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Drive Train
Can you help me design a drive train for First Robotics. It need too be able to go over different terrain. Thanks
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Now on to the question: Considering that the FRC game hasn't come out, what makes you believe that there will be terrain. The reason I ask is that the best drivetrain is the one that does the job, and since we don't yet know what the task is ... well that makes designing a drivetrain difficult. I might suggest that you search CD (middle of orange navigation bar at the top of this page) for drive trains to get an idea of whats typically buildable by a FIRST team. Then start strategizing from there. |
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Each scenario would require different designs. For example, the uneven surface could be solved with larger wheels or pneumatic tires. The 4 inch wall on the other hand could be solved with even larger wheels (perhaps to the point of impracticality), or some kind of articulating chassis. |
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OK, again first off, do a search for drive trains here on CD --- there are plenty of good ones here. Next, you need to define what type of terrain is expected. Things like; is it hard or soft? slope or step? solid, granular, or liquid? Then you need to know how much manuverability, torque, ground clearence, speed, etc that you need. There is a lot that goes into a drive train. Another thought is that the Kit-Of-Parts can be easily assembled into a 2- or 4-wheel skid steer drive base that typically does OK in FIRST matches (It won't win you any awards, but will most likely not fail on you either during matches). Anyways, I hope this helps, and good luck with your assignment. |
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if you are ready to do some digging you can look up on the 92 game (the first FIRST competition ever) maize craze. in that game they used corn husks instead of carpet. From what i know they used 6 wheel drive trains with extra wide wheels to spread out the weight of the robot.
The only other advice i would have for you is to look at off road vehicles and figure out a way to incorporate large wheels with shocks if you truly want an all-terrain robot. |
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OK Ryan, so what next?
1. Do the searching others have suggested. Look at robot designs for a few hours, try to understand them. 2. Think about what kind of "terrain" you want to conquer. A good challenge would be a 4x4 piece of lumber to cross. Not as easy as you think. 3. Find a design that you think might be able to do that, and then design your own. There is a saying: "Steal from the best and invent the rest". What this means is that you should first see what others have done to solve this "problem", and then use those ideas to come up with an idea of your own. You don't think the engineers from General Motors start from nothing when they design a wheel for a new car, do you? Most of all: Keep asking questions. We at Chief Delphi are here to help. |
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Also. Me being the CAD guy I have to suggest that if you have a CAD program avalable, use it. It will allow presenting it to your teacher much easier. We here on Chief Delphi are willing to help with how to use the programs as well, though I suggest you go through the tutorials as well.
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Considering the producers of some of the most popular CAD software sponsor FRC, I would say it's a very good idea to use their software. Especially when Autodesk gives away free licenses of Inventor to teams.
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EDIT: I'm not 100% sure if this is the right link, but it looks like it. http://www.solidworks.com/sw/educati...mpetitions.htm |
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How long would I be able to use the software? |
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-RC P.s. If you want a Solidworks License, send Marie Parchland a PM. |
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Thanks a million for y'all help, I used to think that SolidWorks, AutoDesk can only be gotten through purchase, not anymore! :) I'm still not sure whether to use SolidWorks or AutoDesk... For those that have used them, what are the major distinctions between the two?
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For SolidWorks, do I get a new license every year too? because I've just read on their official website, and it says that "a limited (non-renewable/non-extendable) license. ". |
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Also. I advise that after you get good with SolidWorks go ahead and try out AutoDesk. Just so that you can decided for yourself which one you prefer. -Rion |
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Any idea on how I can get the info to fill in these two blanks in order to register for the Authorization CodeÉ |
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http://students6.autodesk.com/?lbon=1 |
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If you are looking for something different that can climb; we played with this design a few years
![]() ![]() We eventually found the virtues of KISS to all too true and have been running with simple 6 wheel drive trains for the past few years Here is our inventor page link for some more views and specs. http://academics.tridenttech.edu/tea...l_systems.html |
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Here's a start http://a.abcnews.com/images/Technolo..._080227_mn.jpg |
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-Nick |
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This terrain question may be very appropriate this year. There were ramps or other changes in elevation in the field in 2000, 2001, 2003, 2004 and 2006 (as far as I can tell from the game descriptions). Lunacy had an altered surface, but I don't think that it qualifies as a change in terrain. I would think that game designers could easily be looking at a change in terrain as a key component of the game for 2010 since most of the students will not have seen this yet.
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