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Re: Human players are costing points
yea that happened in the mwr...most of it was throwing the empty cells into play. I agree that it could be nerves, maybe people at the outposts don't always realize that they pick off the wall instead of from the bucket
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Re: Human players are costing points
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Fred Needel had an interesting observation that I wholeheartedly agree with. It should be mandatory that rookie teams are pared off with a veteran team. If at the very least to make sure they understand the rules and procedures of what to do at an event. It stuns me how some teams come completely unprepared to a regional that goes beyond just the robot.. They are almost always late to queing, forget equipment constantly so they're not ready to run. They don't organize the kids who are mostly left to figure it out themselves and when they hit the field alot of them didn't even know what goal to score in. I just find that unacceptable. Teams had six weeks too download and absorb the rules, the least they can do was do that. |
Re: Human players are costing points
Our payload specialist received a penalty for throwing two balls at once, and it lost us the semi finals in Kansas City.
We did not find this until today. http://forums.usfirst.org/showthread.php?t=11772 What's done is done, but I hope in the future regionals the refs know the rules better. |
Re: Human players are costing points
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We were pared numerous times with rookie teams at MWR. Some didn't know rules, others didn't have bumpers, and a few had robots that had to rebuilt. We spent a lot of our time helping trying to help them out. I'm all for helping teams out, but I think its unfair to shove responsibilities on to another team especially with this year's game and all the complications that come with it. |
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Re: Human players are costing points
Perhaps it would be helpful to notify all the head refs.
I have not been at a drivers meeting in 4 years (since I was a member of the team) but perhaps the refs could quickly go over the important human player rules as well. It should only take another couple of minutes. Do they include this information in the drivers meeting already? Human players have been really helpful on our team. Ours is great. Personally, the game isn't my favorite because of the huge reliance on human player accuracy. But the floor is fun! |
Re: Human players are costing points
Let's not be too hard on the human players. Yeah they should have known this and that and could have done this and that but its just the first week and now that the first games of the season are out of the way and everyone has seen the game being played I'm sure everyone will be watching videos as the pop up on you tube ect.. and teams playing next week are telling the PS what mistakes to avoid.
Good luck for the rest of the season! -p :cool: |
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They also touched upon them at GSR |
Re: Human players are costing points
Day 2 at MWR there were MANY fewer penalties, although we did see two for the Commander driving the robot - a DQ. Day 1 was like you said, tons of penalties for the empty cells over the wall and one DQ for touching a robot with the tongs.
Correct me if I'm wrong, but I don't remember ever announcing a penalty on a robot, only human players. It was kind-of nice to see the robots having free reign. |
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It's not enough to just wait to throw them, they can't even touch them before the last 20 seconds.
did I miss that in the rules? |
Re: Human players are costing points
Almost every HP at the regional I went to this weekend cost their team points.
I wasn't paying attention to penalties. |
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