![]() |
Re: Next Year's Game?
Quote:
In 2000 teams placed 13" diameter inflatable balls into "troughs" elevated 6 (or so) feet off the ground. It was relatively easy to put balls into these troughs, but more difficult to get balls out. |
Re: Next Year's Game?
Yeah I was thinking giant Caribiners (sp?) would be neat. Relatively difficult to hook something onto (challenge), and extremely difficult to un-hook (but not impossible).
|
Re: Next Year's Game?
Quote:
|
Re: Next Year's Game?
Less human interaction. And more exciting. For our team, it was pretty much mutual that Lunacy was nowhere near as exciting as Overdrive.
~DtD |
Re: Next Year's Game?
Quote:
|
Re: Next Year's Game?
Quote:
And I think that descoring would have been harder this year than scoring. I can't comment on previous years, but the main problem in '07 with the 'spoiler' was that it was so difficult to put on, that 'mostly' teams didn't bother with them. As far as descoring concerns, I feel that it should be a robot ability, and it should definitely be harder than scoring, but to a certain degree. |
Re: Next Year's Game?
Quote:
|
Re: Next Year's Game?
I'm thinking a water involved game.
|
Re: Next Year's Game?
Quote:
Quote:
Quote:
|
Re: Next Year's Game?
I think Lunacy is as close as anyone will get to a water game. We had soaking carpets and everything!
|
Re: Next Year's Game?
Soaking carpets? Did I miss something?
|
Re: Next Year's Game?
Quote:
|
Re: Next Year's Game?
At some regionals they watered down the carpets to keep down static buildup.
|
Re: Next Year's Game?
Quote:
|
Re: Next Year's Game?
How about a moving target suspended from above with random, not predicted, movement. It would make for some mean sensors needed during autonomous to find it. Or, you could have robotic tetherball!
|
Next Year's Game?
i think an area where the robot has to use complete autonomous to find a colored object. Then it goes to the driver station to where they have a choice to fire the colored object over a wall into a target like in aim high, and then go back for more colored object into autonomous; or they could go over the wall to take away the other teams colored object in a teli-op mode like the semi-autonomous of overdrive; or the robot could hang on a constantly rising bar to gain an increase of points as long as it hangs on, if it keeps the colored object for the entire time then during the last 20 seconds, while still hanging, it could shoot the object at a goal higher up for extra points, similar to the super-cell was this year. There can only be one robot on the bar between both alliances so in the beginning it's a race, and when ever a robot falls off the bar immediately drops down again and gives the other team a chance to grab onto the bar.
|
Re: Next Year's Game?
Quote:
|
Re: Next Year's Game?
Quote:
|
Re: Next Year's Game?
Quote:
|
Re: Next Year's Game?
Quote:
|
Re: Next Year's Game?
Quote:
|
Re: Next Year's Game?
Quote:
Build the robots strong enough, you don't have to worry too much about damage from things like defense and falling and getting hit by game objects. |
Re: Next Year's Game?
what if there was a ramp for each robot, different slopes worth different points and changing slopes scoring bonus points, and with 30 secs or so remaining, the field was floded with 4-6 inches of water. the winner being the bot highest on its ramp. adding a challenge, make a way for the robot to attach itself to a cable and winch itself up the ramp...but we would need to have power to undo the cables...
|
Re: Next Year's Game?
Quote:
-RC |
Re: Next Year's Game?
Whatever the game is, I'd like the autonomous at the end of the match.
|
Re: Next Year's Game?
Quote:
|
Re: Next Year's Game?
That'd be quite fun
|
Re: Next Year's Game?
double the field size, add a green alliance
|
Re: Next Year's Game?
I quite like the idea of the Purple alliance...
|
Re: Next Year's Game?
Quote:
|
Re: Next Year's Game?
Quote:
"RED AL-LIANCE!" "BLUE AL-LIANCE!" |
Re: Next Year's Game?
Quote:
|
Re: Next Year's Game?
Quote:
|
Re: Next Year's Game?
You know what would be frustrating? If there was a bar or overpass object on the field lower than the maximum robot height. Teams would have to innovate to make their robots able to scrunch down.
|
Re: Next Year's Game?
