Chief Delphi

Chief Delphi (http://www.chiefdelphi.com/forums/index.php)
-   Rumor Mill (http://www.chiefdelphi.com/forums/forumdisplay.php?f=15)
-   -   Game trends (http://www.chiefdelphi.com/forums/showthread.php?t=78980)

karatekid 15-11-2009 20:10

Game trends
 
I have a theory. I'm new to Robotics, so please tell me if this is inaccurate.
I was reading (and hearing) about the past two games-2008 (Overdrive) and 2009 (Lunacy).
In Overdrive, the main goal (as far as I can tell) was speed.
In Lunacy, due to the low friction, you could not go too fast or you would spin out.
My thoughts are, this coming year, there will be something to do with high gravity or something of that sort.
If some veterans could tell me if the opposites has had any kind of trend before or if this is just a coincidence, it would be appreciated.

EricH 15-11-2009 20:21

Re: Game trends
 
There hasn't really been a trend; every time one develops, it's promptly knocked down. The only one I can see is game names; since 2005, they've been common phrases or words, or a pun on those (Triple Play, Aim High, Rack 'n Roll, FIRST Overdrive, Lunacy). Games have had themes in 2008/2009, but now that I've said that, there won't be a theme next year.

The longest-running trend was ball/odd object/ball, from 2002-2008; the orbit balls in 2009 stopped it cold.

And Overdrive was "tortoise and hare"; you could go fast and get 2 points per lap or slower and 10 points per lap. The fastest hurdlers (the "slower" category) tended to win, but a good lapbot could really affect their performance.

karatekid 15-11-2009 20:29

Re: Game trends
 
Quote:

Originally Posted by EricH (Post 882676)
And Lunacy was "tortoise and hare"; you could go fast and get 2 points per lap or slower and 10 points per lap. The fastest hurdlers (the "slower" category) tended to win, but a good lapbot could really affect their performance.

Do you mean Overdrive was tortoise and hare? Also, I'm not saying its always so obvoius, so it might be sublte. I'm hoping for any ideas on connections-I think the spider leg was 2007, and a point bonus at the end was raising robots. There was also a bump zone. In Overdrive, you were penalized for contact.
As for the speed, the slower speed was a bonus, but it the concept was a race, from what I can tell.

EricH 15-11-2009 20:54

Re: Game trends
 
Yeah, I meant Overdrive. You're right about 2007's elements.

The bumper zone is something that's been around since 2006. A brief history of bumpers:
Pre-2006: Bumpers are team-designed and included in weight and volume, which results in a lot of metal-on-metal impacts. Teams began designing wedges to defend against defensive robots, resulting unintentional tipping happening a lot. One match saw both alliances DQ'd for tipping. Bumpers aren't used by more than a few teams.
2006-2007: Wedges are outlawed and replaced by optional bumpers. They had to be in a bumper zone and had to be under a certain weight--and of a standard design. As a bonus, they were not counted in robot weight or size, unless they were custom, in which case they followed the same rules as before. About half the teams began using them.
2008-2009: Bumpers are now mandatory around some percentage of the robot's perimeter in the bumper zone.

Overdrive had a contact penalty, yes--if you contacted a hurdling robot in its home zone. Other than that, standard "hard contact" rules were in force--no high-speed, long-distance ramming, no pinning, no intentional tipping, no entanglement.

Tetraman 15-11-2009 21:00

Re: Game trends
 
The only known trend in FIRST is the rise of unknowns.

Beyond that, there is always the chance they take ideas from the previous year to mockup game ideas for the new game. You'll never really know unless you were on the GDC yourself.

ebarker 15-11-2009 21:15

Re: Game trends
 
very strong trend toward wheels and motors.

so far there hasn't been any walking, flying, hovering, levitating robots.

hmmm.... there is that cirque du soleil guy on the GDC.

RoboMaster 15-11-2009 23:40

Re: Game trends
 
Quote:

Originally Posted by ebarker (Post 882686)
hmmm.... there is that cirque du soleil guy on the GDC.

The second we see the game, it's going to be filled with platforms and like a big pit or trampoline and we'll be like "DOH! That was him!" :D

Borisdamole 15-11-2009 23:58

Re: Game trends
 
the only trend is that there is no trend... lol

Ian Curtis 16-11-2009 02:10

Re: Game trends
 
Quote:

Originally Posted by karatekid (Post 882677)
Do you mean Overdrive was tortoise and hare? Also, I'm not saying its always so obvoius, so it might be sublte. I'm hoping for any ideas on connections-I think the spider leg was 2007, and a point bonus at the end was raising robots. There was also a bump zone. In Overdrive, you were penalized for contact.
As for the speed, the slower speed was a bonus, but it the concept was a race, from what I can tell.

You're right. Speed is the central element to almost any FRC game. Granted some of these games had other elements too, but it's typically hard to win in end-of-game bonuses alone.

2009: Score Moon Rocks... Fast.
2008: Hurdle Trackballs... Fast.
2007: Score Ringers... Fast.
2006: Shoot Poof Balls... Fast.
2005: Cap Goals with Tetras... Fast.
2004: Collect Playground balls... Fast.
2003: Knock over the stack of bins... Fast.

