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Re: Wiimote Digital Scouting System
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Otherwise, that's pretty sweet. I note that it uses sql, but jw what the actual languaged used was. |
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Re: Wiimote Digital Scouting System
The updates Dave posted are what made 148 use a wired network in the stands in Dallas for our scouting system.
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If they had really wanted to block bluetooth, they would have had to have big signs at the entrance to the stadiums, as every cell phone has bluetooth. |
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I'm confused about why you think rules about what happens on the field and pits, applies to people in the stands? This system is designed to be used by spectators that are far from the field, and it has no interaction with the drive team or robot at all. As has been mentioned, almost everyone in the stands has a bluetooth transmitter with them.
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Since the rule is listed with a bullet under a heading of "Safety", it seems they are concerned with wireless interference causing a safety issue. Why would such interference only come from the competition floor or pit area, especially when the pits are typically further away from the field than the stands? Quote:
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I don't recall any delays due to field problems at the Arizona regional, where they were using this scouting system.
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Also, if another team was using the same Wii scouting system nearby, will the two systems affect one another?
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It shouldn't be. Since Wiimotes are bluetooth, they get paired with the computer (part of setup). once they are paired, they'll be fine.
Now if two teams are trying to pair at the same time, it could get interesting. |
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The data entry and data analysis software is now available for download at www.nventivity.com/scout2.htm. The software is available as two zip files - one for the data entry program and one for the database analyzer. You may not necessarily want these two programs on the same laptop. Each zip file contains a README document that expains installation and operation. The wiimote button assignment pdf is also included in WiimoteScout.zip. This software has been tested on Win XP and 32-bit Vista. It requires .NET 2.0 and SQL Server 2005 Express Edition SP2, which will automatically be downloaded from Microsoft's website during the installation if they are not already on the target system. We have received multiple requests from people wanting to record missed shots and penalities, so for Rev 1.0.0.1 we have added human player missed shots to the Autonomous and Teleop screens and penalties to the Endgame screen. There is additionally a Human Percent column in the MatchData table of the database. |
Re: Wiimote Digital Scouting System
I think this is one of the best ideas ive ever heard! Wii Mote Scouting= Genius!:ahh: :D
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While this post is actually written for an FTC event, I think the response is still valid for FRC. Looks like judicial precedence to me. |
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