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Battle O' Baltimore RULE CHANGES!
Hey guys, this is taked directly from the Battle O' Baltimore website. The rule changes are:
Trailer Modification: •Each alliance will only have two trailers in play rather than the standard three trailers, reducing the number of trailers per match to four total. •Each alliance will have the option of picking which of the two robots in the alliance will have trailers attached. •Each alliance will have the option of picking which of their starting three positions have the trailers in them. The free running robots will have color designations on them which identify which alliance they are part of. Suspension of rule G14: •There is no penalty in subsequent matches for scoring differentials in prior matches Decrease in total number of Moon Rocks in play: •The total number of moon rocks in play for each match will be reduced by three per team or nine per alliance Super Cell Modification: •One super cell for each alliance will have a Baltimore crab designation that is clearly visible to all. •This super cell will be worth 25 points if scored rather than the 15 point bonus for a standard super cell. Alliance Selection: •The top eight team will pick their first alliance partners in accordance with standard FIRST alliance selection practices. The third alliance partner will be chosen by lottery. |
Re: Battle O' Baltimore RULE CHANGES!
Interesting changes. The trailer rule might screw up a few teams that designed their robots around it, though (many wide body teams put their center of gravity as far back as possible to make turning easier, which leaves them vulnerable to tip without a trailer). It'll be interesting to see what Lunacy's like with accidental tipping back in the picture.
With only two trailers, I can also see a lot more filled trailers and supercells bouncing out. |
Re: Battle O' Baltimore RULE CHANGES!
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As for the filled trailers, remember that the number of moon rocks has been reduced too! |
Re: Battle O' Baltimore RULE CHANGES!
What is the purpose of removing a trailer? As stated before, most teams designed knowing that they would have a trailer on their robot. How does it make the game better, i.e. what was wrong with the original game the necessitated this change?
Similarly, a robot without a trailer will be a huge scoring threat. Imagine a top-tier team with double the maneuverability. |
Re: Battle O' Baltimore RULE CHANGES!
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The rule changes seem interesting, to say the least. :D |
Re: Battle O' Baltimore RULE CHANGES!
My guess is that they changed the rules to meet a physical limitation. They have a limited number of trailers and balls. If the goal was to increase scoring, why reduces the availability of the scoring devices (balls)?
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Re: Battle O' Baltimore RULE CHANGES!
No, I think that we are using the NASA Goddard field. The trailers were reduced, I'm guessing, so there would be more scoring action by the "free" robots. And if the moon rocks were reduced, I'd say its so that the trailers don't fill up too fast, leaving room for super cells at the end. The super cells are intended to play a more powerful role, because the "crab-super-cells" count as more.
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Re: Battle O' Baltimore RULE CHANGES!
I think what will happen is the game will turn in to all the teams bunched up on the side by the outposts trying to prevent EC collection. If there are really only 18 Moon rocks in play (how I read it, could be 3 per robot starting loaded...), one team per alliance will start with 7 in their robot, because I think they meant to, but didn't change that rule. That robot will score its 7, the human player will be even more important as it will be essential that the HP scores the 2 moon rocks that don't go into the alliances "scoring robot". From there it will come down to getting those EC through and not letting your opponent do the same.
If any team has an EC auto mode they will likely be dominant... (EDIT: not that it would be too difficult for a team to set up counter auto modes to stop whatever teams do this...) I think it is kind of unfortunate how they do the second alliance partner selection, as 177 will tell you the third pick can often be just as or more important than the first... (less so in regionals, but it is still very important) In all, very interesting rules, creating a very unique experience... ... just my thoughts... |
Re: Battle O' Baltimore RULE CHANGES!
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Re: Battle O' Baltimore RULE CHANGES!
Oops... my bad... that makes more sence...
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Re: Battle O' Baltimore RULE CHANGES!
I don't think enough balls have been removed from play. You lost two trailers at 20 balls per trailer and I can only assume you would want to lose that many balls for each trailer lost. So take out 40 balls total and you should avoid the possibilities of running out of space to score. On that note with three scoring robots and only two targets per side I see the trailers filling very fast and the last bit of tele being all about positioning for the super cells. I think this was far too large a change for what was a perfectly OK game to begin with.
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Re: Battle O' Baltimore RULE CHANGES!
Each trailer can actually hold somewhere around 30 - 35 balls in "real world" competition scenarios, regardless perhaps his modified Lunacy isn't designed for trailer filling? Perhaps the risks and rewards of power dumping in both trailers 10 seconds into the match versus the last 10 seconds are something for the drivers and coaches to weigh. I dunno if that was the intent of the designers though.
(This reminds me... sometimes it might be best to take a 3/4s full trailer when the rest are empty and "bait" a dumper into capping it off, allowing you to use that robot with their trailer for less risky defensive action. And less Supercell scoring targets?) Quote:
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