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-   -   The Only Constant is Change (http://www.chiefdelphi.com/forums/showthread.php?t=78022)

EricH 05-08-2009 20:01

Re: The Only Constant is Change
 
Quote:

Originally Posted by BrendanB (Post 869261)
Didn't the 2001 game or the 2000 game, whichever had the the 4 robots on one alliance have this same idea of the quicker you completed the task the more points you got?

At least I thought it did, I just watched a couple of videos and didn't read the rules or anything of the kind.:o

Yes, 2001 had that. The sooner you E-stopped, the better.

Only problem is, you really need all the robots on the same alliance. It's safe to say that 2001 was the least-liked game in FRC history.

BrendanB 05-08-2009 20:05

Re: The Only Constant is Change
 
Thanks,

Based on the three videos I saw, it was enough for me i mean, come on no defense or other robots to combat with at the same time.:(

Mr. Pockets 05-08-2009 20:13

Re: The Only Constant is Change
 
Quote:

Originally Posted by EricH
Yes, 2001 had that. The sooner you E-stopped, the better.

Only problem is, you really need all the robots on the same alliance. It's safe to say that 2001 was the least-liked game in FRC history.

I can definately see why that wouldn't have been well liked. One of the best parts of the games I've seen (overdrive and lunacy) was the potential for the game to be winable by either team up until the very end (this seemed particularly true in lunacy due to super cells and dumpers). The idea of a team "completing" its task before time is up seems like it might make for pretty short and boring matches. It's one thing that I'd rather didn't change.

Chris is me 05-08-2009 20:31

Re: The Only Constant is Change
 
"The only constant is change" is a hint that probably applies to every season of FIRST.

I honestly think FIRST looks on Chief Delphi and makes a game based on what everyone's summer projects are. Basically, this year's game will have no tactical advantage to a swerve drive. Bold prediction?

JaneYoung 06-08-2009 00:29

Re: The Only Constant is Change
 
It would also be wise to heed the words of warning and not assume anything for the 2010 season - as was so clearly stated.

EricH 06-08-2009 00:51

Re: The Only Constant is Change
 
Quote:

Originally Posted by JaneYoung (Post 869294)
It would also be wise to heed the words of warning and not assume anything for the 2010 season - as was so clearly stated.

The same warning that was given for the 2009 season, in fact.

I think it's safe to assume that 1) there will be a use for the control system and 2) we will be able to get a second set of components should we wish to. I would also guess that the game involves robots.

Karibou 06-08-2009 01:07

Re: The Only Constant is Change
 
I hate to bring back a first page topic, but...
Quote:

Originally Posted by Mr. Pockets
How about this: what would happen if there were game pieces of all different shapes and/or colors. What if during the game the values of pieces scored fluctuated. Like say...for the first minute squares are worth 2 points circles are worth 5 and after the first minute passed they switched. The only thing is that it would make tallying the score absolute heck so I doubt they'd do that.

That would fit quite well with the speculations made here.
:/

I'm not really sure what to make of the quote. With all of my speculations, I've been trying to figure out how the new PC could fit in with everything, but I haven't come up with anything that fits together yet.

NickE 06-08-2009 02:01

Re: The Only Constant is Change
 
Quote:

Originally Posted by Mr. Pockets (Post 869251)
How about this: what would happen if there were game pieces of all different shapes and/or colors. What if during the game the values of pieces scored fluctuated. Like say...for the first minute squares are worth 2 points circles are worth 5 and after the first minute passed they switched. The only thing is that it would make tallying the score absolute heck so I doubt they'd do that.

How hectic scoring would be really depends on how accurate real-time scoring can be for the given game.

For example, playing overdrive (where the real-time scoring was almost always the final score) with changing ball values would be alot easier to score than lunacy (real time scoring usually off) with changing ball values.

Quote:

Originally Posted by Karibou (Post 869301)
With all of my speculations, I've been trying to figure out how the new PC could fit in with everything, but I haven't come up with anything that fits together yet.

With the proper software, some USB ports and an Ethernet port, it could be a replacement driver station.

Mr. Pockets 06-08-2009 13:52

Re: The Only Constant is Change
 
Quote:

Originally Posted by "NickE
With the proper software, some USB ports and an Ethernet port, it could be a replacement driver station.

(Shrug) For all we know it might be required to have that as your driver station.

By the way, there was once a time (a.k.a. before I visited CD) when I would never have imagined blog posts like these to have cryptic secrets.

ATannahill 06-08-2009 18:04

Re: The Only Constant is Change
 
I really shouldn't be feeding this but.......the only thing for certain is uncertainty

Karibou 06-08-2009 23:13

Re: The Only Constant is Change
 
If the PC is an upgrade to the driver's station, then there's got to be a reason why we'd need an actual computer, rather than just a screen and a few buttons, which is what I've been trying to piece together to no avail.

Edit: Nathan, they really don't have THAT cryptic secrets to them XD We're just geeks who get too bored during the summer and begin to over-analyze the smallest bits of information that become available to us, even when they most likely mean nothing at all.

Also, mods, should this topic be in the Rumor Mill instead? :/

Alan Anderson 07-08-2009 10:10

Re: The Only Constant is Change
 
Quote:

Originally Posted by Karibou (Post 869447)
If the PC is an upgrade to the driver's station, then there's got to be a reason why we'd need an actual computer, rather than just a screen and a few buttons, which is what I've been trying to piece together to no avail.

The simplest reason I can guess at is that the Classmate PC ended up costing less than a sufficiently robust fully custom solution (at least at the quantities we're talking about for FRC).

Stephen of REX 07-08-2009 10:39

Re: The Only Constant is Change
 
Quote:

Originally Posted by Alan Anderson (Post 869514)
The simplest reason I can guess at is that the Classmate PC ended up costing less than a sufficiently robust fully custom solution (at least at the quantities we're talking about for FRC).

What if the PC isn't part of the control system, but part of the robot!:eek:

But in all seriousness, it would let each team have a dashboard program running on their OI for monitoring robot stats. (Personally I can't wait to try plugging an eye piece into it so I have a HUD while piloting the robot.)

Big Kid 10-08-2009 16:09

Re: The Only Constant is Change
 
The classmate PC is a great tool for us if its for the driver station, especially if its the Touch screen version of it, it would make the operator controls so much cooler (i prefer joysticks still for driver), and just because I began making a Heads-Up Display for our robot for next year, GREAT TIMING FIRST!

biojae 10-08-2009 21:36

Re: The Only Constant is Change
 
Quote:

The classmate PC is a great tool for us if its for the driver station, especially if its the Touch screen version of it, it would make the operator controls so much cooler (i prefer joysticks still for driver), and just because I began making a Heads-Up Display for our robot for next year, GREAT TIMING FIRST!
if it is the TouchScreen version and the touch data is sent to the robot, then my work this fall is practically wasted :(


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