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JVN 23-07-2009 14:38

Re: Next Year's Game?
 
Quote:

Originally Posted by IKE (Post 867610)
John,
This may be a good opportunity to point out some methods where descoring would require as much or more skill than scoring. as you mentioned, 2003 was a prime example of too easy to descore.
In Triple play it was very difficult towards the end of the match to score without descoring some of the more highly contested positions.
Rack and Roll would have required similar efforts to score vs. descore (at least thinking about it initially).
What are some possible scoring methods where descoring would be more difficult than scoring? Balls into a fixed tube? removing something that is latched onto something else?

Good point, another example -
In 2000 teams placed 13" diameter inflatable balls into "troughs" elevated 6 (or so) feet off the ground. It was relatively easy to put balls into these troughs, but more difficult to get balls out.

IKE 23-07-2009 16:49

Re: Next Year's Game?
 
Yeah I was thinking giant Caribiners (sp?) would be neat. Relatively difficult to hook something onto (challenge), and extremely difficult to un-hook (but not impossible).

Mr. Pockets 23-07-2009 17:26

Re: Next Year's Game?
 
Quote:

Originally Posted by Jared341
The fundamental problem with de-scoring is that there are very few types of games in which it is not as easy or easier to de-score than it is to score in the first place. The goal for each team is to achieve a low-entropy goal state. Increasing the entropy of the field state (knocking down bins, tipping goals, etc.) will almost always be so much easier than decreasing it that, in a minimax sense, optimal strategies will rely heavily - even exclusively - on de-scoring.

Actually when you think about it Lunacy was one example where it would have been much harder to de-score points than it would be to score them. Disregarding for a second the rules about robotic appendages not extending outside the bumper perimeter, robots and payload specialists could load balls into trailers with relative ease. Once the game pieces are in the trailer anybody trying to un-score them would have a far more difficult time. Though then again, if extend-able appendages allowed then they could simply be used to cover the trailer and stop scoring kind of making de-scoring unnecessary...

DtD 23-07-2009 17:37

Re: Next Year's Game?
 
Less human interaction. And more exciting. For our team, it was pretty much mutual that Lunacy was nowhere near as exciting as Overdrive.

~DtD

Rick TYler 23-07-2009 18:13

Re: Next Year's Game?
 
Quote:

Originally Posted by IKE (Post 867610)
What are some possible scoring methods where descoring would be more difficult than scoring?

I would say any game where an object is put into a goal: FTC Face Off and VRC Elevation are good examples. In Quad Quandry, the scoring object was placed around the goal, but it would have been a coin flip as to whether descoring was more difficult than scoring.

ttldomination 23-07-2009 21:24

Re: Next Year's Game?
 
Quote:

Originally Posted by Rick TYler (Post 867657)
I would say any game where an object is put into a goal: FTC Face Off and VRC Elevation are good examples. In Quad Quandry, the scoring object was placed around the goal, but it would have been a coin flip as to whether descoring was more difficult than scoring.

Yes but one has to look at scale. If you scaled out the FTC field into FRC and just put large bins out..that would be HUGE. I'm not saying it's not possible, heck that might actually be fun, but I'm not sure how likely that is.

And I think that descoring would have been harder this year than scoring. I can't comment on previous years, but the main problem in '07 with the 'spoiler' was that it was so difficult to put on, that 'mostly' teams didn't bother with them.

As far as descoring concerns, I feel that it should be a robot ability, and it should definitely be harder than scoring, but to a certain degree.

synth3tk 23-07-2009 22:43

Re: Next Year's Game?
 
Quote:

Originally Posted by DtD (Post 867655)
Less human interaction. And more exciting. For our team, it was pretty much mutual that Lunacy was nowhere near as exciting as Overdrive.

~DtD

For our team, it was quite the opposite. We found that Overdrive was Overboring, and Lunacy was pure awesome contained in a rectangle-type area.

WRG 24-07-2009 13:57

Re: Next Year's Game?
 
I'm thinking a water involved game.

youngWilliam14 24-07-2009 14:45

Re: Next Year's Game?
 
Quote:

Originally Posted by ttldomination (Post 867669)
'mostly' teams didn't bother with them

i can proudly say my team enjoyed using them ;)

Quote:

Originally Posted by synth3tk (Post 867672)
For our team, it was quite the opposite. We found that Overdrive was Overboring, and Lunacy was pure awesome contained in a rectangle-type area.

i honestly thought that both were boring. overdrive was nothing but driving in circles, and lunacy was a really bad car wreck that wouldn't stop happening ><

Quote:

Originally Posted by WRG (Post 867734)
I'm thinking a water involved game.

human players load water balloons into their robots... *mischievous grin*

Chris is me 24-07-2009 16:18

Re: Next Year's Game?
 
