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Re: Wiimote Digital Scouting System
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Data entry instructions can be found here: http://www.nventivity.com/Scout2_Instr.pdf. Because we're using the same arrow keys to count shots and made shots, you have to tilt the wiimote to the left or right to differentiate betwen the two. There's a dead zone between them, so you have to tilt one way or the other. For BRC (ball re-entry control), turn the "button-side" of the wiimote so that it's vertical (rotate about the long axis) and press the < button (in the orientation shown in the pdf). To save match data, advance to the "Confirm Save" screen, hold the trigger and give the wiimote a firm shake. |
Re: Wiimote Digital Scouting System
It would be cool if you could use the LEDs on he Wiimotes as indicators as to whether or not they are tilted enough.
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Re: Wiimote Digital Scouting System
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I wonder how many mistakes scouts make using these. The problem is that the scout may not know he made a mistake ("Did I tilt it enough?"). I think it would be interesting to video tape your robot driving for like 10 minutes and keep track of all the statistics using the Wiimote. Then compare the scouts numbers with the video evidence. If there is any significant difference between the scouts average and the actual number from the video evidence, I would be wary of using this system. |
Re: Wiimote Digital Scouting System
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Re: Wiimote Digital Scouting System
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When I saw that 'gblake' was the last poster, I thought, "I'm sure he's is going to propose using 5th Gear...why didn't I think of that...". And sure enough, I was right. :cool: |
Re: Wiimote Digital Scouting System
Hi, everyone.
Thank you for your feature requests. Rev 1.0.0.1 of the Wiimote Data Entry software is now available at www.nventivity.com/wiimotescout2010_R1.0.0.1.zip. No changes were made to the DB Analyzer. Included in this release is a Tilt Indicator which may be enabled via a checkbox at the top of the screen. This feature is, by default, left off because the additional monitoring and feedback reduces the responsiveness to user input. It isn't much, but it is noticeable. When enabled, LED tilt indicators work in Autonomous and Teleop Modes. LEDs 1 and 2 turn on in when tilted enough to the left to record Near, Middle, and Far shots. LEDs 3 and 4 turn on when tilted sufficiently to the right to record Near, Middle, and Far goals. In Teleop mode, all LEDs light when tilted up enough to record ball re-entry control. A request was also made for compatibility with 1024 x 768 resolution so Rev 1.0.0.1 includes additional support for this display size. Good luck to all teams at the upcoming regionals! |
Re: Wiimote Digital Scouting System
Hi,
I saw this scouting system in action at the Virginia Regional and would like to try it at the North Carolina Regional. Does anyone have a database from the Va regional they would be willing to share? I have downloaded the files and am able to attach a wii remote. I would like to enter match information so I can play around with the system. I have not been able to do so. The files at the blue alliance have results in them, should they still upload? Also I tried entering data by hand, but it doesn't stay. So the only thing I have bee able to do is enter match and team numbers from the wii remote, do I have to do that for each match from each remote? Thanks, Jon |
Re: Wiimote Digital Scouting System
Does anyone know if this system will be available for 2011?
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Re: Wiimote Digital Scouting System
Yes, it will be available.
We have a list of parameters and would like to start a discussion on button assignments. I don't have the list in front of me - I can share it tomorrow morning. Thanks for asking! |
Re: Wiimote Digital Scouting System
You guys get major props, this thing looks amazing. Hopefully we can use it at the Competitions we compete at. :eek: i can believe that you guys actually created this. :)
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Re: Wiimote Digital Scouting System
This is a great system that served 2791 well at our second regional last year.
This year I don't foresee us using it though, not because of any fault of the great software, but because for this game IMO the easiest way to scout is to have a paper representation of the scoring rack to draw on. We'll see - this could make a GREAT system for scouting minibots. It's literally a stop watch. Click to start, click to stop. |
Re: Wiimote Digital Scouting System
This is a great scouting sheet good job you guys. Now you are going to make one for 2011?
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Re: Wiimote Digital Scouting System
Okay, here's our working parameter list:
Setup Team number Robot field position Autonomous Attempted top Attempted middle Attempted bottom Made Spectacular Teleop Defended Attempted top Attempted middle Attempted bottom Made top Made middle Made bottom Tipped over/idle Spectacular Endgame Defended Minibot deployed Minibot reached top Spectacular Match end # Penalties Minibot place All actions are time-stamped, so if minibot deployed and reached top are pressed in real time, we'll have an approximate time for the minibot to climb the pole. We're thinking of keeping the same orientation as last year and using ^, >, and v for attempted top, middle, and bottom. Made top, middle, and bottom would be a combo of 2 + ^, >, and v. Tipped over/idle would be upside-down + 2 button. Spectacular = trigger + hold vertical + pull down. Advance = A, previous screen = trigger + A. Other tentative button assignments will follow shortly. Any suggestions on parameters and/or button assignments are welcome! |
Re: Wiimote Digital Scouting System
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Re: Wiimote Digital Scouting System
when would this be available for 2011?
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