Quote:
|
Re: Next Year's Game?
Quote:
|
Re: Next Year's Game?
It wouldn't be that different from 2008 in my mind.
|
Re: Next Year's Game?
With three alliances, a rectangular field can make it difficult to provide symmetry, which any game would need to make it fair.
Anything above three alliances would probably make matches too hard to keep track of. What would the scoreboard look like? |
Re: Next Year's Game?
Probably been said before, but...
autonomous mode in the end of the game |
Re: Next Year's Game?
Quote:
|
Re: Next Year's Game?
I hope next year game is very challenging and it is all based upon the Robot and no Human Player (like this year was). I have no idea of what the game might be i just hope it is fun like the past two years has been. Good Luck to all!!
|
Re: Next Year's Game?
Anyone think that tetras might make a comeback like the slippery floor did?
|
Re: Next Year's Game?
Quote:
|
Re: Next Year's Game?
The 2010 KOP is going to include a small laptop computer as part of the driver's station. With that and the camera, everybody could have a video link between the robot and driver. This would open the possibility of a game with some or all of the operation being out-of-sight from the drivers. Maybe capture the flag with a curtain across the middle of the field or something like that.
|
Re: Next Year's Game?
Quote:
Also, I hate to rain on a lot of parades, but games that prevent the drivers from seeing the action also block the spectators/scouts from seeing the action, which I'm sure FIRST wouldn't want to do. I'm still sticking with my sort-different-shaped-game-pieces-into-certain-areas theory. I've been trying to fit the PC into that, but I haven't figured out a good way of doing that. Of course, the PC might be another optional thing, like the cameras from this year. There could be some really good advantage to using it, but it's not necessary to complete the tasks. |
Re: Next Year's Game?
Quote:
|
Re: Next Year's Game?
Quote:
Quote:
|
Re: Next Year's Game?
Quote:
Though I do like the idea of blocking the driver station windows...that would work. It would be a really chaotic game, though, and the drivers would have a limited view. Entanglement could become a huge problem depending on where your camera was placed, and in the case of a malfunction, the drivers wouldn't be able to see what was happening to their robot and wouldn't know whether to E-stop or not :/ |
Re: Next Year's Game?
Quote:
|
Re: Next Year's Game?
I'm afraid that a curtain or any type of vision impairment will make the game really boring to watch and frustrating to play.
I could imagine the robots going around aimlessly bumping into each other, making end off game bonuses would be nearly impossible to accomplish. |
Re: Next Year's Game?
Quote:
|
Re: Next Year's Game?
Quote:
|
Re: Next Year's Game?
Quote:
|
Re: Next Year's Game?
Quote:
|
Re: Next Year's Game?
Cameras are severely limited in how much they can help your vision. First, they only see straight ahead of them. This prevents you from knowing where the rest of the teams are. Also, would you have to have a separate camera for scoring purposes? Then there would have to be another screen for each team to look at so they can tell where the scoring device is. If not, vision for scoring would be poor and scoring would be limited in general. Another limitation is that of defense. If you can't see the other robots, there is no way to stop them from scoring. In my opinion, using only a camera for vision would take some of the excitement of the game and is not worth the added challenge that it presents.
|
Re: Next Year's Game?
Cameras have the advantage of being able to have a perspective the drivers do not; the camera can see your robot when it is buried behind several others. Moving from FTC to FRC this year, not seeing the entire field at once was a really big change I didn't even think about preseason that really affects the match. Some way, be it a camera or a remote driver station (walkie talkie communication), to change perspectives and get more information would be cool (oftentimes the opposite side of the field was LITTERED with balls that we couldn't see..)
|
Re: Next Year's Game?
Tell you what: find an R/C flight simulator. Fly a bit in the various view modes. You'll quickly find that you can't get enough information--the plane's too small, you can't see the ground, etc. Now see if you can fly an R/C aircraft in the real world. It'll be much easier, at least in terms of vision.