I think Lunacy is as close as anyone will get to a water game. We had soaking carpets and everything!

demosthenes2k8 24-07-2009 20:52

Re: Next Year's Game?
 
Soaking carpets? Did I miss something?

synth3tk 24-07-2009 23:32

Re: Next Year's Game?
 
Quote:

Originally Posted by demosthenes2k8 (Post 867773)
Soaking carpets? Did I miss something?

You and me both. There must be quite a story behind such a statement.

NorviewsVeteran 24-07-2009 23:43

Re: Next Year's Game?
 
At some regionals they watered down the carpets to keep down static buildup.

Daniel_LaFleur 25-07-2009 08:54

Re: Next Year's Game?
 
Quote:

Originally Posted by synth3tk (Post 867789)
You and me both. There must be quite a story behind such a statement.

Look here to see Dean Kamen watering down the carpet at GSR (Yay ... watergame :D)

Lavapicker 28-07-2009 21:19

Re: Next Year's Game?
 
How about a moving target suspended from above with random, not predicted, movement. It would make for some mean sensors needed during autonomous to find it. Or, you could have robotic tetherball!

Dragon Princess 29-07-2009 14:27

Next Year's Game?
 
i think an area where the robot has to use complete autonomous to find a colored object. Then it goes to the driver station to where they have a choice to fire the colored object over a wall into a target like in aim high, and then go back for more colored object into autonomous; or they could go over the wall to take away the other teams colored object in a teli-op mode like the semi-autonomous of overdrive; or the robot could hang on a constantly rising bar to gain an increase of points as long as it hangs on, if it keeps the colored object for the entire time then during the last 20 seconds, while still hanging, it could shoot the object at a goal higher up for extra points, similar to the super-cell was this year. There can only be one robot on the bar between both alliances so in the beginning it's a race, and when ever a robot falls off the bar immediately drops down again and gives the other team a chance to grab onto the bar.

youngWilliam14 29-07-2009 15:28

Re: Next Year's Game?
 
Quote:

Originally Posted by Dragon Princess (Post 868308)
...a robot falls off the bar...

does anyone else cringe at this? it's a good idea, but i'd hate to find my robots frame seriously damaged

Akash Rastogi 29-07-2009 15:44

Re: Next Year's Game?
 
Quote:

Originally Posted by youngWilliam14 (Post 868328)
does anyone else cringe at this? it's a good idea, but i'd hate to find my robots frame seriously damaged

It'd be a seriously cool challenge. Robust robots at their best.

delsaner 29-07-2009 18:05

Re: Next Year's Game?
 
Quote:

Originally Posted by Lavapicker (Post 868232)
How about a moving target suspended from above with random, not predicted, movement.

I really like that idea, but the idea of the target miandering around may be a bit too difficult. Realistically, a moving target with a set course sounds like a fair challenge, but that is just my point of view.

EricVanWyk 29-07-2009 18:32

Re: Next Year's Game?
 
Quote:

Originally Posted by Lavapicker (Post 868232)
How about a moving target suspended from above with random, not predicted, movement.

Cool Idea - Maybe just a hoop supported by a single rope. It starts stationary, but once it gets hit...

synth3tk 29-07-2009 18:46

Re: Next Year's Game?
 
Quote:

Originally Posted by EricVanWyk (Post 868383)
Cool Idea - Maybe just a hoop supported by a single rope. It starts stationary, but once it gets hit...

Like the spider rack in 2007. It was completely motionless until the robots started bumping it. That adds a nice random factor to the game. You know the rack is there, and isn't moving positions, but the actual pieces still wobbled.

EricH 30-07-2009 14:56

Re: Next Year's Game?
 
Quote:

Originally Posted by youngWilliam14 (Post 868328)
does anyone else cringe at this? it's a good idea, but i'd hate to find my robots frame seriously damaged

Back in 2004, 330 fell off a 10' high bar with no damage. The damage happened the next match, when someone ran the lift while it was locked...

Build the robots strong enough, you don't have to worry too much about damage from things like defense and falling and getting hit by game objects.

buildmaster5000 30-07-2009 16:45

Re: Next Year's Game?
 
what if there was a ramp for each robot, different slopes worth different points and changing slopes scoring bonus points, and with 30 secs or so remaining, the field was floded with 4-6 inches of water. the winner being the bot highest on its ramp. adding a challenge, make a way for the robot to attach itself to a cable and winch itself up the ramp...but we would need to have power to undo the cables...

R.C. 30-07-2009 16:49

Re: Next Year's Game?
 
Quote:

Originally Posted by Akash Rastogi (Post 868333)
It'd be a seriously cool challenge. Robust robots at their best.

I'd be so down for this. But only if there is a traffic cone ;)

-RC

kamocat 31-07-2009 13:20

Re: Next Year's Game?
 
Whatever the game is, I'd like the autonomous at the end of the match.

