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Chris is me 22-12-2009 10:07

Re: Team of the Decade
 
Interesting note: 1114 has the best banners per year ratio. Assuming they would have gotten the average number of banners 1114 gets every year, they'd have the most banners in FIRST for the 2000s.

Nick Lawrence 22-12-2009 11:40

Re: Team of the Decade
 
Quote:

Originally Posted by JVN (Post 889696)
In any game a robot can dominate, Beatty will dominate. IMHO, we haven't had one of those since 2002.

-John

What about 1114 in 2008?

-Nick

BrianT103 22-12-2009 11:59

Re: Team of the Decade
 
While 1114 in 2008 was an extremely formidable machine and probably one of the top 10 "best" robots in FIRST history, it didn't dominate. Beatty in 2002 was dominate because it employed a chokehold strategy, where it could control all 3 scoring goals. No other game so far from that year on could a team do this because of the game rules (2009- cannot control offensive trailers because they are attached to your opponent, 2008- could only control one trackball, 2007- could only posses one ringer, 2006- arguable, but otherwise almost physically impossible to handle all 120 balls because of size/time restraints). 71 could single-handedly defeat teams all by themselves because of the simple fact that they could control and manipulate the movable goals without anyone interfering. 1114, while they averaged 5 or 6 hurdles a match, could be interfered with (see 2008 Galileo and Einstein match video) and could not simultaneously hurdle both trackballs while denying their opponents any hurdles. That's essentially what Beatty accomplished in 2002.

waialua359 22-12-2009 13:20

Re: Team of the Decade
 
Quote:

Originally Posted by BrianT103 (Post 889852)
While 1114 in 2008 was an extremely formidable machine and probably one of the top 10 "best" robots in FIRST history, it didn't dominate. Beatty in 2002 was dominate because it employed a chokehold strategy, where it could control all 3 scoring goals. No other game so far from that year on could a team do this because of the game rules (2009- cannot control offensive trailers because they are attached to your opponent, 2008- could only control one trackball, 2007- could only posses one ringer, 2006- arguable, but otherwise almost physically impossible to handle all 120 balls because of size/time restraints). 71 could single-handedly defeat teams all by themselves because of the simple fact that they could control and manipulate the movable goals without anyone interfering. 1114, while they averaged 5 or 6 hurdles a match, could be interfered with (see 2008 Galileo and Einstein match video) and could not simultaneously hurdle both trackballs while denying their opponents any hurdles. That's essentially what Beatty accomplished in 2002.

Very detailed accurate account. Probably why the GDC has been more careful in making sure it doesnt happen again.:D
The rules, game design, and robot rules in recent years certainly has prevented it.

waialua359 22-12-2009 13:25

Re: Team of the Decade
 
Quote:

Originally Posted by iCurtis (Post 889709)
That mentor will burn out. No man [or woman] is an island team. Building robots is very time consuming. Handling the logistics of a robotics team (insurance, bills, school forms, permissions, etc.) is very consuming. There's not enough time to do both.

We don't pretend for a second that 217 is all Paul Copioli, 45 is all Andy Baker, 71 is all Bill Beatty, or 27 is all Kyle Hughes, etc. While all of these people have won awards (and deservedly so) for their efforts as mentors, I'm sure that large networks of others have played huge roles in their (and their teams') successes.

[ONTOPIC] 71 gets my vote. Playing in 4/10 of the final matches of the FIRST season for the past decade (and winning 75% of them!) takes a perfect combination of so many different aspects, its just too hard to top.[/ONTOPIC]

You've brought up an interesting point.
I'd like to hear each of these oustanding teams mentioned, to give us a brief makeup of how their team is composed. As an inspiration to many other teams, I bet most would be eager to know, including myself.
I got a chance through our history to know 254/968 and hearing their story and seeing how they evolved over the years is very impressive and inspirational.

ATannahill 22-12-2009 13:27

Re: Team of the Decade
 
I find it interesting that all of the teams that have been mentioned are in mainland North America.

Vikesrock 22-12-2009 13:32

Re: Team of the Decade
 
Quote:

Originally Posted by rtfgnow (Post 889877)
I find it interesting that all of the teams that have been mentioned are in mainland North America.

I don't find this particularly surprising. One reason is that the vast majority of FRC teams are from mainland North America. Also, of the non-mainland teams only a select few participate in more than one event unless they qualify for championships. These two things combine to make it very difficult to achieve the numbers/recognition of the teams being mentioned in this thread.

Andrew Schreiber 22-12-2009 13:36

Re: Team of the Decade
 
Quote:

Originally Posted by waialua359 (Post 889876)
You've brought up an interesting point.
I'd like to hear each of these oustanding teams mentioned, to give us a brief makeup of how their team is composed. As an inspiration to many other teams, I bet most would be eager to know, including myself.
I got a chance through our history to know 254/968 and hearing their story and seeing how they evolved over the years is very impressive and inspirational.

