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Re: Wiimote Digital Scouting System
Is this already available? If so, where can I download it? If not, when will it be posted?
Thanks, Team 1098 |
Re: Wiimote Digital Scouting System
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And what are spectacular mode and upside down mode for? |
Re: Wiimote Digital Scouting System
Hi, everyone.
I am ALMOST done with the wiimote scouting software. I still need to add a few of the features that people have requested, but I will be putting out an early release this weekend. You can view screenshots of the Wiimote Data Entry program and DB Analyzer here: http://www.facebook.com/home.php#/al...3835675&ref=nf. Thank you for your feedback. |
Re: Wiimote Digital Scouting System
Hi, everyone.
The early release of the 2010 Breakaway wiimote scouting software is now available for download. The Wiimote Scout data entry program is located at www.nventivity.com/wiimotescout2010.zip and the Wiimote Scout DB Analyzer program is located at www.nventivity.com/wiimotescoutanalyzer2010.zip. The updated wiimote button assignments can be found at www.nventivity.com/Scout2_Instr.pdf. The software has the ability to import robot images and match lists directly from www.thebluealliance.net. Just follow the event links and press the buttons for "Click here for match listings" and "Click here to view teams attending" to get to the appropriate URLs. (At this time, the 2010 match listings and robot images are not available. but you can use the 2009 match listings and robot images to see how this feature will work.) You can add missing robot images to the image database and view them on the Setup screen by pressing the Home button. Once imported, team numbers are automatically filled in, too. The Rankings table in the DB Analyzer program includes a custom weighting function that allows you to assign points for any of the tracked parameters. Custom graphs provide weighted performance sorted by rank and by team number. A printable strategy sheet with robot motion and shooting summaries and a field map is also included. Please let me know if you find any bugs. I wanted to release it quickly so that there would be plenty of time to practice. :D |
Re: Wiimote Digital Scouting System
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Cass |
Re: Wiimote Digital Scouting System
Wiimotes use Bluetooth, not 802.11a/b/g/n communication.
This is the coolest software ever. Thank you so much. |
Re: Wiimote Digital Scouting System
4 Attachment(s)
Attached are samle screen shots of the match list and robot image database tables and the Setup screen.
Team numbers are automatically pulled from the Match List table and you can view an image of the robot you're scouting by pressing the Home button on the Setup screen. (Data from 2009 is shown since 2010 match lists and robot images are not yet available.) |
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Seems to me that using this is a blatent direct violation of the rules and should get a team DQ'd (knowing and willful disreguard for the rule). |
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Wetzel |
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Thanks for the clarification. Now that I know it's legal, I might just look to see how good it will be. |
Re: Wiimote Digital Scouting System
Okay, I have been playing with the 2010 Wiimote scouting program. first of all I have problems installing the driver for the wiimote on windows 7 on a Macbook (Late 2009) (I am using built in BT) It says that the device cannot start (but that doesn't always happen) When I do manage to get the driver to install I can't figure out how to save the data and also the arrow keys don't seem to work 100% of the time which is weird. Thanks, Core2idiot
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Re: Wiimote Digital Scouting System
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http://www.kudzuworld.com/blogs/Tech/20070817A.en.aspx You can also find a list of Bluetooth adapters and what kind of drivers they have on the Wii home-brew wiki: http://wiibrew.org/wiki/List_of_Work...etooth_Devices Hope this helps, Eric EDIT: I've used the Cirago BTA-3210 with the Toshiba stack (included with the device) with success under XP. It's possible that it might work on 7, but it hasn't been tested. I'd recommend looking for a device on the aforementioned wiki that's been proven to work on Windows 7. |
Re: Wiimote Digital Scouting System
Are you going to release the source?
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And last but not least I second the request of the source Thanks Core2Idiot |
Re: Wiimote Digital Scouting System
Folks,
This is a duplicate of a post I just put into another thread about scouting - If you already saw the other one, you can skip this one. I'm curious if anyone has tried using the 5th Gear Simulator as a way to test drive their scouting metrics or their scouting recording keeping tools/methods, or their scouts (the humans)? Imagine this:
5th Gear stores matches and lets you replay them (in the sense of reviewing them), so if scouts are missing important observations, replays can be used to train them; or if scouts are disagreeing about how to evaluate a robot/driver's performance they can look at the replay together and try to reach a consensus. Finally, while I think this can be a great way to evaluate scouts, metrics and tools, a word of caution is apropos. Remember that a simulation is not reality. At best it is an useful approximation of important aspects of a match and leaves out others. For example, 5th Gear doesn't simulate what happens when a harried pit crew forgets to install a fully charged battery, or when a weak axle or weld bend or breaks under stress during an important match, or ... Blake PS: 5th Gear doesn't simulate end-of-game hanging/lifting. To factor this into a scouting exercise; roll dice to see which robots that were in position at the end of a match should be given the bonus points (while the other bots continue to score regular points). PPS: 5th Gear doesn't assess penalties. Assign a few people to referee duty and let them keep track of penalties if you want that level of realism. They can watch over the shoulders of the players and/o watch the server's monitor. |
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