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Game Possibilities
I'm just going to through this out there, since I'm suitably convinced that Dave's morse code hint is in fact "not a hint".
Increasingly, FLL has made its competitions more and more socially relevant, and most importantly the challenges are indicative of real life needs and issues. Though I'm not sure many discussed it, this past years FRC game was a radical change from previous games in that it was not some arbitrary set of playing objects and rules. Instead, it was a real-life engineering scenario, turned into a game. Namely, the creation of moon-vehicles. They went to great lengths (namely regolith) to presented us with similar challenges to challenges of building a moon-robot, and preserving the semblance to real-world applicability. I believe that this years challenge will be similar. Whatever it may be, it will be presented and crafted in a manner that makes it applicable to the real world. It will be some sort of real-life engineering challenge turned into a game. Does anyone else think the same thing? I noticed that all the objects that Dave mentioned in that "Crackerjacks, Haagen-Dazs cups and Diet Coke can" blog post were recyclable materials, which means they require collection, transportation and processing. What other possibilities exist? What might be some real-world engineering challenges that would make good candidates for an FRC challenge? And how would you go about making a game for them? |
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Let's see... NASCAR is out (2008). The moon is out(2009). What about Ma--Oh, right, takes too long to get over there, besides already having robots out there.
FLL can do this because they have small, easy-to-build models, and the game theme governs the entire game, and the research presentation. The kids are literally fully into the theme. (And, a theme helps keep attention for longer...) Actually, Dave's Morse code might be a hint. The game theme is communication, if it is. |
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Hmmm... energy efficiency has to be a big social theme. What if each team got a limited number of fresh batteries to use each day?
Or what if rather than having electrical connections to the pit areas, teams had to generate all the power they used... for charging, computers, tools, etc. from "off the grid" zero emissions sources. Exercise bike-o-rama! A recycling challenge could be good... various objects on the playing field that need to be sorted and returned to recycling bins. Or, keeping with a space theme... what if there were various "space station modules" suspended over the playing field that needed to be manipulated in some way. (Okay, probably not that... but the chance to build a Canadarm would be too cool for teams north of the border.) Or it could be a Mars Rover theme... the game would be scheduled to last for two minutes, but would acutally keep running for five years. Jason |
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http://h2orobots.org/zindex.htm fortunately my brother has a solar panel and charge controller... |
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Why are there more threads about a year's game before we know what it is than when we do?
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Because right now there are an infinite number of things it could be.
After kickoff, the number drops significantly...to the number of game rule updates :) |
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I think Dave "hint" is is a hint. Just because he kept saying "This is not a hint" doesn't mean that is what the message means. Actually I think that he wants you to think that it says "this is not a hint". However if you notice that the word "appear" is also given, which doesn't really make any since. But if you reorganize the words you can get "this hint is not as it appears" with a few sparse letters after that. so i think that that is the clue...morse code!
But i could be wrong! |
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I think in the not-too-distant-future, robots (teams in an alliance) will truly have to cooperate to score in the game.
The game consists of two separate and specific tasks; each robot may be assigned a task, and two robots on an alliance may have to perform different functions simultaneously/in a specific order to gain points. A single robot cannot perform two of the tasks simultaneously. The build season strategy then becomes: Do we focus on one task and perfect it, do we make a "hybrid" robot that can do either task okay and can be strategically interchangeable, do we concentrate on not allowing the opposing alliance to complete the task, or do we make a "protector" robot that keeps the opposition from playing defense? |
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I just ran across this article, which is about a recurring theme in power generation. It's very easy to see that our economy is very power/energy-oriented. Without it, the great majority of us would be without a job.
Thus I think an energy-storage, potential energy (etc) type theme could be a good candidate. You can make a wind turbine out of crackerjacks (tower), haagen-das (base), and a soda can (propellor blades). Well ... you can sort of make a wind turbine out of them... |
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I was thinking with all the water ideas people keep talking about and the coke cans, there might be some sort of half filled container, which would include transporting and processing it.
You know how when you slide a half empty can of coke across a table and as it slows down, the momentum of the liquid causes it to wobble as it slows. This could create an interesting game. |
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... Consider a 1/2 filled trackball ;) |
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Running wild with the recycling idea ...
The field is covered with hundreds of recyclable objects (say, Crackerjacks, Haagen-Dazs cups and Diet Coke cans), scattered all over. The robots have to pick up as many as possible and deposit them into appropriate containers (plastic, cardboard, and metal). Two of each trash type bin, one for red team, one for blue. Scores are easy to calculate: +2 points per object in the right bin, -1 per object in the wrong bin. (Double the points during the 15 seconds of autonomous mode.) Strategies could include:
Okay, that's 2 minutes of thought. |
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