Ian is correct, RUSH is not just Kyle Hughes (though she is an important part of the team) In fact, 27 wouldn't be the team it is today without the generous support of mentors and parents. As for team structure, the website goes into some detail as to the subteams roles and responsibilities. They have also published a toolkit detailing the methods practiced on RUSH.

Cory 22-12-2009 13:37

Re: Team of the Decade
 
Quote:

Originally Posted by Nick Lawrence (Post 889849)
What about 1114 in 2008?

-Nick

When John says dominate I think he means this:

If you played Beatty's 2001 or 2002 robots, even if you played your very best game ever, and you had great partners, you were still going to lose unless their robot malfunctioned.

1114 had a great year in 2008, but they were not unbeatable. The right alliance(s) could put up enough points to beat them.

Jon Jack 22-12-2009 14:21

Re: Team of the Decade
 
Quote:

Originally Posted by Cory (Post 889880)
1114 had a great year in 2008, but they were not unbeatable. The right alliance(s) could put up enough points to beat them.

Cory is right. While it was tough to beat them, it wasn't impossible. 968/233/60 beat them in Einstein SF1-1 and would have eliminated them in SF1-3 if it weren't for penalties.

They had a great year, but weren't on the dominance level of Beatty in 2002...

BT987 22-12-2009 15:01

Re: Team of the Decade
 
maybe in 2002 beatty was unbeatable
but now with how many teams there is in FRC I dont think any team/alliance is unbeatable its just a matter of finding the right robots, and strategy.

Andrew Schreiber 22-12-2009 15:12

Re: Team of the Decade
 
Quote:

Originally Posted by BT987 (Post 889889)
maybe in 2002 beatty was unbeatable
but now with how many teams there is in FRC I dont think any team/alliance is unbeatable its just a matter of finding the right robots, and strategy.

It has been the game design, the GDC more than likely does not want a strategy to be unbeatable. It would take all the fun out of competing. For example, in 2008 if it had been legal to hold on to all 4 balls I have no doubt Beatty would have (and figured out how to hurdle 2 at once). The Beatty strategy in 2002 was unbeatable, it removed all chance of the opponent winning. That year it wasn't about being the best it was getting #1 seed to pick Beatty. Since then there has not been a game that a single robot can shut down the scoring of another alliance. Impede? Yes. Completely eliminate all hope? No. As great as 25 was in 2006 and 1114 was in 2008 and 111 was last year (really, 17-0 at Championship?) there will probably never be another robot that will be described as pure dominance. This isn't because no team is good enough but because it isn't in the best interests of FIRST to let it happen.

Peter Matteson 22-12-2009 16:56

Re: Team of the Decade
 
Quote:

Originally Posted by Andrew Schreiber (Post 889891)
It has been the game design, the GDC more than likely does not want a strategy to be unbeatable. It would take all the fun out of competing.

When people refer to Beatty proofing a game this is what they are talking about. In 2001 and 2002 Beatty figured out how to beat the game, period. they weren't playing the other teams so much as the GDC.

They last few years (2005-present IMO) the GDC has tried to pick a way they want the game to be played preventing these stratagies, and they've done a pretty good job. Switching to 3 team alliances also contributed to the fall off of the unbeatable robot. In some respects these changes make the game more exciting, but a part of me will always miss the "$@#$@#$@#$@# the torpedos", method of creating crazy stratagies from the first half of the decade where one robot could do it all.

Anyway as some one who has faced off against Beatty in the late rounds of chanpionship a few times I will say there are no other teams that can make you feel like you've lost before the match is played.

If a team were a team of the decade it's Beatty with 4 championship finals this decade, and more influence over the way games are played than any other team. After that the list of teams in the hunt is really just ThunderChickens, HOT, Wildstang, Simbots and Cheesy Poofs depending what criteria you use.

My $0.02
Pete

Ian Curtis 22-12-2009 17:19

Re: Team of the Decade
 
Quote:

Originally Posted by Peter Matteson (Post 889910)
They last few years (2005-present IMO) the GDC has tried to pick a way they want the game to be played preventing these stratagies, and they've done a pretty good job. Switching to 3 team alliances also contributed to the fall off of the unbeatable robot. In some respects these changes make the game more exciting, but a part of me will always miss the "$@#$@#$@#$@# the torpedos", method of creating crazy stratagies from the first half of the decade where one robot could do it all.

It seems like 2004 might've been the final straw.

GDC right before kickoff: "Okay, so we've got two different scoring objects, two types of goal and an end of the match goal that is completely different from the other ones. Seems pretty Beatty proof."

GDC on Einstein (after 71 has collected 5 point balls, capped a doubler, moved the mobile goal and hung for the win): "Darn."

I'm a little disappointed, I think Beatty wrapping the rack by themselves in 2007 would've been a pretty sweet sight. :D

Recently they've limited us (whether it's the number of game pieces, or making us fit inside a box after the match starts) instead of giving us several game options. I loved having multiple choices.

allyourbaseFRC 29-04-2010 18:16

Re: Team of the Decade
 
I must say, after the close to the 2010 season and the recent events down in Atlanta...
67 is now undoubtedly my pick.
71, a close second.

Any other opinions change?


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