You can also do this with a computer-based flight simulator, but it's not as good a demonstration. Cameras are limited in what they can/can't do. Their angle is limited by the lens, they can't give you very good depth perception (when I'm flying my simulator, I tell when I can land on the runway by whether the shadow is on the runway, and that's the only way to do it reliably), and looking at something else that's important means either changing the angle or zooming out, both of can which affect your vision negatively. If it happens at all, it will be limited in duration, and hopefully teams get 2 cameras to do it with. |
Re: Next Year's Game?
(Sorry if this is a repost of another idea)
I think it's gonna be space themed again. Just like the IR receiver in 2007-2008 and the Lunacy game in 2008-2009, i think it'll have something to do with enviroment, moon landing, and even less control over your robot. I just hope there aren't anymore required parts like the wheels from last year, our flooring tore up the wheels pretty badly. |
Re: Next Year's Game?
We can program in Java ohh so much fun.
|
Re: Next Year's Game?
Heard that Dave Lavery got a new pair of swim fins recently...
Water game?:rolleyes: |
Re: Next Year's Game?
Quote:
|
Re: Next Year's Game?
Quote:
HOWEVER, that doesn't mean that the word "water" will not be used...for all we know, the playing field could be called "the ocean" this year; I wouldn't put THAT past Dave :rolleyes: Fake fish for game pieces, different stations to "skin" (or whatever you do with fish; I'm a clueless vegetarian) them, cook them, and do something else to them...you have to get through them all before time is up...bonus if you get five or more fish through... I"ll just shut up now before I start designing the game myself >.< |
Re: Next Year's Game?
Quote:
|
Re: Next Year's Game?
I'm hoping for larger robot dimensions actually....It'd be fun to build even larger robots.:D
|
Re: Next Year's Game?
Quote:
...that don't fit through standard doors. :confused: |
Re: Next Year's Game?
Quote:
Nathan -We just like to joke about it because we know it's never going to happen, but still think that it would be pretty freaking sweet. Flying robots would be hard...but fun. |
Re: Next Year's Game?
Quote:
*sighs* I dont think I can wait any longer to find out the new game... X__X |
Re: Next Year's Game?
Quote:
|
Re: Next Year's Game?
Quote:
|
Re: Next Year's Game?
Quote:
|
Re: Next Year's Game?
I'd love to see a game where teams could leave their robot in autonomous mode as long as they want (and change it to teleoperated at any time) gaining a bonus for the duration in autonomous (something on the lines of 1 bonus point for every 6 full seconds in autonomous) and once they set the robot into teleoperated they cannot go back into autonomous.
During autonomous, all inputs from the driver station, except the e-stop and the autonomous/teleoperated switch, would be disabled (including any inputs from an attached PC). There should be some sort of visual indicator that the robot is in autonomous (such as a green lamp). This would allow for up to 20 bonus points (assuming we still play 2 minute matches) but would restrict that to what was programmed into software. It would also allow teams to make deccisions, and take controll of their robots, if they saw that the strategy needed to change. |
Re: Next Year's Game?
How about a reversal to make the game more interesting and put greater value on autonomous, Teleop first and then autonomous, that would be a excellent twist in my opinion
|
Re: Next Year's Game?
Quote:
|
Re: Next Year's Game?
I like the idea of the camera only viewing. But having it like 15 seconds of Autonomous at the beginning, 2:00 of teleop driving and another 15 seconds of only camera viewing (or dead reckoning) to complete an end game challenge (ie:Climbing a ramp, placing a ball, hanging on a bar, etc).
Autonomous mode at the end just seems difficult for rookie teams. If they wanted it to work right, they would have to get into the right position which could easily be defended or knocked off track. |
Re: Next Year's Game?
Quote:
I'd still like to see a longer autonomous(20-30 seconds). I don't particulary care where the autonomous is places in the match; I'd just like to be able to do more things during it. |
Re: Next Year's Game?
How about and optional autonomous period at the end of the match. Once a team goes back to autonomous, they cannot revert to teleop. Bonus points for time on autonomous.
|
Re: Next Year's Game?
Quote:
|
Re: Next Year's Game?
Quote:
|
Re: Next Year's Game?
