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Re: Lunacy = Greatest Game Ever
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Don't get me wrong on these comments though, I thought Lunacy was a good game. It was fun to play and especially fun to strategize in. Above I am simply pointing out the aspects of the game that I thought could have been a little better. Overall I thought Lunacy was great, but I did like the two previous years a little better. |
Re: Lunacy = Greatest Game Ever
As someone who's been around since pre 2004 in FIRST. Here are my deep profound thoughts on Lunacy. Lunacy was............................................... .................................................. .................................................. .................................................. .................................................. .................................................. .................................................. .................................................. ..........................................ok. Basically, I didn't think much of the game at all.
-Drew |
Re: Lunacy = Greatest Game Ever
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I can count the number of matches on one hand that I saw where 4 Empty Cells were converted. And if you were a team like 1986 (or occasionally 217) that lived and breathed the empty cell, matches were generally close enough that you would know that you don't need to throw a Supercell, as 1/3rd of your scoring is dedicated to... not scoring. At the same time, you really wouldn't need the Super Cell in matches that the opponent scored less than 35 / 40 points in unless it was obviously close enough to matter (say, only HPs scored the whole time). And once your opponent has 40 or so points, the RT scoring is decent enough that if it's showing a 25-30 point lead, you'll (probably) win without throwing an empty cell. |
Re: Lunacy = Greatest Game Ever
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I don't think its many, but it is also impossible to say what might have happened if... Just clearing that up, please correct me if I am misinterpreting what you are saying. |
Re: Lunacy = Greatest Game Ever
I mean Lunacy was fun, but best game ever??
my vote goes to overdrive. |
Re: Lunacy = Greatest Game Ever
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The other point was that if you convert empty cells you usually have a better gauge of the match score |
Re: Lunacy = Greatest Game Ever
Q: Lunacy = Greatest Game Ever?
A: No. |
Re: Lunacy = Greatest Game Ever
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Re: Lunacy = Greatest Game Ever
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I did like how they really changed up the playing field and made veterans come out of their shells. However the bumpers seemed to really limit the design potential. While I don't like bumpers at all, I do see where they have a purpose, and it acts as a design constraint just like ones found in the "real world." My $0.02 summary of the past 5 years: 05-great strategy, heavy objects lifted over 10ft, control a must, end game line not really important 06-similar to basketball, easy to explain, fast paced high scoring, bonus ramp 07-great strategy, work together to lift each other off the ground 08-almost no strategy, easy to score, manipulate huge balls, end game had little impact, limited human player 09- no apparent strategy, new playing surface, human player is key, end game hard to see and had little impact Those are just the games i have actually seen. I would agree with most that the best game was 04. IMHO Lunacy=worst game in at least 6 years |
Re: Lunacy = Greatest Game Ever
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Re: Lunacy = Greatest Game Ever
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Maybe the terms gameplan and strategy can be used interchangeably, I'm not sure. However, you say you need to think 20 seconds ahead...but is that really possible? I mean you can anticipate something is going to happen based on scouting, or experience, but can you really follow the same "strategy" through the entire match? I don't think you can. Some of the best teams had a "gameplan" they executed wonderfully. I saw 121 execute the same general gameplan, match in and match out all year...yet they dominated, rightfully so. They would simply collect balls by driving in a loop towards the middle of the field, find a target and dump...rinse and repeat. Is this a strategy that changed a lot for them? nope...and it didn't matter..they still did extremely well, regardless. |
Re: Lunacy = Greatest Game Ever
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It's almost taunting... as if FIRST is making the victors say "We know we can beat you by so much we need to slow down so we don't get penalized," without even having to say it. And if a team tries to avoid a G14 but ends up causing a loss due to poor real-time scoring, do you think the rule got the desired effect? It could certainly happen; realtime scores could often be off by more than 20 points per alliance. Also, do not forget 188's strategy in GTR. If they managed to get the triple G14 they might have won the entire event. Understand that it is not the effect of the rule on this game (which was important, but not completely gamebreaking), but the concept of penalizing teams for being to effective at the stated goal of the game that I have a problem with. |
Re: Lunacy = Greatest Game Ever
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The real endgame in 2005 was last the second change in goal ownership, and it was one of the more exciting endgames (imho). Who needs a silly gimmick to have a "climatic finisher". I think some of the best game designs are the ones that are naturally exciting down to the buzzer, and even build in intensity as they approach the end. It seems like we've gotten locked in this paradigm of "if it doesn't have a ramp, then the end isn't exciting...this game sucks because it doesn't have a ramp." -John |
Re: Lunacy = Greatest Game Ever
I actually thought the 08 end game was similar to the 07 one. You were just waiting till the last second for that ball to end up on top or get knocked off at the last second or for the robot in 07 to get on the ramp.
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Re: Lunacy = Greatest Game Ever
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i feel the same way. i have just grown tired of seeing the same teams win every year because they have built a robot based on speed. this year really required the strategy, and i loved every minute of it. |
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