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Wiimote Digital Scouting System
http://www.nventivity.com/scout2.htm
One of our team's mentors came up with a scouting system using Wiimotes. We will be testing it at the AZ regional and the final version will be used in Atlanta. We hope that many teams will use this. The final version will be released before the Championships and we hope to see it used in all the divisions. Please contact us us if you have nay questions!!! coachfredi@hotmail.com |
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Is there a link for the beta module, or are you just going to put it up before chaimp?
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Can this be released in time for the 6 Week? If there are bugs, it would still be nice..
Has anyone used GUSS? How does this compare with GUSS? (I guess just by looking at the screen shots..) |
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Don't the wiimotes fit under this?
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this is amazing. Is there any chance of getting a link to downloading it to test it out? Either the source or the binaries?
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lol just when i was told that controlling the robot with wiimotes was a bad idea..... somebody find a good use for them lol.
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This system looks amazing! Will it be out for Atlanta?
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I got a chance to talk to Karen, and the things this system can do just blew me away! It is easily the most organized, informative, simplistic system available. Any teams that showed even a slight interest in trying this should definitely do so! Quote:
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We are very proud of Karen, and we are glad she is on our side! It will be be released before Atlanta for all to use!
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Why not release it so teams can use it week 5 & 6?
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Here is a pdf of how the wii mote is used
http://www.nventivity.com/Scout2_Instr.pdf Maybe if you guys bug Karen, she might release it from Beta sooner.....Sorry Karen! |
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How original. Now I feel outdated. We still use paper scouting and enter our data manually! :yikes: Nice system. What about misses though?
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A miss is a miss you move on, But there are no misses!
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Otherwise, that's pretty sweet. I note that it uses sql, but jw what the actual languaged used was. |
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The updates Dave posted are what made 148 use a wired network in the stands in Dallas for our scouting system.
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If they had really wanted to block bluetooth, they would have had to have big signs at the entrance to the stadiums, as every cell phone has bluetooth. |
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I'm confused about why you think rules about what happens on the field and pits, applies to people in the stands? This system is designed to be used by spectators that are far from the field, and it has no interaction with the drive team or robot at all. As has been mentioned, almost everyone in the stands has a bluetooth transmitter with them.
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Since the rule is listed with a bullet under a heading of "Safety", it seems they are concerned with wireless interference causing a safety issue. Why would such interference only come from the competition floor or pit area, especially when the pits are typically further away from the field than the stands? Quote:
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I don't recall any delays due to field problems at the Arizona regional, where they were using this scouting system.
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Also, if another team was using the same Wii scouting system nearby, will the two systems affect one another?
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It shouldn't be. Since Wiimotes are bluetooth, they get paired with the computer (part of setup). once they are paired, they'll be fine.
Now if two teams are trying to pair at the same time, it could get interesting. |
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The data entry and data analysis software is now available for download at www.nventivity.com/scout2.htm. The software is available as two zip files - one for the data entry program and one for the database analyzer. You may not necessarily want these two programs on the same laptop. Each zip file contains a README document that expains installation and operation. The wiimote button assignment pdf is also included in WiimoteScout.zip. This software has been tested on Win XP and 32-bit Vista. It requires .NET 2.0 and SQL Server 2005 Express Edition SP2, which will automatically be downloaded from Microsoft's website during the installation if they are not already on the target system. We have received multiple requests from people wanting to record missed shots and penalities, so for Rev 1.0.0.1 we have added human player missed shots to the Autonomous and Teleop screens and penalties to the Endgame screen. There is additionally a Human Percent column in the MatchData table of the database. |
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I think this is one of the best ideas ive ever heard! Wii Mote Scouting= Genius!:ahh: :D
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While this post is actually written for an FTC event, I think the response is still valid for FRC. Looks like judicial precedence to me. |
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The question has been posted to the Q&A but no answer yet.
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Used at the Sacramento Regional. No one asked and it worked perfectly!
