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Re: Observations after week !
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10 Frames per second. Compare that with a robot speed, of, say 10 feet per second. At that speed, you get one frame every robot foot. You finish processing that frame in about .1 seconds. So by the time you tell your turret to turn, your target is already 1 foot from where it was before. Unless you're using a targeting procedure that calculates absolute position then figures out how to lead the target, you're going to have a VERY hard time hitting that trailer when you include travel time of the ball. There are ways of fudging it that work to varying degrees, but adding in the new control system this year and any team that pulls it off in the first couple weeks will be superhuman in my book. I have no doubt that the teams who have the funding to run a second Crio and practice robot may have it working pretty well in a couple weeks - see simbotics and chickens, etc. |
Re: Observations after week !
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The big thing about avoiding a G14 is that you should always be in a scoring position and chose not to score, so then if the other alliance uses a Super Cell or opens out into one of your trailers you can be ready to counter-attack. You don't want to be stuck trying to avoid a G14 and then losing because you couldn't score in time. |
Re: Observations after week !
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Dumpers have to be right up against a trailer to score, shooters need to have a good line of fire. |
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Re: Observations after week !
Save the information on your wireless receiver to disk. There is a 'download configuration' button on the configuration page. That way, if you ever replace the receiver and also misplace your WPA key, you have something to load into a new receiver. We were the guinea pigs for this, and it worked like a charm.
Move in autonomous. Put purpose behind your movement if you can; if everyone crashes into each other in the middle there's really no way you can effectively begin executing a strategy in teleop. Talk with other teams' human players. Show the Outpost person where the empty cell must go. Remind everyone if they should load your bot's hopper as you pass by. Help them out by waving wildly during the match if you have to. The hardest part to get used to in this game is its ever-changing nature. Your strategy MUST change in response to your opponents if they get the upper hand. Sticking to a plan that is being effectively countered is what got us in a bind in too many matches. Of course, your alliance partners have to agree and be willing to cooperate with a new plan -- not so easy in Qualifications :rolleyes:. Do not be afraid to go on defense in a split second. Do not be afraid to take your super-star bot and pin for 10-20 seconds if the other 4 bots are on the opposite side of the field. Generally, fan drive trains > swerve > skid steer with traction control. Yet for defense, crab/omni bots conquer all :cool: Note that this has nothing to do with what's above the drive train. If you're in a traffic jam, figure out how to get out of it. If you're in open field, there's some action going on and you're obviously not part of it ;) at that moment. Choose those moments wisely. Trailers without robots mean death -- you can have a great strategy for dealing with it, yet even if you properly execute them there are simply too many counters to those strategies. Go on Thursday and make sure everyone's working and inspected! |
Re: Observations after week !
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Apparently we had our modules switched and we were supposed to have power running to one of them, it was a quick fix but no one was able to find it until our 4th qualifying match. |
Re: Observations after week !
We have a good strategy that fits the outpost. Not many teams at traverse city wanted to start with robot or human player on the outpost, but after a ("NO COMM") day of competition on Friday, we had lots of time to figure out a game plan. We start autonomous and pin the other outpost player to the wall and then have our human player fill up their trailer. During the match we pin the heck out of other teams and try to get one decent dump. I know we aren`t AMAZING like some teams, but what kind of things could a team like us do to improve our strategy?
Thanks Guys, Mike P.:cool: |
Re: Observations after week !
So to those of you who have already attended a competition, how important is hopper size? Our robot can safely (without jamming) hold 7-8 balls, but we are capable of a fairly quick turnover and have great accuracy (90%-ish), but after seeing all of these teams with robots can hold 20 balls it makes we worry.
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Really, high ball capacity is only effective if the robot has the mechanism to back it up. |
Re: Observations after week !
I noticed
- most of the scoring was being done by the human players - watch the static - do not throw the obit balls over the wall - most of the teams are doing an offensive strategy and it is good to have at least one defensive robot on your alliance |
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