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-   -   Next Year's Game? (http://www.chiefdelphi.com/forums/showthread.php?t=76920)

IKE 13-05-2009 12:58

Re: Next Year's Game?
 
Quote:

Originally Posted by JaneYoung (Post 859134)

This is going to go over like a lead balloon.

I was thinkint the same thing. If you want 1/3 more robots on the field, you could reduce the robot sizes by 1/3.
OCCRA in MI runs at about 2/3 the FRC dimensions. Much smaller than that and I think the bots loose too much presence. OCCRA fans are allowed to be pretty close to the Action. Going much smaller would seem too close to VEX, FTC, or BEST.

JaneYoung 13-05-2009 13:10

Re: Next Year's Game?
 
Quote:

Originally Posted by IKE (Post 859165)
I was thinkint the same thing. If you want 1/3 more robots on the field, you could reduce the robot sizes by 1/3.
OCCRA in MI runs at about 2/3 the FRC dimensions. Much smaller than that and I think the bots loose too much presence. OCCRA fans are allowed to be pretty close to the Action. Going much smaller would seem too close to VEX, FTC, or BEST.

Yup. I was thinking about 1/3 smaller, no more. Not VEX, FTC, or BEST size.
But a little smaller if the competition were to go 4 vs 4, would be interesting and less confusing, visually. It would also add new challenges. I do like the idea of mixing up the sizes a bit but for a multi-purpose/layered event but I really do like the GDC folks and wouldn't want to give them any more headaches than they already have.

That said, I'm thinking kind of like tag-teaming and FLL put together. This robot has to perform this task, then go back and tag its alliance partner to perform the next task. Points would be awarded for completing tasks and could be awarded for time taken to complete as well. During build, the robot could be designed to be able to complete all the tasks or specific ones.

Ryan Caldwell 13-05-2009 13:25

Re: Next Year's Game?
 
There could be bonuses for thinking inside the limits and outside the refrigerator box.

Would be a pain in the butt administratively but weight classes would be cool, alliance consists of 2 full size and 2 smaller bots

or

Is it within 2/3 of max dimensions? yes = Bonus

Is it under 90lbs? yes = Bonus

or

the field could be designed to make being smaller an advantage at some point (2003 had the limbo bars on the sides of the ramps)

Might make it interesting not having 6, 120lb refrigerator boxes out there.

Rick TYler 13-05-2009 13:36

Re: Next Year's Game?
 
Quote:

Originally Posted by JaneYoung (Post 859134)
This is going to go over like a lead balloon.

Not at all. If you made both the robots and fields smaller, it would probably reduce cost per student AND the cost of putting on regional events.

IKE 14-05-2009 09:13

Re: Next Year's Game?
 
Total Chaos.

OCCRA last year played a football related game that was rather interesting. One of the most interesting aspects was the footballs did things that no teams were expecting that created interesting mobility issues.
3 vs. 3 or
4 vs 4.

In my game, the field would be divided into 2 halves with only a line down the middle and a 6 foot circle in the center. Each side would start out with 20 footballs on the floor. For every ball scored, 2 balls will be thrown into the opposing alliances 1/2 by a random launcher. Bots are not allowed to go Off-sides during the first minute. The second minute is wide open. Bonus for any bot completely inside the circle at the end of the match.

Also, I would go back to a 2 bot classification system. Tall bots (standard size), but 100 lb limite, and squat bot (under 3 foot), but they can be 120 lbs.

Andrew Schreiber 14-05-2009 09:39

Re: Next Year's Game?
 
Quote:

Originally Posted by IKE (Post 859355)
Total Chaos.

OCCRA last year played a football related game that was rather interesting. One of the most interesting aspects was the footballs did things that no teams were expecting that created interesting mobility issues.
3 vs. 3 or
4 vs 4.

In my game, the field would be divided into 2 halves with only a line down the middle and a 6 foot circle in the center. Each side would start out with 20 footballs on the floor. For every ball scored, 2 balls will be thrown into the opposing alliances 1/2 by a random launcher. Bots are not allowed to go Off-sides during the first minute. The second minute is wide open. Bonus for any bot completely inside the circle at the end of the match.

Also, I would go back to a 2 bot classification system. Tall bots (standard size), but 100 lb limite, and squat bot (under 3 foot), but they can be 120 lbs.

So sort of like a SUMO competition? How would the balls be scored? What about adding heavy objects that the robots can use to gain traction in the end game? I like it.

IKE 14-05-2009 10:04

Re: Next Year's Game?
 
Quote:

Originally Posted by Andrew Schreiber (Post 859360)
So sort of like a SUMO competition? How would the balls be scored? What about adding heavy objects that the robots can use to gain traction in the end game? I like it.

Scoring, I was thinking like Aim High but use a field goal instead of a hoop. Possibly have two lower goals like aim high also.

It is totally derivative of the OCCRA game last year, but the football was a really neat and challenging game piece.

yeah the end bonus would be if you crossed Sumo with a Rugby Huddle (I forget teh name). 2 to 8 bots trying to occupy the same 6' circle for the bonus. With it being 6', this would make it too difficult for a team to take in the first minute without taking a line fault penalty.

I love the idea of bonus weight playing pieces! Maybe have several 16LB of bowling balls out there that teams could use. Really available, toungh, and difficult to handle. Or you could have a bowling ball ( hard and round so it will be dynamic)(16 lb), a box of rocks (partially filled for a shifting CG piece) (20 lb), and a kevlar bag of sand (heavy and amorphous) (40 lb).