The analyzer app could use some more stat viewing features, and if it could pull some stuff from the inter net that would be even better. Great job and I highly recommend this to anyone looking for a scouting system. |
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Bluetooth is not an issue to field systems, its a very low power system (<30ft range) and is frequency compliant in working with WIFI systems. So the 842 system is IMHO fine to use at competitions. The way I read the GDC comments are that they are more concerned about phones that have wifi, I have a newer IPhone and it has wifi, leave the wifi off in phones at competitions. The new robot radio system is being characterized for the first time in the field environments this year. There was no other way to test other than just throw it out there. We were trying to reduce the varibles as much as possible. The system is working beyond expectations, there are some issues still with teams that don't understand RF principals, but those will be worked out eventually though shared information outlets such as CD. And I've mentioned this before, the field uses BOTH 2.4 and 5 GHz radios. 5 GHz is dedicated to the robots. THX :D |
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Also, you can copy data from any of the datatables. Just click and drag over it with your mouse and copy it using ctrl-c then paste it into a text file and open it in Excel. |
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Too bad other teams didn't use this, Sac Regional definitely could improve on their scouting. I believe we were one of the only teams downloading the OPR data at the end of the qualifying and we were the only one using this program. However what information we gathered we tried to share with other teams and they all said this system was a really good idea. |
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Wiimotes work great until they run out of batteries. They also have the benefit that you get timing data in addition to plain numerical.
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The following Q/A Answer confirms that bluetooth is legal within the stands: http://forums.usfirst.org/showthread.php?t=12484
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Thanks for the link Joe, that's a sensible answer from the GDC :)
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Question asked and answered on Q&A:
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Who is planning on using the wiimote scouting system at the Championships?
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Team 2377 is planning to use the system at Championship. It worked great during the Chesapeake regional!
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Hi, everyone.
Rev 1.0.0.2 of the Scout DB Analyzer is now available at www.nventivity.com/scout2.htm. The Rankings screen now includes up/down and column-order sortable averages for all the raw data by team. NOTE: You do NOT need to update the Wiimote Scout program since the structure of the database hasn't changed. That is, we're still on rev 1.0.0.1 of WiimoteScout.zip. Next year, we'll add an About window to both programs where we will display rev information. |
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thanks for posting this and making it available online to other teams. We used your system at the Minnesota North Star Regional and it worked great, plus we had kids fighting over on who wanted to do scouting this year, all because they found it fun and interesting to do. Once again thanks.
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We call this interest in the wiimote scout as
Reverse Game Play, normally you hit a button and something happens, now something happens and then you hit a button! |
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Hi, everyone.
This afternoon, one of our diligent beta testers brought to my attention an error in the Scout Database Analyzer 1.0.0.2 Rankings table data format. Values were being displayed in string format rather than numerical format, so sorting placed the values in ASCII order, not numerical order. For example, the array {1, 3, 11, 2, 10} was being sorted into {1, 10, 11, 2, 3} instead of {1, 2, 3, 10, 11}. The issue has been resolved in Wiimote Scout Analyzer version 1.0.0.3 which is now available at www.nventivity.com/scout2.htm. You do NOT need to update the Wiimote Scout data entry program since the structure of the database hasn't changed. :) THANK YOU, Team 180! :) |
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The ThunderChickens have used this at times in our competitions. We used it specifically at the State Championship, along with our scouting sheets. It works amazing. Its a good way to keep data together and it basically has everything already put together for you. Thanks you guys
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any recommendations on a bluetooth adapter?
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How did it work? I know 180 used the system, and I saw 842's data....
anyways, here's a picture of Karen doublegeeking, which I promised I'd post so the world can see she takes computers seriously, one isn't enough. Her had says "wii scouting team" too |
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Jim, thanks for sharing the picture.
I picked up my wiimotes from the AZ Science Center today and will soon be developing code for Breakaway 2010. I received several great suggestions last year and plan to implement these in this year's software. New features will include importation of match data (and possibly images) from www.thebluealliance.net, a robot image database, and printable strategy sheets with team stats and a field diagram. We hope to have the first rev out in the last week of February. We're still building our parameter list and hope to share that soon. |
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Following is a first cut at our wiimote scouting parameter list.
