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-   -   FIRST Game Survivor: Round 9 (http://www.chiefdelphi.com/forums/showthread.php?t=77129)

Justin Montois 29-04-2009 11:01

FIRST Game Survivor: Round 9
 
Here's how it works. Each week we will "vote off" a past FIRST game until we have our "Survivor"

Voted off
Round 1: 2000- Co-Opertition FIRST
Round 2: 2001- Diabolical Dynamics
Round 3: 1995- Ramp n Roll
Round 4: 2007- Rack n' Roll
Round 5: 2003- Stack Attack
Round 6: 2005- Triple Play
Round 7: 2002- Zone Zeal
Round 8: 1993- Rug Rage

If you are unsure about past games, you can read up on them on the links below:

http://firstwiki.net/index.php/Game


Erich:
http://www.chiefdelphi.com/forums/sh...2&postcount=17

Andy Baker:
http://www.chiefdelphi.com/forums/sh...7&postcount=18

Pat Fairbank 29-04-2009 12:03

Re: FIRST Game Survivor: Round 9
 
Can you please add Lunacy to the options already so that we can vote it off?:D

Travis Hoffman 29-04-2009 12:20

Re: FIRST Game Survivor: Round 9
 
Can we fast forward to where 2004 and 2006 duke it out in the finals? :)

dodar 29-04-2009 13:26

Re: FIRST Game Survivor: Round 9
 
Lets fast forward to where 2004 wins

EricLeifermann 29-04-2009 14:20

Re: FIRST Game Survivor: Round 9
 
I don't get the love for 2006. I have to say I found the game rather boring to watch from the stands, the best part was trying to watch teams try, and mostly fail, to get up on the ramp at the end of the match. The time in between was utterly boring. I didn't find the robots throwing/shooting balls at all exciting. It was a rather easy game to build a robot for, the real challenge that year was to build your robot well enough to get up the ramp. Plus the robots pretty much all looked/did the same thing and that doesn't make for an exciting game to me.

So as you can tell from my post i have been voting off 2006 since 2003 got voted off.

Billfred 29-04-2009 20:58

Re: FIRST Game Survivor: Round 9
 
Quote:

Originally Posted by EricLeifermann (Post 855945)
I don't get the love for 2006. I have to say I found the game rather boring to watch from the stands, the best part was trying to watch teams try, and mostly fail, to get up on the ramp at the end of the match. The time in between was utterly boring. I didn't find the robots throwing/shooting balls at all exciting. It was a rather easy game to build a robot for, the real challenge that year was to build your robot well enough to get up the ramp. Plus the robots pretty much all looked/did the same thing and that doesn't make for an exciting game to me.

So as you can tell from my post i have been voting off 2006 since 2003 got voted off.

I beg to differ. Autonomous was the most lively it'd been since 2003, with a strategy that evolved all the way up to Einstein. Teams had to be able to dish out offense and defense; let a team like 254 or 71 get up on the ramp, and the resulting clogged goal made it easy to see that they were doing particularly well. And while many of the robots did the same thing, it was their ability to execute that made the difference.

That said, I agree; can we just skip to the inevitable Aim High vs. FIRST Frenzy finale? ;)

Molten 30-04-2009 00:02

Re: FIRST Game Survivor: Round 9
 
The link above is broken.

Below is two links. One for each of the posts mentioned above.

Erich:
http://www.chiefdelphi.com/forums/sh...2&postcount=17

Andy Baker:
http://www.chiefdelphi.com/forums/sh...7&postcount=18

Dan Petrovic 30-04-2009 00:14

Re: FIRST Game Survivor: Round 9
 
Quote:

Originally Posted by EricLeifermann (Post 855945)
I don't get the love for 2006. I have to say I found the game rather boring to watch from the stands, the best part was trying to watch teams try, and mostly fail, to get up on the ramp at the end of the match. The time in between was utterly boring. I didn't find the robots throwing/shooting balls at all exciting. It was a rather easy game to build a robot for, the real challenge that year was to build your robot well enough to get up the ramp. Plus the robots pretty much all looked/did the same thing and that doesn't make for an exciting game to me.