You will hear lots of crazy theories once the hint (or hints, as it has been in recent years) arrive/s. They will be largely wrong and occasionally humorous. Almost no-one will read the game hint thread through, so there will be lots of repeats. A good time will be had by all, and once kick-off arrives, it will be so obvious we'll wonder how we possibly could've missed it. :D

Despite the "bump-to-pass" rule in the rulebook, I don't believe I ever saw that play out. Provided you weren't silly enough to think you could get away with stopping up the flow of traffic, it was the same as any other game. Contact was definitely acceptable, but the very nature of the game precluded the existence of "high-speed-long-distance ramming" as everyone was trying to Drive!Straight?turn!LEFT!?

karatekid 16-11-2009 07:18

Re: Game trends
 
Quote:

Originally Posted by iCurtis (Post 882719)
You're right. Speed is the central element to almost any FRC game. Granted some of these games had other elements too, but it's typically hard to win in end-of-game bonuses alone.

2009: Score Moon Rocks... Fast.
2008: Hurdle Trackballs... Fast.
2007: Score Ringers... Fast.
2006: Shoot Poof Balls... Fast.
2005: Cap Goals with Tetras... Fast.
2004: Collect Playground balls... Fast.
2003: Knock over the stack of bins... Fast.

You will hear lots of crazy theories once the hint (or hints, as it has been in recent years) arrive/s. They will be largely wrong and occasionally humorous. Almost no-one will read the game hint thread through, so there will be lots of repeats. A good time will be had by all, and once kick-off arrives, it will be so obvious we'll wonder how we possibly could've missed it. :D

Despite the "bump-to-pass" rule in the rulebook, I don't believe I ever saw that play out. Provided you weren't silly enough to think you could get away with stopping up the flow of traffic, it was the same as any other game. Contact was definitely acceptable, but the very nature of the game precluded the existence of "high-speed-long-distance ramming" as everyone was trying to Drive!Straight?turn!LEFT!?

The 2009 game, you couldn't go fast due to low friction. You would spin out.

Billfred 16-11-2009 08:10

Re: Game trends
 
Quote:

Originally Posted by karatekid (Post 882726)
The 2009 game, you couldn't go fast due to low friction. You would spin out.

Re-read that. Curtis never said anything about moving fast, just about scoring fast. One of the things that made 217 so effective in a season of "oh shooters won't have a chance" was the fact that as long as they were saddled up next to you in pretty much any orientation (weren't they one of the ones that were scoring over other robots?), they could adjust and put a crap ton of balls in your trailer while most of their opponents had to be lined up just so. Could you still beat the Thunderchickens? Sure--it happened 14 times this season. But you had to bring your A game to do it.

EricH 16-11-2009 10:55

Re: Game trends
 
To add to what Billfred said, many teams had traction control, allowing them to NOT spin out, no matter what they did.

Also, 2003 and 2004 had HDPE as the surface in places. Very rarely would a robot be going so fast by them that it would become airborne. Not so much as in 2006, when a ramp structure had diamond plate on the ramp and Lexan on the top.

(And some teams had unique ways of scoring quickly, those years.)

Joe J. 16-11-2009 11:33

Re: Game trends
 
Quote:

Originally Posted by ebarker (Post 882686)

so far there hasn't been any walking, flying, hovering, levitating robots.

71's robot "walked/crawled" in 2002
http://www.thebluealliance.net/tbatv/match/2002cmp_f1m1

and I remember hearing about a hovering vacuum cleaner serving as a placebo bot pre 2000

jamie_1930 16-11-2009 13:46

Re: Game trends
 
Quote:

Originally Posted by karatekid (Post 882674)
I have a theory. I'm new to Robotics, so please tell me if this is inaccurate.
I was reading (and hearing) about the past two games-2008 (Overdrive) and 2009 (Lunacy).
In Overdrive, the main goal (as far as I can tell) was speed.
In Lunacy, due to the low friction, you could not go too fast or you would spin out.
My thoughts are, this coming year, there will be something to do with high gravity or something of that sort.
If some veterans could tell me if the opposites has had any kind of trend before or if this is just a coincidence, it would be appreciated.

I like the idea of seeing trends in the game and I've been looking at one in particular. FIRST has a long history with ramps and, when this was mentioned by a mentor at one of our recent meetings, I researched this and from looking at the trend we are overdue for a ramp game.

Also I feel like we may see a spring loaded ramp like in FTC's Face Off last year.

EricH 16-11-2009 13:49

Re: Game trends
 
Quote:

Originally Posted by jamie_1930 (Post 882785)
I like the idea of seeing trends in the game and I've been looking at one in particular. FIRST has a long history with ramps and, when this was mentioned by a mentor at one of our recent meetings, I researched this and from looking at the trend we are overdue for a ramp game.

Also I feel like we may see a spring loaded ramp like in FTC's Face Off last year.

I think the longest without one has been two years, at least if you leave out 1997-1999. Not quite overdue yet.


All times are GMT -5. The time now is 09:18.

Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi