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Re: Next Year's Game?
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And I think that descoring would have been harder this year than scoring. I can't comment on previous years, but the main problem in '07 with the 'spoiler' was that it was so difficult to put on, that 'mostly' teams didn't bother with them. As far as descoring concerns, I feel that it should be a robot ability, and it should definitely be harder than scoring, but to a certain degree. |
Re: Next Year's Game?
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I'm thinking a water involved game.
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I think Lunacy is as close as anyone will get to a water game. We had soaking carpets and everything!
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Soaking carpets? Did I miss something?
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At some regionals they watered down the carpets to keep down static buildup.
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How about a moving target suspended from above with random, not predicted, movement. It would make for some mean sensors needed during autonomous to find it. Or, you could have robotic tetherball!
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Next Year's Game?
i think an area where the robot has to use complete autonomous to find a colored object. Then it goes to the driver station to where they have a choice to fire the colored object over a wall into a target like in aim high, and then go back for more colored object into autonomous; or they could go over the wall to take away the other teams colored object in a teli-op mode like the semi-autonomous of overdrive; or the robot could hang on a constantly rising bar to gain an increase of points as long as it hangs on, if it keeps the colored object for the entire time then during the last 20 seconds, while still hanging, it could shoot the object at a goal higher up for extra points, similar to the super-cell was this year. There can only be one robot on the bar between both alliances so in the beginning it's a race, and when ever a robot falls off the bar immediately drops down again and gives the other team a chance to grab onto the bar.
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