So as you can tell from my post i have been voting off 2006 since 2003 got voted off.

I don't understand the 2004 craze, either. Autonomous was a joke and what's the deal with letting human players take away the scoring during the match?

The only problem with 2006, in my opinion, was the autonomous bonus. But come on, what's more exciting than watching a pair of robots simultaneously load up the center goal in the finals? I don't think any of the Einstein matches have been as awesome as the 2006 matches.

Justin Montois 30-04-2009 00:35

Re: FIRST Game Survivor: Round 9
 
Quote:

Originally Posted by Travis Hoffman (Post 855913)
Can we fast forward to where 2004 and 2006 duke it out in the finals? :)

lol, I've thought about it but I'd like to see who comes in third and fourth ETC.:)

Quote:

Originally Posted by Molten (Post 856123)
The link above is broken.

Below is two links. One for each of the posts mentioned above.

Erich:
http://www.chiefdelphi.com/forums/sh...2&postcount=17

Andy Baker:
http://www.chiefdelphi.com/forums/sh...7&postcount=18

Thanks! I updated the OP.

delsaner 30-04-2009 11:36

Re: FIRST Game Survivor: Round 9
 
Since I am currently a sophomore, the only games I have witnessed are Rack n' Roll (off-season event before kickoff), FIRST Overdrive, and Lunacy. However, I have researched the different games when this chain came up.

Here are my personal top 4:
#1 = Aim High (2006)
#2 = FIRST Frenzy (2004)
#3 = FIRST Overdrive (2008)
#4 = Tower Power (1994)

Travis Hoffman 30-04-2009 11:53

Re: FIRST Game Survivor: Round 9
 
Quote:

Originally Posted by InfernoX14 (Post 856129)
I don't understand the 2004 craze, either. Autonomous was a joke and what's the deal with letting human players take away the scoring during the match?


Well we used that "joke" of an autonomous period to push one of the mobile goals across the field and park it securely in the floor opening on the same side of the field, cutting off 50% of the access those pesky human players had to balls herded from the field. So they can't both be bad things. ;)

We've heard it before - in a nutshell, 2004 was one of the best years for robot functional diversity and design freedom. Everyone could find something to like about the game - that is why it is so popular.

EricH 30-04-2009 12:24

Re: FIRST Game Survivor: Round 9
 
Don't forget that you could get a minefield earlier. 60 (and quite probably 254) did that all the time--knock off the 10-point balls in auto to spill the 5-pointers, thus a) creating a traffic hazard and b) blocking the "mouth" robots, who were most likely still getting in position.

bobwrit 30-04-2009 22:42

Re: FIRST Game Survivor: Round 9
 
This is a repeat, Round #9 got closed about a week ago.

Ian Curtis 30-04-2009 23:03

Re: FIRST Game Survivor: Round 9
 
Quote:

Originally Posted by InfernoX14 (Post 856129)
I don't understand the 2004 craze, either. Autonomous was a joke and what's the deal with letting human players take away the scoring during the match?

The only problem with 2006, in my opinion, was the autonomous bonus. But come on, what's more exciting than watching a pair of robots simultaneously load up the center goal in the finals? I don't think any of the Einstein matches have been as awesome as the 2006 matches.

Really? 2004 was one of my favorite autonomous modes. While the IR beacon ended up being a joke, you could still knock the ball off by following the lines, position mobile goals, or even hang from the bar. What I really like was that there were multiple tasks you could go for, and while they did not necessarily net bonus points, they were strategically significant.

I'd have to agree with Einstein though. 2006 was absolutely crazy, I'm really glad I was in ATL that year.

Akash Rastogi 01-05-2009 00:13

Re: FIRST Game Survivor: Round 9
 
Did this many people really not like Overdrive? I thought it was pretty fun to watch with good robots out on the field like on Einstein and in the divisions.


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