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-   -   Next Year's Game? (http://www.chiefdelphi.com/forums/showthread.php?t=76920)

cpeister 30-04-2009 19:07

Re: Next Year's Game?
 
As many have said above, I would like to see less dependence on human players and more on the robot itself. I think some stairs/hills would make the game a great deal more interesting. I would still enjoy a water challenge, but I really do not think it is practical.

RoboMaster 30-04-2009 19:40

Re: Next Year's Game?
 
Have the robot take a flag or pole out of a vertical tube (or even horizontal!) and place it in another upright tube in the center of the field, like a flag.

JaneYoung 30-04-2009 19:47

Re: Next Year's Game?
 
Quote:

Originally Posted by RoboMaster (Post 856316)
Have the robot take a flag or pole out of a vertical tube (or even horizontal!) and place it in another upright tube in the center of the field, like a flag.

I've seen pool noodles used for vertical placement/removal in a robotics competition called BEST. It was a mite difficult. Anytime you place an object in a slot or narrow container (or remove it), it creates a challenge for the robot working against time.

Tyler Hicks 30-04-2009 19:48

Re: Next Year's Game?
 
Quote:

Originally Posted by roboraven15 (Post 854633)
I really want to see a "capture the flag" type thing to happen. I'm not sure how it would all work out, i have a few ideas though.

also, towards this game. I want to see a game as fun to play as this years (coming from a driver), but with less human player influence (maybe FIRST didn't think people would be quite this accurate?).

yeah, i said the same thing earlier, but a CTF game would be awesome!
have a game piece being stolen from the opponent's side and brought back to your side would be awesome. don't forget the rough terrain!

DMetalKong 30-04-2009 20:18

Re: Next Year's Game?
 
I think the neatest idea I've seen for a game piece comes from this post: http://www.chiefdelphi.com/forums/sh...30&postcount=9

Having robots build bridges across the field would be awesome to watch.

Chris is me 30-04-2009 21:01

Re: Next Year's Game?
 
I'd like to see a CTF like game. Get a game piece from the opponent's goal, put it in a fairly precarious place on your side, and if it stays for 5 seconds, you've scored it.

shgshgshgshg 30-04-2009 21:42

Re: Next Year's Game?
 
On one Bill's blog he hinted that the game next year might involve water.
I personally would live this idea, but too much water might ruin robots....

nlknauss 30-04-2009 22:12

Re: Next Year's Game?
 
It would be great to continue to see a game where you have human player involvement, similar to 2003 and 2005 where you had the pressure pad. It sort of emulates how we need to interact with technology and build it so that it best helps us.

I'll get off my robot soap box now....woah wait, robots climbing boxes? Alliance furthest up in the air gets points? Could be intriguing!

Chris is me 30-04-2009 22:29

Re: Next Year's Game?
 
Quote:

Originally Posted by shgshgshgshg (Post 856355)
On one Bill's blog he hinted that the game next year might involve water.
I personally would live this idea, but too much water might ruin robots....

This gets joked about every year. The hint was too blatant to take seriously.

roboraven15 30-04-2009 22:36

Re: Next Year's Game?
 
ya terrain would be a major part of a ctf type game, like a hill in middle maybe and some rough offroad spots or like slick stuff. make it really intresting.

Zflash 01-05-2009 07:37

Re: Next Year's Game?
 
Quote:

Originally Posted by RoboMaster (Post 856302)

How about if FIRST builds these little movable platforms which are basically flat moving dollys (not the ones with handles that you tip) with strong boards on top of them. If at the end of the game your robot is on top of this platform, bonus points! That seems like a really interesting challenge.

I like the pillow idea. Maybe large bags/beanbags with hard-to-break fabric/netting? Or balloons! Decrease points if you break them!

The moving platforms and "pillows" were in the 1999 game. The moving platforms were called pucks and also had poles on the side that teams got extra bonus points for cantilevering on (hanging off of) and pillows were called floppies these were bags made of fabric that were filled with packing peanuts and had velcro attached in the middle and on the perimeter I think.

And yes it did make for an interesting game.

lady lighting 01-05-2009 09:38

Re: Next Year's Game?
 
This years game was really hard to scott and it was kinda boaring to watch. maybe next year it could have less human player action, it should be a more difficalt task. I like the floor and think we should use it again next year.

Bertman 01-05-2009 10:01

Re: Next Year's Game?
 
With regard to a water game. I think it will be next to impossible to get permission from most school districts to have a pool of any type in or near a school as a practice field that is not completely fenced and locked (from a liability standpoint). If your school is not lucky enough to have a pool (ours is not) the cost would be prohibitive and all public pools are closed in January and February. Just a thought.

NickE 01-05-2009 10:10

Re: Next Year's Game?
 
Quote:

Originally Posted by Chris is me (Post 856343)
I'd like to see a CTF like game. Get a game piece from the opponent's goal, put it in a fairly precarious place on your side, and if it stays for 5 seconds, you've scored it.

I can really imagine a ctf type match in which the two alliances are so good that nobody scores. 0-0 on Einstein?

Robert Cawthon 01-05-2009 11:03

Re: Next Year's Game?
 
Quote:

Originally Posted by RoboMaster (Post 856302)
I also like the idea of a big wall in the middle that you can't see around. Teams could go around using their cameras, or teams that want to go simple can stay on their side and get points. They could especially do defence agains the other alliance's robots that come around the wall.

How about if FIRST builds these little movable platforms which are basically flat moving dollys (not the ones with handles that you tip) with strong boards on top of them. If at the end of the game your robot is on top of this platform, bonus points! That seems like a really interesting challenge.

I love these ideas. But the most important thing (to me) is to have a game that is interesting (and easy to explain) to the audience. Aim High and Overdrive seemed to fit this bill. It is important to keep up outside interest (for sponsors and political purposes) so we need to make it captivating to our audience. Any one have ideas on that? :confused:


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