I enjoyed my first year on an FRC Robotics team and i liked the task because i thought that it was a little bit of a challenge but it was fun. Next Year, I hope that it will be something that is a challenge because its more fun that way, but it could be a little less complicated. Either way, I'm fine with what next years game is.
**Can't wait for next year, GO FIRST!**:) |
Re: Next Year's Game?
Has there ever been a game where a robot was required to jump?
|
Re: Next Year's Game?
No, but in Raising the Bar teams could earn extra points for dangling from a bar in the field! (Man, I've watched those videos too many times)
|
Re: Next Year's Game?
Quote:
Also note that in 2000, 2001, 2003, and 2006, robots could possibly become airborne if they charged the ramps too fast. (Less of an issue in 2001, due to the ramp switching which end was down...) |
Re: Next Year's Game?
May I note something that you all might already know?
One of the new GDC members is from Cirque du Soleil. Think of the possibilities! http://www.chiefdelphi.com/forums/sh...ad.php?t=78167 |
Re: Next Year's Game?
i wanna see moving playing field parts, either seesaws or a turn table playing field
|
Re: Next Year's Game?
So... The robots have to swim this year? Or maybe jump off platform spin in the air and the swim to the edge... :D
I'm liking this. Programmers wont. But I will. :D |
Re: Next Year's Game?
i would like to see somthing to get the robot airborne, a chin-up bar was a good example, but how about somthing new?
|
Re: Next Year's Game?
How is this for an end game: A seasaw on either side of the field. 2 or 3 (if your ambitious) robots have to balance on it so that the ends of the seasaw and all robots are not touching the ground. It is kind of like ramps but with a co-operative twist to it.
|
Re: Next Year's Game?
Quote:
|
Re: Next Year's Game?
2004 - Raising the Bar....we had to hang from the bar for bonus points.......I have a bad feeling that this year the GDC may want us to swing from one bar to another.......'Jungle Gym' style!
|
Re: Next Year's Game?
Quote:
The only part of this that I don't like is that it would necessitate somewhat different scoring rules during the playoffs (or a brand new playoff format altogether). |
Re: Next Year's Game?
Quote:
But seriously, this is what I want to see this year: -A game where one disabled bot doesn't pretty much doom you. -A game with no balls, cus I'm running out of perverted jokes about them. ;D - A game that lets you build a robot that is easy to use for demos later. I don't know about everyone else but we are still using our 06 shooter bot, cus the last two years' bots have been hard to implement at demos. These are just off the top of my head, I know the first item is me just letting off frustrated steam >.< |
Re: Next Year's Game?
I just thought I would mention this:
http://www.earthday.net/earthday2010 The year 2010 is the 40th Anniversary of Earth Day, which will occur come April. Does this mean anything? Honestly, no. 2010 Also happens to be the year that Mars' opposition with Earth will occur (Opposition), NASA will retire the Space Shuttle Program and replace it with Project Constellation...you get the picture ;) If it is green-focused, i would think that it has to do with sorting, clearing an area, or moving "waste" from the field into basically a giant receptacle for your alliance. I dunno. |
Re: Next Year's Game?
Maybe we should all just make robots that Blast Metallica again.
|
Re: Next Year's Game?
Quote:
Earth day. Right. That pretty much adds a keystone to the going green idea, IMO. The GDC seems to be fond on celebrating anniversaries, and I feel like it all makes sense... |
Re: Next Year's Game?
I don't think that they will do anything with Earth Day. I think the see saw end game would be awesome:)
|
Re: Next Year's Game?
Quote:
I say 'water game'. But even if the GDC doesn't do a cirque du soleil style water game - you fellow members of FIRST can help explain to the world why FIRST is important. See this thread . |
Re: Next Year's Game?
yes but instead of a seesaw i am thinking a platform supported by one point in the middle to give it a multi directional tilt, so interesting, so fun.
|
Re: Next Year's Game?
Quote:
|
Re: Next Year's Game?
Quote:
|
Re: Next Year's Game?
how bout paintball bots? speedball style?
|
| All times are GMT -5. The time now is 04:58. |
Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi