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Re: Human players are costing points
90% of pentalites at Traverse City were on PS. But fouls quickly decreased though out the day (40 points down in one match can do that).
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Re: Human players are costing points
Before our Drivers & Human Players can even be concidered for that position they must pass a written test on the game rules.
Linked are copies of several tests from the past few years. http://lightningrobotics.com/files/?...20Season/Tests |
Re: Human players are costing points
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He said as the ball was leaving his hand he saw what color it was and tried to stop but it was too late. He never threw another ball without looking at the color first. All outpost specialist should do the same. |
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Maybe a good team give-away would be a handy dandy PS "don't do this" card. |
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Re: Human players are costing points
I saw a few robot penalties in KC. Three or four red cards for losing the trailer (which got called as an S01 violation), plus a couple of penalties for multiple empty cell possession.
The payload specialists committed the vast majority of penalties. In approximate order of frequency: breaking the plane of the outpost shield while throwing over, hands in the airlock, empty cells over the wall, touching the super cells early, foot faults, and one early super cell throw. |
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Re: Human players are costing points
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Some aspects have been changed to focus on Human Player Aspects of the game. |
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I just heard back from the GDC & it is disheartening news for week 1 Regional teams who were penalized for this very action. http://forums.usfirst.org/showthread...ght=Super+Cell Strong emphasis mine! Quote:
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Re: Human players are costing points
Is there anyting in the rules that say those Empty Cells have to stay on the rack until they are used by the PS (minus falling of course)??
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Re: Human players are costing points
no, the only requirement is that they start the match on the hook.
It seems like a good idea to leave them there so you don't accidentally throw one. |
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