![]() |
pic: Subliminal Messaging
|
Re: pic: Subliminal Messaging
According to the Indianapolis International Airport Art Program, it's called "Elemental Indiana" by Dale Enochs -- number 5 and maybe 6 on the interactive map. His resume doesn't mention any FIRST connection. He does do lots of small and large stone work.
For that area of the airport, between ticketing and security, they probably wanted some soothing Indiana-themed background art to walk by. In the boring, sit-and-wait areas you want something more exciting, like a giant marble roller. Looks like a nice airport. |
Re: pic: Subliminal Messaging
Just shows we are ready for the Championship to be here.
There is a lot of nice art in the new airport. The large sculpture in the parking garage was programmed by one of our mentors. |
Re: pic: Subliminal Messaging
We noticed it as well when we checked into our Southwest Airlines flight.
|
Re: pic: Subliminal Messaging
Quote:
|
Re: pic: Subliminal Messaging
Quote:
C'mon! We gotta get to the Championship*! Not yet -- I'm still playing with the garage connection art! I wish my jobs were this much fun. My one major creativity was a 4-foot tall address number in front of a building we're working on. Looked great, major avenue visibility, more than just a box with words stuck on it -- shot down like Snoopy. Quote:
*Just sayin' -- y'know? |
Re: pic: Subliminal Messaging
Flo has been adamently talking to FIRST about moving championships here. he's met with them a few times, and i would be suprised if it doesn't happen. now if only we could convince the cnn center to follow...
|
Re: pic: Subliminal Messaging
Even better would be Six Flags or similar right next door...
|
Re: pic: Subliminal Messaging
Quote:
|
Re: pic: Subliminal Messaging
Quote:
|
Re: pic: Subliminal Messaging
Quote:
|
Re: pic: Subliminal Messaging
Indianapolis would become the capital of FIRST outside of New Hampshire.
|
Re: pic: Subliminal Messaging
Anyone else notice the pac-man about to eat the logo?:ahh:
|
Re: pic: Subliminal Messaging
Quote:
-q |
Re: pic: Subliminal Messaging
I'd be pretty ironic if that artwork ended up as this year's clue.
|
Re: pic: Subliminal Messaging
Quote:
|
Re: pic: Subliminal Messaging
Quote:
|
Re: pic: Subliminal Messaging
I just hope we don't get squished cherries, strawberries, or oranges in our sprockets.
|
Re: pic: Subliminal Messaging
You can have your PacMan wall -- San Francisco has a tornado next to one of their gates... :cool:
Not sure of the connection between tornados and airplanes -- you'd think they'd want to remind customers of bad weather. Okay, I'm going way off the original subject, but at least it's still an airport -- and it's pretty cool besides! |
Re: pic: Subliminal Messaging
Quote:
A maze-like game, with walls low enough for drive teams to see, but high enough so robots cant go over them... |
Re: pic: Subliminal Messaging
Quote:
|
Re: pic: Subliminal Messaging
Yeah, but can you imagine the massive pain that it would be to set up? Plus unless you want the layout to be memorized by match 5 you'd need to change the maze every match which would mean that the time between matches would be longer and, feasibly speaking, fewer matches could be played per day...
But, it'd still be cool. It's actually sort of funny. When I was asking my brother if he could think of a good FRC game this was almost exactly what he proposed. Suppose great minds think alike. |
Re: pic: Subliminal Messaging
Well... If you REALLY want to get complicated...
Then you could have a field that would work like the fun metal rod where to stick your hand on one side and your hand pops out of the other. :D Except each would have a hydraulic on it. then you could have preset feild and you click a button. THe rods change and presto. You have a new field in a matter of minutes. The problem... Money... not to mention to hole to fit the hydraulics... |
Re: pic: Subliminal Messaging
Actually, you're making this too complicated. Divide the maze into small squares. Put a pivot point for each square in the middle. Randomly choose which squares get rotated and how much (90, 180, 270, or 360 degrees). Rotate and lock down. Note that the squares are probably going to be different shapes, so every time one gets rotated, the maze changes... Now you're doing it with several...:D:yikes:
|
Re: pic: Subliminal Messaging
That would work too..
|
Re: pic: Subliminal Messaging
I think this just became the wrong thread.:rolleyes:
|
Re: pic: Subliminal Messaging
Quote:
*builds 10-foot tall simswerve* |
Re: pic: Subliminal Messaging
Quote:
|
| All times are GMT -5. The time now is 07:40 PM. |
Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi