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-   -   Wiimote Digital Scouting System (http://www.chiefdelphi.com/forums/showthread.php?t=75784)

stundt1 07-03-2011 17:08

Re: Wiimote Digital Scouting System
 
Will this be available for the 2011 season and when by?

PICgnosis 08-03-2011 06:42

Re: Wiimote Digital Scouting System
 
Hi, everyone.

The preliminary version of the wiimote scouting program and DB analyzer are available for download at www.nventivity.com/scout2.htm.

We encountered major setbacks with Afterglow wiimote controllers as well as Nintendo MotionPlus wiimote controllers. Brian Peek's WiimoteLib doesn't support these non-standard controllers robustly enough to keep 6 wiimotes connected (at least with BlueSoleil 2.7.0.35 and 8.0.338.0) We have yet to complete a match cycle with all 6 wiimotes, but I wanted to get the data entry program out there so that you can begin to test it.

Tomorrow (today, actually), we will finally have 6 standard wiimotes to confirm that the match data is correctly recorded for all 6 cells.

As far as operating systems go, we have successfully installed both the data entry and analysis programs on 32-bit Win XP and Vista. We will attempt a Windows 7 install in a few hours.

PICgnosis 08-03-2011 07:10

Re: Wiimote Digital Scouting System
 
5 Attachment(s)
Data entry program features:

Setup mode:
Team number
Robot starting position
Robot image

Autonomous mode:
Row attempted
# tubes made
Spectacular flag

Teleop mode:
# tubes attempted (by row)
# tubes made (by row)
# assists
# defensive manuevers
Upside down flag
Spectacular flag

Endgame mode:
Action {idle, defended, placed tubes, minibot deployed, reached top}
Minibot stopwatch
Minibot place
# penalties
Spectacular flag


All actions are also timestamped.

MrForbes 08-03-2011 10:23

Re: Wiimote Digital Scouting System
 
Once again you amaze us Karen....


but do get some sleep!
Quote:

Today, 04:42 AM

stundt1 08-03-2011 10:58

Re: Wiimote Digital Scouting System
 
wow amazing looks really good thanks:) and good luck this year

PICgnosis 08-03-2011 11:56

Re: Wiimote Digital Scouting System
 
Thanks guys!

I have incredibly good news. It looks as though only the Afterglow wiimotes are evil. I successfully connected four standard wiimotes and two Nintendo MotionPlus wiimotes this morning. I returned to BlueSoleil 2.7.0.35 with the default IVT driver (6.0.12.56, dated 3/5/2007) because it's always worked for me in the past. I'm using a Cyber-Blue EDR 2.0 USB Bluetooth dongle on Win XP Pro SP3.

We still have to conquer Win 7, but this is an encouraging result.

I am not sure why the Afterglow wiimotes will not stay connected, but my advice is to stay away from them.

I verified that match data is correctly recorded for all six cells. However, I did find an error in the DB Analyzer program. The Timelines By Match graphs do not properly scale. I will fix this in the next day or so.

I'm just relieved that the latest Nintendo technology will still work. It's no fun being obsolete.

PICgnosis 09-03-2011 00:47

Re: Wiimote Digital Scouting System
 
Hi, all.

Today, we installed the Wiimote Scouting program on a Windows 7 (x64) OS. You have to install MS SQL Server 2005 Express first, then MS SQL SP3, then the Wiimote Scout 2011 software.

Also, the new version of the DBAnalyzer, R1.0.0.1, includes Timelines by Match graphs. This update is located here.

Tomorrow, we'll generate some data and post DB Analyzer screenshots.

PICgnosis 12-03-2011 03:52

Re: Wiimote Digital Scouting System
 
5 Attachment(s)
Hi, all.

There is a new version of the Wiimote Scouting data entry program available. Rev 1.0.0.1 can be downloaded here.

What's new in this release:
1) Fixed array index out of bounds error on Blue 2 and Blue 3 Autonomous Made Shots
2) Made Blue Alliance robot position indexing consistent with Red Alliance robot position indexing.


Attached are screen shots from the DB Analysis program. (Just in case you're wondering, the data is not real.)

PICgnosis 18-03-2011 02:25

Re: Wiimote Digital Scouting System
 
Hi, again.

There is a new version of the Wiimote Scouting data entry program available. Rev 1.0.0.2 can be downloaded here.

What's new in this release:

1) Fixed Attempt/Made shortcut "wiimote crosstalk" indexing error

PICgnosis 24-03-2011 02:30

Re: Wiimote Digital Scouting System
 
5 Attachment(s)
Hi, everyone!

We used our wiimote scouting system last weekend at the Arizona Regional. Our scouts did a great job despite having to deal with no power in the stands. They used a 12V battery and an inverter to keep the laptop running.

We had no software glitches but the scouts forgot about the Stopwatch feature until Saturday morning so we only got a few minibot times. We used the scouting data for our alliance selections, supplemented by drive train data provided by team 330. The custom scaling filter helped us pick our third alliance partner, 2662, an autonomous scorer who could also defend and assist. Thank you, teams 330 and 2662, for the victory!

I've attached a few screen shots of our scouting data. Today, I improved both the data entry and analysis programs so that attempted and successful minibot deployments are represented independently on the pie charts.

Rev 1.0.0.3 of the Wiimote Scouting data entry program can be downloaded here.
Rev 1.0.0.2 of the DB Analyzer program can be downloaded here.

We look forward to seeing you in St. Louis!

PICgnosis 06-03-2012 17:34

Re: Wiimote Digital Scouting System
 
Hi, everyone.

It's time again for wiimote scouting! Here are the parameters we're tracking for 2012:

Setup
Team number
Robot field position (four positions)
Automatic match population (from thebluealliance.com events)
Images of robots (provided you enter them in the database)

Autonomous
Bridge action
Attempted top
Attempted middle
Attempted bottom
Made top
Made middle
Made bottom
Spectacular


Teleop
Attempted top
Attempted middle
Attempted bottom
Made top
Made middle
Made bottom
Defended
Assisted
Penalties
Tipped over/idle
Spectacular


Endgame
Balanced coop bridge
Attempted coop bridge
Balanced own bridge
Attempted own bridge
Defended
Shot balls
Idle
Number of robots balanced
Spectacular


All actions are time-stamped, making for nice graphs in the analysis program.

Same orientation as last year. ^, >, and v are used for attempted top, middle, and bottom. Made top, middle, and bottom are a combo of - and ^, >, and v. Tipped over/idle is upside-down controller + 2 button.

Spectacular = trigger + hold vertical + pull down. Advance = A, previous screen = trigger + A.

Screen shots, links, and other documentation will be provided shortly.

PICgnosis 06-03-2012 19:34

Re: Wiimote Digital Scouting System
 

Disclaimer: Simulated data!

tomy 06-03-2012 19:44

Re: Wiimote Digital Scouting System
 
When we be able to download it?

PICgnosis 06-03-2012 19:45

Re: Wiimote Digital Scouting System
 

Disclaimer: Simulated data!


Disclaimer: Simulated data!


Disclaimer: Simulated data!



Disclaimer: Simulated data!

PICgnosis 06-03-2012 20:55

Re: Wiimote Digital Scouting System
 
Here is the link for the data entry program

and here is the link for the data analysis program.

Website URL with more information to follow shortly.


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