XXShadowXX 31-07-2009 13:48

Re: Next Year's Game?
 
Quote:

Originally Posted by kamocat (Post 868594)
Whatever the game is, I'd like the autonomous at the end of the match.

amen to that brother

demosthenes2k8 01-08-2009 20:15

Re: Next Year's Game?
 
That'd be quite fun

youngWilliam14 03-08-2009 08:36

Re: Next Year's Game?
 
double the field size, add a green alliance

ttldomination 03-08-2009 12:23

Re: Next Year's Game?
 
I quite like the idea of the Purple alliance...

delsaner 03-08-2009 13:59

Re: Next Year's Game?
 
Quote:

Originally Posted by ttldomination (Post 868915)
I quite like the idea of the Purple alliance...

Hmmm... A game with more than 2 alliances does sound interesting...

youngWilliam14 03-08-2009 14:07

Re: Next Year's Game?
 
Quote:

Originally Posted by ttldomination (Post 868915)
I quite like the idea of the Purple alliance...

but then the chant doesn't work

"RED AL-LIANCE!"
"BLUE AL-LIANCE!"

EricH 03-08-2009 14:08

Re: Next Year's Game?
 
Quote:

Originally Posted by delsaner (Post 868928)
Hmmm... A game with more than 2 alliances does sound interesting...

I think that you need to read up on the games in the late 1990's... Especially before 1999. Then extrapolate...

delsaner 03-08-2009 14:17

Re: Next Year's Game?
 
Quote:

Originally Posted by EricH (Post 868933)
I think that you need to read up on the games in the late 1990's... Especially before 1999. Then extrapolate...

I'll check them out. Now that I think about it, it could see some problems with a 3+ alliance system. Sorry for bringing back the idea...

Stephen of REX 03-08-2009 16:15

Re: Next Year's Game?
 
You know what would be frustrating? If there was a bar or overpass object on the field lower than the maximum robot height. Teams would have to innovate to make their robots able to scrunch down.

EricH 03-08-2009 16:44

Re: Next Year's Game?
 
Quote:

Originally Posted by Stephen of REX (Post 868956)
You know what would be frustrating? If there was a bar or overpass object on the field lower than the maximum robot height. Teams would have to innovate to make their robots able to scrunch down.

Or expand... See 2000, 2001, 2003. Frustrating? Only if you planned to use the ramp in a traffic jam.

Robert Cawthon 03-08-2009 17:18

Re: Next Year's Game?
 
Quote:

Originally Posted by Stephen of REX (Post 868956)
You know what would be frustrating? If there was a bar or overpass object on the field lower than the maximum robot height. Teams would have to innovate to make their robots able to scrunch down.

Not if it was built lower than the max height to begin with. Out of our team's four robots, we have only built one that came close to max height.

NorviewsVeteran 03-08-2009 17:21

Re: Next Year's Game?
 
It wouldn't be that different from 2008 in my mind.

lingomaniac88 03-08-2009 17:44

Re: Next Year's Game?
 
With three alliances, a rectangular field can make it difficult to provide symmetry, which any game would need to make it fair.

Anything above three alliances would probably make matches too hard to keep track of. What would the scoreboard look like?

GGCO 03-08-2009 18:20

Re: Next Year's Game?
 
Probably been said before, but...

autonomous mode in the end of the game

Chris is me 03-08-2009 18:35

Re: Next Year's Game?
 
Quote:

Originally Posted by youngWilliam14 (Post 868931)
but then the chant doesn't work

"RED AL-LIANCE!"
"BLUE AL-LIANCE!"

Or better yet, "Bread Alliance!" as heard in the IRI quarterfinals, cheers mixing. :)

Chrisconn04 05-08-2009 01:01

Re: Next Year's Game?
 
I hope next year game is very challenging and it is all based upon the Robot and no Human Player (like this year was). I have no idea of what the game might be i just hope it is fun like the past two years has been. Good Luck to all!!

Stephen of REX 05-08-2009 09:41

Re: Next Year's Game?
 
Anyone think that tetras might make a comeback like the slippery floor did?

elvis9110 05-08-2009 14:07

Re: Next Year's Game?
 
Quote:

Originally Posted by Chrisconn04 (Post 869162)
I hope next year game is very challenging and it is all based upon the Robot and no Human Player (like this year was).

I liked the human player this year, if only because it added another element to scouting. I wouldn't be all that upset to see it go, but I would like to see them add something else that has a team being more multifaceted and not JUST about the robot and if the drivers can control it.

Wayne TenBrink 06-08-2009 23:13

Re: Next Year's Game?
 
The 2010 KOP is going to include a small laptop computer as part of the driver's station. With that and the camera, everybody could have a video link between the robot and driver. This would open the possibility of a game with some or all of the operation being out-of-sight from the drivers. Maybe capture the flag with a curtain across the middle of the field or something like that.

