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Re: Next Year's Game?
Well, I'm imagining some kind of ramps that you get points for being on at the end of the match. Perhaps the flag must be balanced on top of a pole on a ramp ?
For that to work there has to be some incentive not to be on the ramp, though... such as getting more flags! |
Re: Next Year's Game?
My idea for next year's game since I am involved with severe weather up here is a severe weather themed game.
The robot would have a rotating tornado down the middle of it and using some means (suction or mechanical) would pick up "hail stones" or something similar to the poof ball game piece and once up at the top the shooter must then score by firing said game piece, score on a fixed goal or on a chaser robot? With of course the chaser robot trying to avoid. Human players could assist in some way with the hail stones. The scoring could somehow be related to the Fujtia scale that tornadoes are rated on. No trailers, need a faster paced game, faster speed for the robots, not so that every robot gets knocked over but a bit more intensity would be nice, more action and scoring and a less cluttered field than this year. The rotating funnel cloud or "tornado" once the cloud makes contact with the field could also pick up hail stones from the field as well and score, not just score with it's allotment of pre-loaded pieces. I'll let someone else add were and how they would like to see lightning and thunder introduced to this game.:) Hopefully someone from FIRST reads this and I've just saved a whole lot of people a year's worth of planning and design :) Now from a camera operator perspective....anything but white on the field floor as it's a huge problem to adjust from shooting the field to the players at the control stations and up to the stands to the stands. Now how ironic would it be though for Team 188 "The Blizzard" to be driving force behind a tornado? Sorry, I just had to much time on my hands this morning while I am waiting for some parts for my news/chase truck so I had to write this :) Mark |
Re: Next Year's Game?
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You definitely have too much time on your hands. I do too, if the first thing I thought of was that that's already been done...:D |
Re: Next Year's Game?
What I posted was just the theme, brighter minds than me can go ahead and make everything massively complicated and write hundreds of pages of rules and tweak the idea into a game, another theme would be something green energy related or making best use of energy as afterall the whole go green thing is not going away.
and yes...one of the very rare times when I had too much time on my hands, incredible. Quote:
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Re: Next Year's Game?
Echoing a whole bunch of other people:
1. Not getting penalized for being good! (Is your boss going to punish you for blowing away the competition and making the company a lot of money?) 2. A game where the robot is more important than the human player (isn't this the FIRST Robotics Competition?) 3. A game where we can unfold again! (I understand why they did it this year, but the games were a lot better when we could unfold.) 4. A game where autonomous and the end mode matter more. (This year, autonomous and the end mode amounted to "let's run away so we don't get score on more"). Definitely seemed like this year's game was meant to even the odds between rookie and veteran teams. |
Re: Next Year's Game?
[quote=StevnIndustries;856642]Echoing a whole bunch of other people:
1. Not getting penalized for being good! (Is your boss going to punish you for blowing away the competition and making the company a lot of money?) If you work in news, believe me "I've been there" and that's about all I can say in a public forum but yes I have seen some who do well get dumbed down and held back for just that, blowing away the competition too often. When I read about that rule it sure hit home believe me although I doubt they out that rule in there for that reason or but then again it sure teaches you that being too good in a certain area can cause others to react negatively. I don't agree though with that type of rule, no one should be penalized for being too good, if someone or some team IS too good then it just gives others something to study and work up to that level or at least try but knowing that you might be penalized leads to not wanting to try so hard. m |
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Re: Next Year's Game?
next years game should be SOCCER! the robots have to try to score on the opposing teams goal while their goalie trys to prevent it.
:) :) :cool: |
Re: Next Year's Game?
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very interesting.... |
Curtain Game
Here's my game idea:
The field is divided in half down the center (between driver stations) by a large black curtain (permanently attached to the floor), the curtain has opening on each of the far sides (by the human players)with ramps leading into the gaps, and a opening 1/2 or 2/3 robot starting height beside each. (the openings in the curtain are at the edges, so that it is hard for driers to see through them). The robots would collect scoring objects on their own side (the side of the curtain their drivers where on), and score on the other. The drivers would be challenged to score, because they could only tell where their robot was, based on communication from teammates, debugging lights, and potentially (I don't know if FIRST would be willing to do this) laptops attached to the drive system, allowing the robots to send back video :ahh:. The scoring object could be anything, my suggestion would be posts that you have to stick into holes, or some other manipulation intensive scoring challenge. It would increase defense (because you have the advantage of sight when defending, making it easier and more worthwhile). Allow programing innovations (scoring using semi-autonomous routines, because its hard ot control scoring manually without *much* vision.). Increase the importance of humans through teamwork (Human players, could communicate with their drive teams), while letting the robots score. And the challenge would mix up strategies and ideas, challenge drive teams, and require innovative design and building, while allowing openings for rookies, to work in easier, but just as vital positions, like defense. Stretching FIRST to the limit and creating a new fun FRC game. |
Re: Next Year's Game?
Everything Lunacy wasn't :P
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Re: Curtain Game
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Re: Next Year's Game?
Where do you submit ideas to the GDC.
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Re: Next Year's Game?
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I'm not sure about FTC, though. Be warned, though: I don't know who the FTC GDC is, but they may or may not also check said forum for ideas... |
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