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Re: Next Year's Game?
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You have to have a balance of offense and defense, or the game is going to be really annoying to a lot of people. See 2001's 4v0 game or 2003's king-of-the-hill game. (Granted, 2003 wasn't all defense, but a defensive robot could sure beat an offensive robot with great ease!) |
Re: Next Year's Game?
Whatever the game is I think it should be easily engaging for the person who hasn't seen a FRC game before, For example, Aim High, Rack and Roll, and Overdrive all were action-packed and entertaining to watch. Lunacy was in my opinion, a bit dull compared to previous challenges, in Overdrive the audience could easily tell when an alliance scored and who had won at the end. The outcome of a Lunacy match doesn't have that same effect.
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Re: Next Year's Game?
ok, well i like the more driver oriented things, cuz i am the driver....but what about use of the regolith and the carpet since they have spent so much money on it lol, and moveable things that your have to put in specific locations....or a mix of all the past games
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Re: Next Year's Game?
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What exactly do you mean when you say this year defense wasn't key? I think it was the most important this year than is has been in the past three. When 423 started playing defense in Philly, we won all of our matches hands-down. Quote:
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Re: Next Year's Game?
Levels!
not just little end ramps or something, but series of levels, maybe like a king of the hill type game where you have to keep your robot specific game pieces in the circle at the top of 3 levels of platforms, i know this might lead to robot destruction but im sure the game design people could figure something out oh and maybe isntead of two alliances of 3 how bout 4 alliances of two |
Re: Next Year's Game?
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Or, as an example of how defense doesn't win matches, 330. They played defense most of the time in many of their matches. But, they spent automode loading up, and gulped down any ball they happened to drive over. Once or twice a match, they stopped playing defense (or delayed starting) and SCORED. Scoring is offensive, remember? Defense was also important in 2007. Keeping opponents from scoring, blocking them from doing the same to you, that's defense. Lots of it happened in 2007. And, one final note: When a great offensive machine meets a defender, the defender merely slows the pace of the offensive machine. It cannot stop the offense, unless it is a truly great defender. There are still a few offensive machines that WILL BEAT A DEFENDER. Lots of teams played defense against 330 in 2007. Lots of teams also lost to said team, even 3 vs 1 against 330. Same with 1114 in 2007. Same with 67 this year. Same with 25 in 2006. The thing that most scares me is an offensive machine those drivers know when to play defense. |
Re: Next Year's Game?
I'd like to see the return of the Robocoach function, for instance you could receive bonus points during teleoperated mode for having the robot perform functions by itself, like picking up a game piece or scoring could count for 1-2 points extra.
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But this was the first game where defense ALSO contributed to scoring in a pretty direct way. Pinning an opponent to the corner not only prevented him from gathering and scoring balls, it also made for an easy scoring opportunity for human players and friendly robots. (Granted the pinning robot was therefore also a target, but a good defensive bot could make sure the pin was happening in a favorable spot on the field) At the regional (and even Nationals) level scouting can be hit or miss, so sometimes the non-"flashy" machines are unfortunately overlooked. It's happened to us before, too. And many folks tend to think of defense as something that "anyone" can do, so they pick somebody who is above average offensively and try to force-fit them to that role. But that is simply not true, and I have many friends with medals who can tell them otherwise. |
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I was wondering, if there is a mass amount of robotics teams in the near future, will alliances in future games be four robots instead of three? It was just a thought.
"\__(O.o)__/" <--- (shrugging face) |
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While 4 on 4 is definitely a possibility as we continue to grow, we have also seen in the past year that something like FIRST in Michigan's model is another way to increase value, with several other side benefits. Besides, the field can already look crowded with 6 robots. ;) |
Re: Next Year's Game?
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This is going to go over like a lead balloon. |
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