Karibou 06-08-2009 23:27

Re: Next Year's Game?
 
Quote:

Originally Posted by Wayne TenBrink (Post 869446)
The 2010 KOP is going to include a small laptop computer as part of the driver's station. With that and the camera, everybody could have a video link between the robot and driver. This would open the possibility of a game with some or all of the operation being out-of-sight from the drivers. Maybe capture the flag with a curtain across the middle of the field or something like that.

I don't know about everyone else, but I believe that we ended up scratching our auto-targeting this year because our camera couldn't keep up with the moving targets. I assume that any capture the flag type game would have to have a moving target for variety (i.e. the target isn't in the same spot every time, for obvious reasons)

Also, I hate to rain on a lot of parades, but games that prevent the drivers from seeing the action also block the spectators/scouts from seeing the action, which I'm sure FIRST wouldn't want to do.

I'm still sticking with my sort-different-shaped-game-pieces-into-certain-areas theory. I've been trying to fit the PC into that, but I haven't figured out a good way of doing that.

Of course, the PC might be another optional thing, like the cameras from this year. There could be some really good advantage to using it, but it's not necessary to complete the tasks.

ehochstein 07-08-2009 12:15

Re: Next Year's Game?
 
Quote:

Originally Posted by Karibou (Post 869450)
Also, I hate to rain on a lot of parades, but games that prevent the drivers from seeing the action also block the spectators/scouts from seeing the action, which I'm sure FIRST wouldn't want to do.

If there was a curtain across the center the spectators would still be able to see the entire game if they were sitting in the middle of the seats!

Mr. Pockets 07-08-2009 12:37

Re: Next Year's Game?
 
Quote:

Originally Posted by Karibou
I don't know about everyone else, but I believe that we ended up scratching our auto-targeting this year because our camera couldn't keep up with the moving targets. I assume that any capture the flag type game would have to have a moving target for variety (i.e. the target isn't in the same spot every time, for obvious reasons)

Our robot was computing the image so that it would be able to calculate distance and such. I think what Wayne was referring to is a camera where you have direct view of the field, like a video camera. Last year such a feature was pointless as the camera was there for the robot's benefit, while in the sort of game Wayne was talking about it would be there for the drivers benefit.

Quote:

Originally Posted by Karibou
Also, I hate to rain on a lot of parades, but games that prevent the drivers from seeing the action also block the spectators/scouts from seeing the action, which I'm sure FIRST wouldn't want to do.

(evil grin) Not if they were to paint over the drive teams windows with black paint. The spectators could see just fine (for the most part) but the drive teams sure as heck couldn't. I love the idea, Wayne.

Karibou 07-08-2009 18:42

Re: Next Year's Game?
 
Quote:

Originally Posted by Wiifi (Post 869528)
If there was a curtain across the center the spectators would still be able to see the entire game if they were sitting in the middle of the seats!

But if you weren't sitting in the middle of the seats? ;) It would depend on the venue a lot.

Though I do like the idea of blocking the driver station windows...that would work. It would be a really chaotic game, though, and the drivers would have a limited view. Entanglement could become a huge problem depending on where your camera was placed, and in the case of a malfunction, the drivers wouldn't be able to see what was happening to their robot and wouldn't know whether to E-stop or not :/

Robert Cawthon 11-08-2009 10:02

Re: Next Year's Game?
 
Quote:

Originally Posted by Mr. Pockets (Post 869533)
(evil grin) Not if they were to paint over the drive teams windows with black paint. The spectators could see just fine (for the most part) but the drive teams sure as heck couldn't. I love the idea, Wayne.

How about dropping a curtain over the driver station windows and let the drivers drive with a camera for the first 30 seconds (instead of Autonomous mode) and then raise the curtain? Or drop the curtain during the last 30 seconds?

Ryan Simpson 11-08-2009 12:07

Re: Next Year's Game?
 
I'm afraid that a curtain or any type of vision impairment will make the game really boring to watch and frustrating to play.

I could imagine the robots going around aimlessly bumping into each other, making end off game bonuses would be nearly impossible to accomplish.

Mr. Pockets 11-08-2009 16:39

Re: Next Year's Game?
 
Quote:

Originally Posted by rsimpson
I'm afraid that a curtain or any type of vision impairment will make the game really boring to watch and frustrating to play.

I could imagine the robots going around aimlessly bumping into each other...

But couldn't the same argument have been made against the low traction environment in Lunacy? Lunacy turned out fine despite the chance of all of the aforementioned worries being potential issues. Why would low visibility be more problem prone than low traction?

NorviewsVeteran 11-08-2009 16:55

Re: Next Year's Game?
 
Quote:

Originally Posted by Mr. Pockets (Post 870082)
But couldn't the same argument have been made against the low traction environment in Lunacy? Lunacy turned out fine despite the chance of all of the aforementioned worries being potential issues. Why would low visibility be more problem prone than low traction?