Setup Mode Team number Robot starting position {Near, Mid, Far} Autonomous Mode Near zone shooting {# shot} Middle zone shooting {# shot} Far zone shooting {# shot} Near zone scoring {# in} Middle zone scoring {# in} Far zone scoring {# in} Over bump {# times} Upside-down {# times} Through tunnel {# times} Spectacular {extra special performance flag} Teleop Mode Near zone shooting {# shot} Middle zone shooting {# shot} Far zone shooting {# shot} Near zone scoring {# in} Middle zone scoring {# in} Far zone scoring {# in} Ball re-entry control {# successful} Defended tunnel {# times} Defended bot {# times} Defended goal {# times} Over bump {# times} Upside-down {# times} Through tunnel {# times} Spectacular {extra special performance flag} Finale Mode Near zone shooting {# shot} Middle zone shooting {# shot} Far zone shooting {# shot} Near zone scoring {# in} Middle zone scoring {# in} Far zone scoring {# in} Ball re-entry control {# successful} Defended tunnel {# times} Defended bot {# times} Defended goal {# times} Over bump {# times} Upside-down {# times} Through tunnel {# times} Platform options {above platform, hanging from bar, hanging from bot} Spectacular {extra special performance flag} I've also attached a jpg of the wiimote button assignments for each mode. (Most, but not all are shown.) All actions will also be timestamped and recorded in a timeline database which is used to generate graphs of match activity. Feedback is welcome. Screen shots will be posted soon. |
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Hi, all.
Attached are screenshots of our 2010 Breakaway wiimote scouting program. Below is a brief summary of the info collected on each screen. It's the same as above, with the addition of penalities and merged Teleop and Endgame regular gameplay. Setup Team number Robot field position Autonomous Near, middle, and far zone # shot and # made Passage over bump and through tunnel Upside-down Spectacular Teleop Near, middle, and far zone # shot and # made Passage over bump and through tunnel Upside-down Number of times defended tunnel, bot, goal Number of successful ball reentry control (BRC) maneuvers Spectacular Endgame # Penalties Final robot position Spectacular All actions are also time-stamped. Some wiimote button assignments shown in Rev 0 have changed. Updated button assignments will be posted shortly. |
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(cont'd)
Attached are screenshots of Spectacular and Upsidedown modes. Spectacular mode "gongs" when activated, then turns the onscreen text gold. (I'll add a checkbox to toggle the gong, just to be courteous. :D) There are separate Auton, Teleop, and Endgame Spectacular flags. When the Upsidedown flag is triggered, the points are greyed and the bump icon turns into an upsidedown buggy. No points can be entered until the flag is cleared. Upsidedown mode can be toggled in Auton and Teleop periods (and carries over). This is too much fun! |
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Looks like there's be something else I really want to borrow from 842 this year. :D
Thanks for making this available. Has nearly every metric I want. |
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Looking good. How about bots hanging from other bots? How will that be tracked?
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It's on the Endgame screen. It's the top item in the Final Position group box ('Hanging from bot'). |
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http://www.youtube.com/watch?v=JbV2O9FMHLM |
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Is this already available? If so, where can I download it? If not, when will it be posted?
Thanks, Team 1098 |
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And what are spectacular mode and upside down mode for? |
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Hi, everyone.
I am ALMOST done with the wiimote scouting software. I still need to add a few of the features that people have requested, but I will be putting out an early release this weekend. You can view screenshots of the Wiimote Data Entry program and DB Analyzer here: http://www.facebook.com/home.php#/al...3835675&ref=nf. Thank you for your feedback. |
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Hi, everyone.
