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-   -   Next Year's Game? (http://www.chiefdelphi.com/forums/showthread.php?t=76920)

EricH 15-06-2009 23:54

Re: Next Year's Game?
 
Actually, I think I found the answer. Somewhere in the spotlights, this thread is linked: http://www.chiefdelphi.com/forums/sh...?postid=441106

Some relevant posts:

Quote:

Originally Posted by Rich Kressly (Post 441106)
I've heard the game is fully planned through 2009 and in the 2010 game FRC and FVC robots will be working together to cut Dave's hair, mow his lawn, and serve him dinner. ;)

(OK, so FTC teams now...)

Quote:

Originally Posted by Travis Hoffman (Post 441184)
Will Dave even *have* hair in 2010? I wonder what that would look like....perhaps an expert Photoshop artist could provide us with a look into the future.

Quote:

Originally Posted by dlavery (Post 441439)
Wrong again, Kressly! You had already been told that the 2009 game will be scaling and cleaning all the fish caught during the 2008 underwater game. The robots don't get to cut my hair until 2011.

-dave

Well, we haven't had either of the '08 or '09 games as planned, now have we... I guess they might move up the timetable on the hair-cutting...

XD_bring_it 16-06-2009 03:51

Re: Next Year's Game?
 
What about a game of laser tag? Using the same 3v3 alliances, all three robots have a laser pointer but only one of them is the target. Of course for saftey reasons the laser pointer should be kept close to the ground. The target is picked at random encouraging the creation of a versitile robot. There can be various obsticles scattered around the field making a more dynamic driving experience. In autonomous, robots must navigate through the course on their own, jocking for key postions before the start of the tele-op. This game would mostly be won based on strategy than just robot design, giving teams who have less resources than others a fair chance at winning.

Chris is me 16-06-2009 04:16

Re: Next Year's Game?
 
If you build a game where strategy alone beats good design, then why would one desire to take the challenge of building a competitive robot? If the game could be won by any robot, you have no incentive to try and push your team forward.

IKE 16-06-2009 09:12

Re: Next Year's Game?
 
Quote:

Originally Posted by Tiffany Bostic (Post 863265)
i think next year game should be something off the wall that no one will ever see coming

What if it was on the wall. Literally. Think Cage Match! Robots have the ability to climb the walls to get to a bonus or something....

DMetalKong 16-06-2009 13:28

Re: Next Year's Game?
 
Quote:

Originally Posted by IKE (Post 863740)
What if it was on the wall. Literally. Think Cage Match! Robots have the ability to climb the walls to get to a bonus or something....

That would be awesome. I've always wanted to see a game where we can finally grab on to the field elements.

Daniel_LaFleur 16-06-2009 18:40

Re: Next Year's Game?
 
Quote:

Originally Posted by techalex (Post 863546)
I just wanted to let anyone know who is currently proposing ideas that involve the robot relaying video to the DS, or a computer connected to the DS, that it is unlikely this will happen. In order to maintain the speed of the Field Management System, as much of the bandwidth as possible is kept free. 6 robots worth of streaming video is not going to happen. Maybe there is another way to do something similar without the streaming video?

Why not let teams stream video if they want to but limit the bandwidth they get. I believe 802.11G has 56Mb/s so if we only gave each team 2Mb/s then the 6 robots would only take up less than 1/4 of the bandwidth (at worst) and FMS would enjoy lots of bandwidth. Then you let teams do with their bandwidth as they choose ;)

bobwrit 19-06-2009 20:26

Re: Next Year's Game?
 
Fully autonomous flying robots. 'Nuff said.

EricH 20-06-2009 15:53

Re: Next Year's Game?
 
Quote:

Originally Posted by bobwrit (Post 864132)

Not those! When I'm at college, my Aero Design team works next to the Unmanned Aerial Vehicle team, which competes in the IARC. They use gas-powered helicopters that drop electric helicopters to enter the building.

And it takes a team of about 20 college students, with a budget that's a bit bigger than an FRC team's, all year to do this. Do you think you could do something like this in 6 weeks with your current level of funding?

Something simpler, I could probably see. But I highly doubt that this will be practical for another couple decades.

demosthenes2k8 20-06-2009 16:11

Re: Next Year's Game?
 
One function proves that that idea is no good:
Code:

go_go_go();
I know that I, at least, would enjoy a game that focused less on human players besides strategists and controlling the robot. Lunacy's human player element threw the game off IMHO.

Something that made more use of AI would be fun...core wars (or similar) during a FRC match between 6 robots? Happy fun time!

Katie_UPS 21-06-2009 16:39

Re: Next Year's Game?
 
Quote:

Originally Posted by andrew348 (Post 855546)
Also predict there will be something in the middle of the field that is a different material than the rest of the field so it is harder to get to the otherside. A gravel pit would be awesome

Can't we just go old-school and use corn?

arob9119 21-06-2009 19:08

Re: Next Year's Game?
 
I would like to see the wireless connection between the field and the robots to be better.

Katie_UPS 21-06-2009 21:06

Re: Next Year's Game?
 
Quote:

Originally Posted by arob9119 (Post 864303)
I would like to see the wireless connection between the field and the robots to be better.

Thats not affected by the game. Thats something completely different.

gorrilla 21-06-2009 21:13

Re: Next Year's Game?
 
It would be crazy if two of the three robots on each alliance were "chained" and had to do some task together.....

Or maybe all three would be "chained" to some really heavy "thing" and had to play a game while dragging it around.....



or tied to each alliance station wall and maybe the middle of the feild by bungee's so the farther you went the harder it was to move...

Katie_UPS 21-06-2009 21:23

Re: Next Year's Game?
 
MORE CRAZY FLOORS!

Like... A GIANT BALL PIT.

Or the game is like... FIND THE NEEDLE IN THE HAYSTACK. NO MAGNETS ALLOWED! :D:D

That would be fun. :)

I really want to see a capture the flag game. I've been trying to create one, but I can never quite figure out how it would work.

demosthenes2k8 22-06-2009 12:46

Re: Next Year's Game?
 
Like the bungee idea, think no magnets is slightly obvious. Giant ball pit? Challenge: do not sink. You have 2:15. Fail and face erasure.

For CTF, we'd need a 2x2 field size-twice as long in each direction-for it to be really fun. Plus a small envelope...


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