Lunacy had low traction, a curtain would be no visibility. You can drive on an icy road, but not when your windshield is covered in snow.

Mr. Pockets 11-08-2009 19:53

Re: Next Year's Game?
 
Quote:

Originally Posted by Norviewsveteran
Lunacy had low traction, a curtain would be no visibility. You can drive on an icy road, but not when your windshield is covered in snow.

However, if the robot is fitted with a camera and the drive team were able to view the camera's field of view from the laptop included in the KOP wouldn't that mean that effectively give the drive team low visibility, while still giving them enough to feasibly compete?

Karibou 11-08-2009 22:22

Re: Next Year's Game?
 
Quote:

Originally Posted by Mr. Pockets (Post 870108)
However, if the robot is fitted with a camera and the drive team were able to view the camera's field of view from the laptop included in the KOP wouldn't that mean that effectively give the drive team low visibility, while still giving them enough to feasibly compete?

To continue with the snow/ice/car comparison, driving with just a camera for visibility would be like driving with a windshield covered in snow, but with a little gap in the snow for you to see through. If a robot started malfunctioning, the drivers wouldn't be able to see what was wrong with it. In the case of entanglement (not really a problem in 2009, but it was a big issue in 2008), drivers wouldn't be able to de-tangle their bots, or know when to e-stop.

Ryan Simpson 12-08-2009 00:28

Re: Next Year's Game?
 
Cameras are severely limited in how much they can help your vision. First, they only see straight ahead of them. This prevents you from knowing where the rest of the teams are. Also, would you have to have a separate camera for scoring purposes? Then there would have to be another screen for each team to look at so they can tell where the scoring device is. If not, vision for scoring would be poor and scoring would be limited in general. Another limitation is that of defense. If you can't see the other robots, there is no way to stop them from scoring. In my opinion, using only a camera for vision would take some of the excitement of the game and is not worth the added challenge that it presents.

Chris is me 12-08-2009 01:30

Re: Next Year's Game?
 
Cameras have the advantage of being able to have a perspective the drivers do not; the camera can see your robot when it is buried behind several others. Moving from FTC to FRC this year, not seeing the entire field at once was a really big change I didn't even think about preseason that really affects the match. Some way, be it a camera or a remote driver station (walkie talkie communication), to change perspectives and get more information would be cool (oftentimes the opposite side of the field was LITTERED with balls that we couldn't see..)

EricH 12-08-2009 14:46

Re: Next Year's Game?
 
Tell you what: find an R/C flight simulator. Fly a bit in the various view modes. You'll quickly find that you can't get enough information--the plane's too small, you can't see the ground, etc. Now see if you can fly an R/C aircraft in the real world. It'll be much easier, at least in terms of vision.

You can also do this with a computer-based flight simulator, but it's not as good a demonstration.

Cameras are limited in what they can/can't do. Their angle is limited by the lens, they can't give you very good depth perception (when I'm flying my simulator, I tell when I can land on the runway by whether the shadow is on the runway, and that's the only way to do it reliably), and looking at something else that's important means either changing the angle or zooming out, both of can which affect your vision negatively.

If it happens at all, it will be limited in duration, and hopefully teams get 2 cameras to do it with.

MiniNerd24 12-08-2009 15:09

Re: Next Year's Game?
 
(Sorry if this is a repost of another idea)

I think it's gonna be space themed again. Just like the IR receiver in 2007-2008 and the Lunacy game in 2008-2009, i think it'll have something to do with enviroment, moon landing, and even less control over your robot. I just hope there aren't anymore required parts like the wheels from last year, our flooring tore up the wheels pretty badly.

JohnFogarty 12-08-2009 17:53

Re: Next Year's Game?
 
We can program in Java ohh so much fun.

JYang 13-08-2009 00:06

Re: Next Year's Game?
 
Heard that Dave Lavery got a new pair of swim fins recently...

Water game?:rolleyes:

jmanela 13-08-2009 08:31

Re: Next Year's Game?
 
Quote:

Originally Posted by JYang (Post 870262)
Heard that Dave Lavery got a new pair of swim fins recently...

Water game?:rolleyes:

i don't know, that was already uber discussed last year about what lunacy might be..

Karibou 13-08-2009 11:47

Re: Next Year's Game?
 
Quote:

Originally Posted by jmanela (Post 870285)
i don't know, that was already uber discussed last year about what lunacy might be..

Yeah...apparently fish=water game :rolleyes: As much as we would all love a water game, I think it's been proved a million times over that it won't happen* (pressure on the floor, teams unable to practice, electrical issues, etc).

HOWEVER, that doesn't mean that the word "water" will not be used...for all we know, the playing field could be called "the ocean" this year; I wouldn't put THAT past Dave :rolleyes: Fake fish for game pieces, different stations to "skin" (or whatever you do with fish; I'm a clueless vegetarian) them, cook them, and do something else to them...you have to get through them all before time is up...bonus if you get five or more fish through...