You could be light and agile during the first minute, and then put one your robot Sumo suit (bag box and ball would add 76 pounds!).

What if the center circle was a different material than the carpet?????

Andrew Schreiber 14-05-2009 11:36

Re: Next Year's Game?
 
Quote:

Originally Posted by IKE (Post 859362)
Scoring, I was thinking like Aim High but use a field goal instead of a hoop. Possibly have two lower goals like aim high also.

It is totally derivative of the OCCRA game last year, but the football was a really neat and challenging game piece.

yeah the end bonus would be if you crossed Sumo with a Rugby Huddle (I forget teh name). 2 to 8 bots trying to occupy the same 6' circle for the bonus. With it being 6', this would make it too difficult for a team to take in the first minute without taking a line fault penalty.

I love the idea of bonus weight playing pieces! Maybe have several 16LB of bowling balls out there that teams could use. Really available, toungh, and difficult to handle. Or you could have a bowling ball ( hard and round so it will be dynamic)(16 lb), a box of rocks (partially filled for a shifting CG piece) (20 lb), and a kevlar bag of sand (heavy and amorphous) (40 lb).

You could be light and agile during the first minute, and then put one your robot Sumo suit (bag box and ball would add 76 pounds!).

What if the center circle was a different material than the carpet?????

Im really liking this idea. Maybe you should suggest it for OCCRA next year. I would love to see this game played out.

IKE 14-05-2009 14:09

Re: Next Year's Game?
 
I will talk to the organizers. I really liked their game last year. It was a lot of fun to watch. They couldn't do footballs 2 years in a row, but I am sure we can find an equally interesting game piece.

I am still holding out for a game with CONES!!!!

Picture a stadium full of cone-heads.....

jpmittins 14-05-2009 15:36

Re: Next Year's Game?
 
Quote:

Originally Posted by IKE (Post 859362)
Scoring, I was thinking like Aim High but use a field goal instead of a hoop. Possibly have two lower goals like aim high also.

It is totally derivative of the OCCRA game last year, but the football was a really neat and challenging game piece.

yeah the end bonus would be if you crossed Sumo with a Rugby Huddle (I forget teh name). 2 to 8 bots trying to occupy the same 6' circle for the bonus. With it being 6', this would make it too difficult for a team to take in the first minute without taking a line fault penalty.

I love the idea of bonus weight playing pieces! Maybe have several 16LB of bowling balls out there that teams could use. Really available, toungh, and difficult to handle. Or you could have a bowling ball ( hard and round so it will be dynamic)(16 lb), a box of rocks (partially filled for a shifting CG piece) (20 lb), and a kevlar bag of sand (heavy and amorphous) (40 lb).

You could be light and agile during the first minute, and then put one your robot Sumo suit (bag box and ball would add 76 pounds!).

What if the center circle was a different material than the carpet?????

I really like the idea of heavy, unwieldy game pieces. It would be great if they didn't have to be handled to make points, then that would allow more bot designs, if there was another aspect to the game. Only problem is that 40 lb. Kevlar bags of sand and 20 lb. bags of shifting rocks would be incredibly difficult for teams to get for personal practice.

Quote:

Originally Posted by IKE (Post 859388)
I will talk to the organizers. I really liked their game last year. It was a lot of fun to watch. They couldn't do footballs 2 years in a row, but I am sure we can find an equally interesting game piece.

I am still holding out for a game with CONES!!!!

Picture a stadium full of cone-heads.....

Heh, that would be funny. It would be like this year, all of the people with the hats made of white and pink trailer pole jawns.

Robert Cawthon 15-05-2009 22:37

Re: Next Year's Game?
 
Footballs? Maybe Nerf Footballs? LOVE IT!! Easy to obtain and hard to predict! GDC, pay attention! ::safety::

afowl 16-05-2009 21:55

Re: Next Year's Game?
 
Maybe you could have a game with like a bunch of really tall posts of varying heights throught the field or in the center and have to shoot rings on to them?

Or like having to shoot frisbees into bins high off the ground? Like frisbee-golf or ultimate frisbee or whatever its called...

And I love the idea of ridiculiously large or small objects... or how about both? All pieces are the same shape but there are a ton of small ones, a bunch of normally sized ones and a few monster sized pieces?

jpmittins 17-05-2009 22:14

Re: Next Year's Game?
 
Quote:

Originally Posted by afowl (Post 859923)
Maybe you could have a game with like a bunch of really tall posts of varying heights throught the field or in the center and have to shoot rings on to them?

Or like having to shoot frisbees into bins high off the ground? Like frisbee-golf or ultimate frisbee or whatever its called...

And I love the idea of ridiculiously large or small objects... or how about both? All pieces are the same shape but there are a ton of small ones, a bunch of normally sized ones and a few monster sized pieces?

This would be epic. I would love to see a field covered in little tiny pieces, being massively scored, while a few boulder sized pieces get rolled around by the more able robots. Would make for interesting spectating.

Ruswolf 17-05-2009 22:21

Re: Next Year's Game?
 
I want too see more speed and robot contact something that involves pinning and so on...
Less human interaction
and yes traction

Alex_Miller 17-05-2009 22:26

Re: Next Year's Game?
 
[quote=Mark Rozitis;856768]
Quote:

Originally Posted by StevnIndustries (Post 856642)
Echoing a whole bunch of other people:

1. Not getting penalized for being good! (Is your boss going to punish you for blowing away the competition and making the company a lot of money?)

Only in communist nations


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