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Re: 2009 REAL ThunderChicken Robot
Well, hook line and sinker you got me. My original commet was I bet they stuck some bumers on the rookie teams bot they were helping with. Then with the flurry of powered dumpers hitting the pages and filling goals faster than a 12 row combine, well I thought maybe they might be on to something.
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Re: 2009 REAL ThunderChicken Robot
Once again you guys did great.
when your fake bot pic came out we discussed that it couldn't be your bot. |
Re: 2009 REAL ThunderChicken Robot
We didn't even discuss it, we just laughed
;) |
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Our team has a PS hopper. We probably won't use it. We were able to shovel balls through the Air lock to our roller. It was MUCH faster and safer then trying to shoot them in. You can even make a pile, and push them in all at once, en-mass :D |
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Keeping on track ... Mike beat me to the punch. We are very concerned that our green will be perceived to interfere with the camera. As such, we have limited our TC green to only the bumpers (believe me, it is enough) and behind the numbers that are cut into the drive base. We also have very cool flex loom (that Mike referred to) in TC green, but decided to leave it off since it is right at the height of the camera. Moving on ... Jason pointed out our theory on human loading. We chose human over picking up in 2006. We chose floor over human this year. We have limit ourselves from doing everything since 2005 (for reasons why, look at our 2004 robot) and doing both was discussed, but ultimately cut out. We think that a sitting chicken has no place in this game. 254, 111, and 148 have all reinfoced this thinking. Week 1 should prove us right or wrong either way. I also think the variance between traditionally powerful teams in basic robot construction type is a sign that there may be a larger range of successful strategy variances this year. We are very excited to be at Midwest next week and can hardly wait. |
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Also as has already been pointed out, with robots like yours and 148 if any team stops to human load, they will have already lost to you guys. I honestly see no reason to attempt to human load. The human player will better spend there time by trying to make balls on the opposing teams trailers. Plus it is not difficult at all to make a roller to suck up balls. There's enough balls that we didn't feel it would be an issue searching for balls...that is of course unless you guys haven't sucked up half of the fields balls. |
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A well-timed human load can be safe for being filled up (or at least significantly scored on), and much quicker than hunting balls around the field. More importantly, it can be done about as far away from the opposing human players as you can get. The balls you load from it can then be scored with more success (hopefully) than your HP can (although this will not always be the case), especially given the ability of a robot to score on any portion of the field (versus HPs who will be better when robots are nearby). Granted, I wouldn't want this as my only loading option, and it isn't the only loading option of 254, 968, or 148. Human loading does present some obvious risks to being pinned, scored on, and/or being "trapped" in a corner of the field (tactically, not physically). |
Re: 2009 REAL ThunderChicken Robot
I'm not sure if it's been said;
But is your camera mounted to a different base then the turret? If so how do you plan to hit a moving target? |
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