I"ll just shut up now before I start designing the game myself >.<

Mr. Pockets 13-08-2009 12:03

Re: Next Year's Game?
 
Quote:

Originally Posted by Karibou
As much as we would all love a water game, I think it's been proved a million times over that it won't happen* (pressure on the floor, teams unable to practice, electrical issues, etc).

You know, despite that, a water game is always suggested (or at least joked about) every pre-season. Oddly we never suggest a game with flying robots. That would be awesome, though would never happen (probably).

Akash Rastogi 13-08-2009 12:16

Re: Next Year's Game?
 
I'm hoping for larger robot dimensions actually....It'd be fun to build even larger robots.:D

Travis Hoffman 13-08-2009 12:49

Re: Next Year's Game?
 
Quote:

Originally Posted by Akash Rastogi (Post 870312)
I'm hoping for larger robot dimensions actually....It'd be fun to build even larger robots.:D


...that don't fit through standard doors. :confused:

Karibou 13-08-2009 14:47

Re: Next Year's Game?
 
Quote:

Originally Posted by Travis Hoffman (Post 870316)
...that don't fit through standard doors. :confused:

Unless teams wanted to make their robots taller...but I don't know why anyone would want to do that to ther CoG.

Nathan -We just like to joke about it because we know it's never going to happen, but still think that it would be pretty freaking sweet.

Flying robots would be hard...but fun.

delsaner 13-08-2009 17:47

Re: Next Year's Game?
 
Quote:

Originally Posted by Karibou (Post 870332)
Flying robots would be hard...but fun.

I wouldnt say actually flying, but maybe a game somewhat like air-hockey, where robots are hovering... (but that may be too similar to Lunacy, regariding a slippery floor)

*sighs* I dont think I can wait any longer to find out the new game... X__X

NorviewsVeteran 13-08-2009 17:55

Re: Next Year's Game?
 
Quote:

Originally Posted by delsaner (Post 870354)
*sighs* I dont think I can wait any longer to find out the new game... X__X

only 149 more days!

Rick TYler 13-08-2009 18:07

Re: Next Year's Game?
 
Quote:

Originally Posted by Robert Cawthon (Post 870035)
How about dropping a curtain over the driver station windows and let the drivers drive with a camera for the first 30 seconds (instead of Autonomous mode) and then raise the curtain?

This is a great idea. Very interesting and a nice twist on the "auto then teleop" model. Sign me up.

ehochstein 16-08-2009 20:26

Re: Next Year's Game?
 
Quote:

Originally Posted by Mr. Pockets (Post 870310)
You know, despite that, a water game is always suggested (or at least joked about) every pre-season. Oddly we never suggest a game with flying robots. That would be awesome, though would never happen (probably).

http://dvice.com/archives/2009/08/worlds-first-fl.php

Daniel_LaFleur 20-08-2009 13:26

Re: Next Year's Game?
 
I'd love to see a game where teams could leave their robot in autonomous mode as long as they want (and change it to teleoperated at any time) gaining a bonus for the duration in autonomous (something on the lines of 1 bonus point for every 6 full seconds in autonomous) and once they set the robot into teleoperated they cannot go back into autonomous.

During autonomous, all inputs from the driver station, except the e-stop and the autonomous/teleoperated switch, would be disabled (including any inputs from an attached PC).

There should be some sort of visual indicator that the robot is in autonomous (such as a green lamp).

This would allow for up to 20 bonus points (assuming we still play 2 minute matches) but would restrict that to what was programmed into software. It would also allow teams to make deccisions, and take controll of their robots, if they saw that the strategy needed to change.

Enigma's puzzle 20-08-2009 14:53

Re: Next Year's Game?
 
How about a reversal to make the game more interesting and put greater value on autonomous, Teleop first and then autonomous, that would be a excellent twist in my opinion

Ryan Simpson 20-08-2009 15:30

Re: Next Year's Game?
 
Quote:

Originally Posted by Enigma's puzzle (Post 871061)
How about a reversal to make the game more interesting and put greater value on autonomous, Teleop first and then autonomous, that would be a excellent twist in my opinion

That would also put an emphasis on using a camera for tracking purposes.

Josh Goodman 20-08-2009 17:32

Re: Next Year's Game?
 
I like the idea of the camera only viewing. But having it like 15 seconds of Autonomous at the beginning, 2:00 of teleop driving and another 15 seconds of only camera viewing (or dead reckoning) to complete an end game challenge (ie:Climbing a ramp, placing a ball, hanging on a bar, etc).

Autonomous mode at the end just seems difficult for rookie teams. If they wanted it to work right, they would have to get into the right position which could easily be defended or knocked off track.

bobwrit 20-08-2009 21:55

Re: Next Year's Game?
 