The early release of the 2010 Breakaway wiimote scouting software is now available for download. The Wiimote Scout data entry program is located at www.nventivity.com/wiimotescout2010.zip and the Wiimote Scout DB Analyzer program is located at www.nventivity.com/wiimotescoutanalyzer2010.zip. The updated wiimote button assignments can be found at www.nventivity.com/Scout2_Instr.pdf. The software has the ability to import robot images and match lists directly from www.thebluealliance.net. Just follow the event links and press the buttons for "Click here for match listings" and "Click here to view teams attending" to get to the appropriate URLs. (At this time, the 2010 match listings and robot images are not available. but you can use the 2009 match listings and robot images to see how this feature will work.) You can add missing robot images to the image database and view them on the Setup screen by pressing the Home button. Once imported, team numbers are automatically filled in, too. The Rankings table in the DB Analyzer program includes a custom weighting function that allows you to assign points for any of the tracked parameters. Custom graphs provide weighted performance sorted by rank and by team number. A printable strategy sheet with robot motion and shooting summaries and a field map is also included. Please let me know if you find any bugs. I wanted to release it quickly so that there would be plenty of time to practice. :D |
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Wiimotes use Bluetooth, not 802.11a/b/g/n communication.
This is the coolest software ever. Thank you so much. |
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Attached are samle screen shots of the match list and robot image database tables and the Setup screen.
Team numbers are automatically pulled from the Match List table and you can view an image of the robot you're scouting by pressing the Home button on the Setup screen. (Data from 2009 is shown since 2010 match lists and robot images are not yet available.) |
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Seems to me that using this is a blatent direct violation of the rules and should get a team DQ'd (knowing and willful disreguard for the rule). |
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Thanks for the clarification. Now that I know it's legal, I might just look to see how good it will be. |
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Okay, I have been playing with the 2010 Wiimote scouting program. first of all I have problems installing the driver for the wiimote on windows 7 on a Macbook (Late 2009) (I am using built in BT) It says that the device cannot start (but that doesn't always happen) When I do manage to get the driver to install I can't figure out how to save the data and also the arrow keys don't seem to work 100% of the time which is weird. Thanks, Core2idiot
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http://www.kudzuworld.com/blogs/Tech/20070817A.en.aspx You can also find a list of Bluetooth adapters and what kind of drivers they have on the Wii home-brew wiki: http://wiibrew.org/wiki/List_of_Work...etooth_Devices Hope this helps, Eric EDIT: I've used the Cirago BTA-3210 with the Toshiba stack (included with the device) with success under XP. It's possible that it might work on 7, but it hasn't been tested. I'd recommend looking for a device on the aforementioned wiki that's been proven to work on Windows 7. |
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Are you going to release the source?
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And last but not least I second the request of the source Thanks Core2Idiot |
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Folks,
This is a duplicate of a post I just put into another thread about scouting - If you already saw the other one, you can skip this one. I'm curious if anyone has tried using the 5th Gear Simulator as a way to test drive their scouting metrics or their scouting recording keeping tools/methods, or their scouts (the humans)? Imagine this:
5th Gear stores matches and lets you replay them (in the sense of reviewing them), so if scouts are missing important observations, replays can be used to train them; or if scouts are disagreeing about how to evaluate a robot/driver's performance they can look at the replay together and try to reach a consensus. Finally, while I think this can be a great way to evaluate scouts, metrics and tools, a word of caution is apropos. Remember that a simulation is not reality. At best it is an useful approximation of important aspects of a match and leaves out others. For example, 5th Gear doesn't simulate what happens when a harried pit crew forgets to install a fully charged battery, or when a weak axle or weld bend or breaks under stress during an important match, or ... Blake PS: 5th Gear doesn't simulate end-of-game hanging/lifting. To factor this into a scouting exercise; roll dice to see which robots that were in position at the end of a match should be given the bonus points (while the other bots continue to score regular points). PPS: 5th Gear doesn't assess penalties. Assign a few people to referee duty and let them keep track of penalties if you want that level of realism. They can watch over the shoulders of the players and/o watch the server's monitor. |
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Data entry instructions can be found here: http://www.nventivity.com/Scout2_Instr.pdf. Because we're using the same arrow keys to count shots and made shots, you have to tilt the wiimote to the left or right to differentiate betwen the two. There's a dead zone between them, so you have to tilt one way or the other. For BRC (ball re-entry control), turn the "button-side" of the wiimote so that it's vertical (rotate about the long axis) and press the < button (in the orientation shown in the pdf). To save match data, advance to the "Confirm Save" screen, hold the trigger and give the wiimote a firm shake. |
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It would be cool if you could use the LEDs on he Wiimotes as indicators as to whether or not they are tilted enough.
