing anything but running away)

Strength (this is included with traction because the only way strength is used in this game is by pinning another robot or pushing them away from scoring)

Empty Cell transported (may be helpful but not that important)

Super Cell Scored (It also depends if they had any empty cells and if the robots were near them; it should go under the Human Player Percentage)

Driving Skill (this includes speed, because what use is it to have a speedy robot that cant do anything but run into walls? Driving skill should be a combination of how well can they control the robot and how fast can they drive the robot)

Reliability(as many other people mentioned, is this team consistently playing this well)

The scouts should also make the lists into 3 groups
1. Offensive (Dumping, Shooting etc)
2. Defensive (Blocking, pinning, distracting etc)
3. Empty Cell transfer


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