Quote:

Originally Posted by Travis Hoffman (Post 870316)
...that don't fit through standard doors. :confused:

Well.... Our robots typicly don't fit through our doors anyways(Actualy they do, but barely and thats without the bumpers on) :o


I'd still like to see a longer autonomous(20-30 seconds). I don't particulary care where the autonomous is places in the match; I'd just like to be able to do more things during it.

Robert Cawthon 21-08-2009 09:45

Re: Next Year's Game?
 
How about and optional autonomous period at the end of the match. Once a team goes back to autonomous, they cannot revert to teleop. Bonus points for time on autonomous.

Karibou 21-08-2009 11:20

Re: Next Year's Game?
 
Quote:

Originally Posted by Robert Cawthon (Post 871153)
How about and optional autonomous period at the end of the match. Once a team goes back to autonomous, they cannot revert to teleop. Bonus points for time on autonomous.

I"m starting to think that the whole "bonus points on time in autonomous" would be very hard to judge, because I'm not entirely sure how you would judge exactly when a team went into autonomous. Then again, I don't know much about programming/field electronics/how any of that would work.

EricVanWyk 21-08-2009 11:54

Re: Next Year's Game?
 
Quote:

Originally Posted by Karibou (Post 871163)
I"m starting to think that the whole "bonus points on time in autonomous" would be very hard to judge, because I'm not entirely sure how you would judge exactly when a team went into autonomous. Then again, I don't know much about programming/field electronics/how any of that would work.

The field already knows when the robot is in autonomous or teleop. Extending this wouldn't be too hard, and could be really interesting.

Joey P 22-08-2009 01:29

Re: Next Year's Game?
 
I enjoyed my first year on an FRC Robotics team and i liked the task because i thought that it was a little bit of a challenge but it was fun. Next Year, I hope that it will be something that is a challenge because its more fun that way, but it could be a little less complicated. Either way, I'm fine with what next years game is.


**Can't wait for next year, GO FIRST!**:)

legomasta 22-08-2009 15:30

Re: Next Year's Game?
 
Has there ever been a game where a robot was required to jump?

demosthenes2k8 22-08-2009 20:50

Re: Next Year's Game?
 
No, but in Raising the Bar teams could earn extra points for dangling from a bar in the field! (Man, I've watched those videos too many times)

EricH 22-08-2009 22:56

Re: Next Year's Game?
 
Quote:

Originally Posted by demosthenes2k8 (Post 871315)
No, but in Raising the Bar teams could earn extra points for dangling from a bar in the field! (Man, I've watched those videos too many times)

Ditto for Coopertition FIRST (2000).

Also note that in 2000, 2001, 2003, and 2006, robots could possibly become airborne if they charged the ramps too fast. (Less of an issue in 2001, due to the ramp switching which end was down...)

RoboMaster 30-08-2009 20:59

Re: Next Year's Game?
 
May I note something that you all might already know?
One of the new GDC members is from Cirque du Soleil.
Think of the possibilities!
http://www.chiefdelphi.com/forums/sh...ad.php?t=78167

Dantvman27 30-08-2009 21:01

Re: Next Year's Game?
 
i wanna see moving playing field parts, either seesaws or a turn table playing field

Rion Atkinson 30-08-2009 21:02

Re: Next Year's Game?
 
So... The robots have to swim this year? Or maybe jump off platform spin in the air and the swim to the edge... :D

I'm liking this. Programmers wont. But I will. :D

Scott Bahl 31-08-2009 02:55

Re: Next Year's Game?
 
i would like to see somthing to get the robot airborne, a chin-up bar was a good example, but how about somthing new?

fuzzy1718 31-08-2009 15:06

Re: Next Year's Game?
 
How is this for an end game: A seasaw on either side of the field. 2 or 3 (if your ambitious) robots have to balance on it so that the ends of the seasaw and all robots are not touching the ground. It is kind of like ramps but with a co-operative twist to it.

EricH 31-08-2009 15:32

Re: Next Year's Game?
 
Quote:

Originally Posted by fuzzy1718 (Post 872310)
How is this for an end game: A seasaw on either side of the field. 2 or 3 (if your ambitious) robots have to balance on it so that the ends of the seasaw and all robots are not touching the ground. It is kind of like ramps but with a co-operative twist to it.

That's interesting, and it's been years since it's been done. Look up the 2001 game, and now apply the seesaw part to an alliance-based game. Hmm... Imagine the fun the FRC GDC could have with THAT! I better stop now, before I go totally evil...

Jon236 31-08-2009 15:47

Re: Next Year's Game?
 
2004 - Raising the Bar....we had to hang from the bar for bonus points.......I have a bad feeling that this year the GDC may want us to swing from one bar to another.......'Jungle Gym' style!