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I wonder how many mistakes scouts make using these. The problem is that the scout may not know he made a mistake ("Did I tilt it enough?"). I think it would be interesting to video tape your robot driving for like 10 minutes and keep track of all the statistics using the Wiimote. Then compare the scouts numbers with the video evidence. If there is any significant difference between the scouts average and the actual number from the video evidence, I would be wary of using this system. |
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When I saw that 'gblake' was the last poster, I thought, "I'm sure he's is going to propose using 5th Gear...why didn't I think of that...". And sure enough, I was right. :cool: |
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Hi, everyone.
Thank you for your feature requests. Rev 1.0.0.1 of the Wiimote Data Entry software is now available at www.nventivity.com/wiimotescout2010_R1.0.0.1.zip. No changes were made to the DB Analyzer. Included in this release is a Tilt Indicator which may be enabled via a checkbox at the top of the screen. This feature is, by default, left off because the additional monitoring and feedback reduces the responsiveness to user input. It isn't much, but it is noticeable. When enabled, LED tilt indicators work in Autonomous and Teleop Modes. LEDs 1 and 2 turn on in when tilted enough to the left to record Near, Middle, and Far shots. LEDs 3 and 4 turn on when tilted sufficiently to the right to record Near, Middle, and Far goals. In Teleop mode, all LEDs light when tilted up enough to record ball re-entry control. A request was also made for compatibility with 1024 x 768 resolution so Rev 1.0.0.1 includes additional support for this display size. Good luck to all teams at the upcoming regionals! |
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Hi,
I saw this scouting system in action at the Virginia Regional and would like to try it at the North Carolina Regional. Does anyone have a database from the Va regional they would be willing to share? I have downloaded the files and am able to attach a wii remote. I would like to enter match information so I can play around with the system. I have not been able to do so. The files at the blue alliance have results in them, should they still upload? Also I tried entering data by hand, but it doesn't stay. So the only thing I have bee able to do is enter match and team numbers from the wii remote, do I have to do that for each match from each remote? Thanks, Jon |
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Does anyone know if this system will be available for 2011?
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Yes, it will be available.
We have a list of parameters and would like to start a discussion on button assignments. I don't have the list in front of me - I can share it tomorrow morning. Thanks for asking! |
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You guys get major props, this thing looks amazing. Hopefully we can use it at the Competitions we compete at. :eek: i can believe that you guys actually created this. :)
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This is a great system that served 2791 well at our second regional last year.
This year I don't foresee us using it though, not because of any fault of the great software, but because for this game IMO the easiest way to scout is to have a paper representation of the scoring rack to draw on. We'll see - this could make a GREAT system for scouting minibots. It's literally a stop watch. Click to start, click to stop. |
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This is a great scouting sheet good job you guys. Now you are going to make one for 2011?
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Okay, here's our working parameter list:
Setup Team number Robot field position Autonomous Attempted top Attempted middle Attempted bottom Made Spectacular Teleop Defended Attempted top Attempted middle Attempted bottom Made top Made middle Made bottom Tipped over/idle Spectacular Endgame Defended Minibot deployed Minibot reached top Spectacular Match end # Penalties Minibot place All actions are time-stamped, so if minibot deployed and reached top are pressed in real time, we'll have an approximate time for the minibot to climb the pole. We're thinking of keeping the same orientation as last year and using ^, >, and v for attempted top, middle, and bottom. Made top, middle, and bottom would be a combo of 2 + ^, >, and v. Tipped over/idle would be upside-down + 2 button. Spectacular = trigger + hold vertical + pull down. Advance = A, previous screen = trigger + A. Other tentative button assignments will follow shortly. Any suggestions on parameters and/or button assignments are welcome! |
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when would this be available for 2011?
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Will this be available for the 2011 season and when by?
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Hi, everyone.
