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Offseason Rule Change Recommendations?
Anybody have recommendations for rule changes for Lunacy for an offseason? We're going to have a lot of people watching that aren't familiar with the game and simplifying would be nice. Thanks!
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Re: Offseason Rule Change Recommendations?
Check for the IRI rule changes. Most of the time, they're adopted at most (if not all) offseasons after they come out.
Of course, <G14> will probably be one of the rules that disappears. [speculation] There might also be some changes to the EC entry rules; imagine how the game would change if you could throw them to your Fueling Stations without feeding them one at a time to a robot...[/speculation] Lunacy is already really simple: Put those orange and purple balls into the trailers that aren't your color. Trade blue and orange for green and purple, and score green and purple for lots of points. |
Re: Offseason Rule Change Recommendations?
Allow supercells to come into play at any time (as long as the empty cells have been exchanged).
Allow robots to carry more than one empty cell at a time. Adopt a 1-8 1-8 draft order There will probably be much discussion about dropping <G14>, but I think it creates interesting gameplay and allows you to discuss the strategies and methodologies to the robotics layperson. Having said that, if the drive teams don't have access to real time scoring, <G14> may need to go. |
Re: Offseason Rule Change Recommendations?
You mean blue and orange? :P
I'd think about changing <G14> (though think about it, it does keep matches closer and adds an element of startegy to the game, but on the same token no one really enjoys it and it does punish good defense). I think the maximum preload and point values are perfect as is right now, I wouldn't change any of those. Quote:
It kind of messes up the "balance" the GDC worked on with regular to supercells too. |
Re: Offseason Rule Change Recommendations?
I wouldn't want to see the 1-8 1-8 draft order, but maybe a way for the higher ranked teams getting a choice to choose where they draft, and then no picking in the top 8.
For example the Top seed would get to say, "we would like to be the 8th alliance captain", if they believe that they can make the best alliance that way. Then the 2nd seed would say "we would like to be the 1st alliance captain." etc. But assuming that this happened it would get incredibly complicated if they could pick within themselves. I think it would give an interesting strategy twist. Something we don't see in the normal Regional/District competition. |
Re: Offseason Rule Change Recommendations?
After watching how the game played out I have to add one minor problem with G14, Real time scoring is not reliable. This is of course, in addition to my other concerns with the rule.
Perhaps instead of allowing SC to be played only in the last 20 seconds we allow them to be loaded into robots at any time but not scored until the last 20 seconds. This would encourage teams to use their robots to score the SCs because they can get a lot closer. Also, 1-8 1-8. No more serpentine! |
Re: Offseason Rule Change Recommendations?
Autonomous Bonuses, maybe moon rocks are worth 6 points if scored by a robot in autonomous, it would be hard to tell wit human players firing away at the same time, so maybe if you are attempting an autonomous bonus you must announce before the match and then your teams human players cannot shoot until teleop. So then all shots scored in the opponents trailer at the end of auton count as auton bonus, even if the other team helped out.
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Re: Offseason Rule Change Recommendations?
Alliance selections 1-8 1-8 but not allowed to pick other alliance captains would be interesting.
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Re: Offseason Rule Change Recommendations?
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On the field side of things, I'd love to see them go to a MSC style field (whether it was a mistake or not) with more carpet on the edges. Edit* I thought about this a little bit more and I'd like to see the payload specialist rules relaxed. At most off-seasons the Drive Teams are usually composed of underclassmen or younger members that aren't familiar with the rules, or at least not to the extent that a driver would be going into their second event. I'd say if the rules stayed as they were you'd have at least two penalties in every three matches, similar to what we saw early on at some week one and week two regionals. I'd Suggest: 1) Eliminate the tongs for picking balls up off of the floor Unless the ball is past the plane of the driver's station wall. 2) Allow the Emptycell to be thrown over the outpost shield, but - it must touch the floor of the playing field or a robot before it can be converted into a Supercell. I.E. you can't throw it directly into the airlock. 3) Re-Write the rules on Supercells so that they may be handled any time after an Emptycell is exchanged but they still can only be introduced during the last 20 seconds of the match. |
Re: Offseason Rule Change Recommendations?
Changes for BC10 (http://www.wpi.edu/News/Events/BattleCry/rules.html)
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Re: Offseason Rule Change Recommendations?
I hate ranking points, always have. I wish the tie breaker was points scored.
Extend the super cell time to at least 30 seconds. Allow the outpost player to throw empty cells over the wall. |
Re: Offseason Rule Change Recommendations?
I vote for these:
No G14 Only robots can score Super Cells AND extend the Super Cell Period to 30 seconds... No Human player scoring/interactions with moon rocks during autonomous Bonus for Moonrocks scored during autonomous... 2 points each... Moonrocks would stay in the trailers and would count again at the end as regular score. Pinning limited to 15 seconds.... |
Re: Offseason Rule Change Recommendations?
Well...
I might be the only one, but I would LOVE to see this game played on carpet and any wheels. I didnt like how the floor made everything so balanced and it would make teams think about making a more durable robot, maybe even if the weight allowance was changed for an off season Also, I would like to see humans have less of an impact, and instead the balls start on the field, would give auto mode a cool twist Along the same lines, maybe moon rocks should be worth 3 or 4 points in auto... It would be cool to see robots getting a empty on the run, led by a throw from the outpost, as long as something like an empty cell had to be touched by a robot before the (standing human, sorry but forgot the name :) ) could receive it. I would like to see more super cells scored by robots, maybe they were worth 20 points that way... Thats about it, but I think Luncay with these changes would feel more impressive and be a bit more entertaining for observers. :] |
Re: Offseason Rule Change Recommendations?
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Re: Offseason Rule Change Recommendations?
"Autonomous Period" should be robots only, no human interaction, and moon rocks scored during autonomous should be worth 4 points each.
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