Jared Russell 31-08-2009 15:50

Re: Next Year's Game?
 
Quote:

Originally Posted by fuzzy1718 (Post 872310)
How is this for an end game: A seasaw on either side of the field. 2 or 3 (if your ambitious) robots have to balance on it so that the ends of the seasaw and all robots are not touching the ground. It is kind of like ramps but with a co-operative twist to it.

This is an interesting idea. The teams compete for 1:45 and then in the last 15 seconds they work cooperatively to increase both point totals.

The only part of this that I don't like is that it would necessitate somewhat different scoring rules during the playoffs (or a brand new playoff format altogether).

kristenliz_28 01-09-2009 16:51

Re: Next Year's Game?
 
Quote:

Originally Posted by RoboMaster (Post 872249)
May I note something that you all might already know?
One of the new GDC members is from Cirque du Soleil.
Think of the possibilities!
http://www.chiefdelphi.com/forums/sh...ad.php?t=78167

So robots get points for grabbing onto silk cloth and twirling in the air, like circus people, for the last 15 sec ?!?! =P

But seriously, this is what I want to see this year:
-A game where one disabled bot doesn't pretty much doom you.
-A game with no balls, cus I'm running out of perverted jokes about them. ;D
- A game that lets you build a robot that is easy to use for demos later. I don't know about everyone else but we are still using our 06 shooter bot, cus the last two years' bots have been hard to implement at demos.

These are just off the top of my head, I know the first item is me just letting off frustrated steam >.<

HashemReza 13-10-2009 05:00

Re: Next Year's Game?
 
I just thought I would mention this:

http://www.earthday.net/earthday2010

The year 2010 is the 40th Anniversary of Earth Day, which will occur come April.

Does this mean anything? Honestly, no. 2010 Also happens to be the year that Mars' opposition with Earth will occur (Opposition), NASA will retire the Space Shuttle Program and replace it with Project Constellation...you get the picture ;)

If it is green-focused, i would think that it has to do with sorting, clearing an area, or moving "waste" from the field into basically a giant receptacle for your alliance. I dunno.

JohnFogarty 13-10-2009 11:35

Re: Next Year's Game?
 
Maybe we should all just make robots that Blast Metallica again.

Karibou 13-10-2009 11:46

Re: Next Year's Game?
 
Quote:

Originally Posted by John_1102 (Post 878128)
Maybe we should all just make robots that Blast Metallica again.

That would make my life. :D

Earth day. Right. That pretty much adds a keystone to the going green idea, IMO. The GDC seems to be fond on celebrating anniversaries, and I feel like it all makes sense...

LWakefield 13-10-2009 11:59

Re: Next Year's Game?
 
I don't think that they will do anything with Earth Day. I think the see saw end game would be awesome:)

ebarker 13-10-2009 13:06

Re: Next Year's Game?
 
Quote:

Originally Posted by HashemReza (Post 878089)
I just thought I would mention this:

http://www.earthday.net/earthday2010

The year 2010 is the 40th Anniversary of Earth Day, which will occur come April.

Does this mean anything? Honestly, no. 2010 Also happens to be the year that Mars' opposition with Earth will occur (Opposition), NASA will retire the Space Shuttle Program and replace it with Project Constellation...you get the picture ;)

If it is green-focused, i would think that it has to do with sorting, clearing an area, or moving "waste" from the field into basically a giant receptacle for your alliance. I dunno.

A few days after the Championship in Atlanta 2010 is Earthday. Disneynature will release Oceans

I say 'water game'.

But even if the GDC doesn't do a cirque du soleil style water game - you fellow members of FIRST can help explain to the world why FIRST is important.

See this thread

.

Enigma's puzzle 13-10-2009 22:39

Re: Next Year's Game?
 
yes but instead of a seesaw i am thinking a platform supported by one point in the middle to give it a multi directional tilt, so interesting, so fun.

typharn91 14-10-2009 10:57

Re: Next Year's Game?
 
Quote:

Originally Posted by EricH (Post 871325)
Ditto for Coopertition FIRST (2000).

Also note that in 2000, 2001, 2003, and 2006, robots could possibly become airborne if they charged the ramps too fast. (Less of an issue in 2001, due to the ramp switching which end was down...)

your forgetting 2007 i remember on team did a swan dive of my teams ramp at nationals and slammed right in to the wall with enough force to bounce the m back onto our ramp

EricH 14-10-2009 11:07

Re: Next Year's Game?
 
Quote:

Originally Posted by typharn91 (Post 878256)
your forgetting 2007 i remember on team did a swan dive of my teams ramp at nationals and slammed right in to the wall with enough force to bounce the m back onto our ramp

I thought about 2007, but then remembered that either there was a turn involved or there was a wall back there...

FatBabyJezus 15-10-2009 19:12

Re: Next Year's Game?
 
how bout paintball bots? speedball style?


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