The preliminary version of the wiimote scouting program and DB analyzer are available for download at www.nventivity.com/scout2.htm. We encountered major setbacks with Afterglow wiimote controllers as well as Nintendo MotionPlus wiimote controllers. Brian Peek's WiimoteLib doesn't support these non-standard controllers robustly enough to keep 6 wiimotes connected (at least with BlueSoleil 2.7.0.35 and 8.0.338.0) We have yet to complete a match cycle with all 6 wiimotes, but I wanted to get the data entry program out there so that you can begin to test it. Tomorrow (today, actually), we will finally have 6 standard wiimotes to confirm that the match data is correctly recorded for all 6 cells. As far as operating systems go, we have successfully installed both the data entry and analysis programs on 32-bit Win XP and Vista. We will attempt a Windows 7 install in a few hours. |
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Data entry program features:
Setup mode: Team number Robot starting position Robot image Autonomous mode: Row attempted # tubes made Spectacular flag Teleop mode: # tubes attempted (by row) # tubes made (by row) # assists # defensive manuevers Upside down flag Spectacular flag Endgame mode: Action {idle, defended, placed tubes, minibot deployed, reached top} Minibot stopwatch Minibot place # penalties Spectacular flag All actions are also timestamped. |
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Once again you amaze us Karen....
but do get some sleep! Quote:
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wow amazing looks really good thanks:) and good luck this year
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Thanks guys!
I have incredibly good news. It looks as though only the Afterglow wiimotes are evil. I successfully connected four standard wiimotes and two Nintendo MotionPlus wiimotes this morning. I returned to BlueSoleil 2.7.0.35 with the default IVT driver (6.0.12.56, dated 3/5/2007) because it's always worked for me in the past. I'm using a Cyber-Blue EDR 2.0 USB Bluetooth dongle on Win XP Pro SP3. We still have to conquer Win 7, but this is an encouraging result. I am not sure why the Afterglow wiimotes will not stay connected, but my advice is to stay away from them. I verified that match data is correctly recorded for all six cells. However, I did find an error in the DB Analyzer program. The Timelines By Match graphs do not properly scale. I will fix this in the next day or so. I'm just relieved that the latest Nintendo technology will still work. It's no fun being obsolete. |
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Hi, all.
Today, we installed the Wiimote Scouting program on a Windows 7 (x64) OS. You have to install MS SQL Server 2005 Express first, then MS SQL SP3, then the Wiimote Scout 2011 software. Also, the new version of the DBAnalyzer, R1.0.0.1, includes Timelines by Match graphs. This update is located here. Tomorrow, we'll generate some data and post DB Analyzer screenshots. |
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Hi, all.
There is a new version of the Wiimote Scouting data entry program available. Rev 1.0.0.1 can be downloaded here. What's new in this release: 1) Fixed array index out of bounds error on Blue 2 and Blue 3 Autonomous Made Shots 2) Made Blue Alliance robot position indexing consistent with Red Alliance robot position indexing. Attached are screen shots from the DB Analysis program. (Just in case you're wondering, the data is not real.) |
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Hi, again.
There is a new version of the Wiimote Scouting data entry program available. Rev 1.0.0.2 can be downloaded here. What's new in this release: 1) Fixed Attempt/Made shortcut "wiimote crosstalk" indexing error |
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Hi, everyone!
We used our wiimote scouting system last weekend at the Arizona Regional. Our scouts did a great job despite having to deal with no power in the stands. They used a 12V battery and an inverter to keep the laptop running. We had no software glitches but the scouts forgot about the Stopwatch feature until Saturday morning so we only got a few minibot times. We used the scouting data for our alliance selections, supplemented by drive train data provided by team 330. The custom scaling filter helped us pick our third alliance partner, 2662, an autonomous scorer who could also defend and assist. Thank you, teams 330 and 2662, for the victory! I've attached a few screen shots of our scouting data. Today, I improved both the data entry and analysis programs so that attempted and successful minibot deployments are represented independently on the pie charts. Rev 1.0.0.3 of the Wiimote Scouting data entry program can be downloaded here. Rev 1.0.0.2 of the DB Analyzer program can be downloaded here. We look forward to seeing you in St. Louis! |
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