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Changes over the years?
Last fall I attended a presentation by a founder of Team #10. He said that he flew out to New Hampshire for the kickoff, found out the game and phoned that back to the team so they could start building. Didn't seem to be a KOP. No regional kickoffs. Also seemed to be fewer rules restricting materials.
Recently I learned that bumpers are a fairly new addition, last 3 or 4 years. We just got the cRio this year. It was the OI before that. There must have been some kind of control system(s) before that. Also learned that the earlier game play was rougher, fewer rules/penalties, robots could tip other robots as part of play, etc. Besides the different game challenges, what other changes have people seen over the years? Have the changes generally been helpful or more restrictive? - T |
Re: Changes over the years?
FIRST has changed significantly since it first started. I'm sure that there are a number of people who could literally talk to you for days about what FIRST was like back in the day (Andy Baker and Andy "Original Yellow Human Player" Grady immediately come to mind).
But, to hit on your specific points: There has always been a kit of parts. The contents have changed dramatically changed over the years, and beloved parts have come and gone such as a dot-matrix printer, the seat motor and the drill motors. For the longest time, there were no regional kickoffs. It's rather difficult to have a regional kickoff when there are so few teams in the program. As far as material usage, that has changed several times over the years. At some points, it was less restrictive, but there were a number of years where the only place you could buy parts for your robot was from MSC and thats it (not even Home Depot). In 1998, the control system was made by Motorola. The name of the system escapes me right now though. Starting in 1999, FIRST used the IFI control system which lasted till 2008. Play was much rougher than it is now for sure. Check out this video for an idea of what 1999 gameplay looked like http://www.youtube.com/watch?v=Q0CDop_IwW8 . 1997 was probably the epitome of rough play, when the current team 121 built a robot designed to gently tip over the opposing teams. This was a completely legal, and quite frankly smart strategy. Even as recently as 2004-5, gameplay was very rough (the way it should be IMHO). Bumpers began in 2006 as an option for teams to use. Many teams decided to use bumpers to gain an extra 15 lbs., but many decided against them in order to have a smaller profile for extra maneuverability. 2008 was the first year bumpers were mandatory. In recent years, it seems that the rules have become more and more restrictive. Before 2006, robots were allowed to expand to any size they wanted, anywhere on the field. Teams were never required to use bumpers, and could even have wedges on their robot (to limit the force a defender could put on you, and to help push people around). From my point of view, it seems that the rules are being written to force one or two very specific archetypes of robots into a game, but that's another discussion entirely. |
Re: Changes over the years?
It's always pretty awesome (and bittersweet at the same time) to see a rule written one year because of a perfectly legal action your team did, albeit a little outside the box, the year before.
Francis touched on that discussion a bit with the tipping rule basically being written (presumably) because of 121 that year. |
Re: Changes over the years?
Including the "no intentional detaching of parts from robots" rule, the "no metal on carpet rule", and quite possibly one or two others. (No wedges came after there was a year with a tie elimination match, when tipping caused two DQs, one per side. The same year, two of the world champions had sloping sides or deployable defensive wedges.)
Oh, yeah--there's a series of posts by Andy Grady, something about "FIRST History 101", that goes after a lot of the changes since the old days. Such as The Bracket of Doom! and the Legendary Poof Ball Journey, which has since been equaled by the Chase for Orbit Balls. There is also the Technokats History Project. |
Re: Changes over the years?
The most significant change in FRC (IMO) was the introduction of autonomous mode in 2003. A lot of folks are surprised to learn that prior to that the entire competition was human controlled (and in the case of the earliest games, it wasn't even wireless!).
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Re: Changes over the years?
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FIRST turned a 1 vs 1 (or 1 vs 1 vs 1) robot competition into a 2 vs 2 competition when they introduced alliance play in 1999. This changed everything: how the match played, how marketing and scouting took place, how people acted in the pits... everything. Andy B. |
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Re: Changes over the years?
It's interesting I was just pondering this at BattleCry over the weekend. I think that the switch from a 1 v 1 v 1 format to Alliances in the 1999 game cannot be understated.
The advent of Alliances really opened up FIRST and created the more community feel it has today. Pre-Alliances it was strongly discouraged to talk to other teams for fear that you might give away your competitive advantage or design. Things were MUCH more secretive in those days. No teaser videos, No white papers, etc. I was thinking as I got to see a lot of people I consider friends a BattleCry how many of those conversations, friendships, etc. would never have existed in the pre-Alliances days. Food for thought, Justin |
Re: Changes over the years?
I think over the years, the parts rules have become significantly less restrictive, while the game rules have become significantly more restrictive.
Parts rules: Most teams have more power in their drivetrains now then entire robots used to. Prior to 1998, robots ran on two rechargeable drill batteries, and FIRST charged them for you. You swapped them after every match. 1998 introduced the SLA motorcycle batteries. You used to be only allowed to use parts that were specifically allowed (for example, a single 4x8 sheet of plywood), or that could be purchased from Small Parts, with strict price limits (<$425 total). Since then, they've significantly increased the price limits and opened things up to any supplier. There also used to be a list of specifically excluded "exotic" materials. Game Rules: Intentional tipping and intentionally detaching mechanisms were made illegal after 1997. Bumpers were allowed in 2000, the concept of standard bumpers were introduced in 2006, and were made mandatory in 2008. Since 2006, there has been some limit on the size of the robot not only before the match, but during the match. Compare that to some of these robots: http://www.chiefdelphi.com/media/photos/14988 and http://www.chiefdelphi.com/media/photos/13784 Wedges close to the ground have been illegal after 2005. |
Re: Changes over the years?
the robots were also heavier...
2005(?) is the year they chaged it to 120? |
Re: Changes over the years?
I personally liked the fact that there is bumpers and autonomous and more human interaction. As somebody said above, I was surprised that the bumper rules are relatively new and autonomous mode is only a bit older. I did know sizing used to be less strict as well, though i think that the size restriction made this years game more challenging in a good way, however keeping the box limit would not be for the best in my opinion. not for this thread though. No matter what, i've enjoyed FIRST these past two years.
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At the same time, the size changed (30x36 to 28x38 base dimensions). Now, the robots are even heavier, with an extra 15-lb allowance for bumpers. I doubt the weight will go up again... |
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I dident realize the 130 included the battery;) also 2005 was the first kitbot year correct? |
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Re: Changes over the years?
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In 2005, the kitbot was provided by IFI; the transmissions were an early version of the AM single-speed now known as the Toughbox. About that time, AM opened up its doors, and demand for their products started going through the roof within 2 years. That's another game-changer, though they might not agree with me: AndyMark. Before they came along, there were very few COTS/shifting transmissions used, mainly DeWalts from the NBD drivetrain or custom team-built ones. Once they came in, any team who had the money could buy a 2-speed tranny (or a one-speed), or some other cool toys like omni wheels. They're now almost a one-stop shop for KOP items, as the IFI store was previously. |
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