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Re: [BB] 2010 Game Hint #1
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As for problems with how shallow the rails are, I agree that that would make it pretty easy for balls to bounce out. But I dont think the problem would be as bad for cylinders. Furthermore, de-scoring as been part of games in the past. |
Re: [BB] 2010 Game Hint #1
Many people think that this field object is for a rail system that is to hold or convey scoring objects such as balls. What if these rails are part of a system of movable goals? Such as the cars of a roller coaster. Any of these images look familiar?
![]() or ![]() and who says it needs to be used in only one orientation? ![]() As you can see there is also a convenient curve in the bracket between the rails which is similar to that lexan bracket. |
Re: [BB] 2010 Game Hint #1
One of my friends and i were talking about it and be both thought it looked like some type of sled. However, after reading 19 pages of opinions my brain is about to explode with ideas. I started wondering the refraction showed that the sides are parallel, but not identical. I also really like the "track" idea that people are thinking of, it would make for an interesting game.
One of the advisers on my team is convinced that the game will be impossible to play without the camera and and last year was to figure out how it works for this year. |
Re: [BB] 2010 Game Hint #1
One thing that strikes me about it being a track for a cart is that the lexan bracket seems like it would get in the way of any wheels holding onto the "backside" of the bars, keeping the "carts" from being pulled off. So, unless the robots had to place carts onto the track (which might make for a kind of boring game), the "carts" would get knocked off easily.
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At Ruckus this year there was a vex competition as well that was based off of a previous FTC game. http://ruckus.penfieldrobotics.com/vex/ |
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Also if there is no camera this year than what was the point of introducing it last year photorecognition is something that is very important in robotic systems and I think it would almost be an insult not to include it. |
Re: [BB] 2010 Game Hint #1
I like the idea of having robots off the ground, but I don't think this piece could be used to do it. That was one of the first things I thought about when I saw this, not as a track for balls, but for robots or carts, but because of the orientation of the lexan and the larger tube, it doesn't look like it could really function as a track for anything with wheels.
roller coaster wheels ![]() |
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Re: [BB] 2010 Game Hint #1
A few comments - if the lexan piece were to hold or act as a hanger for game pieces, there is no reason for the holes that have been placed in it. These look like they are designed to attach it to something in a permanent fashion
In my brief experience with FIRST, and in reading about the older games, I feel that the GDC goes into exsquisite detail as they plan for every year. I think that they make game design and rules not only to change the format every year, but also to level the playing field. With Overdrive, blocking an opponent was forbidden, but has not been in many other years. With Overdrive, blocking would have made the game too easy for a defensive strategy to dominate. With Lunacy, not allowing expansion of the robot outside of the basic configuration limited the efficacy of scoring and prevented blocking shots on your trailer. Therefore, the methods of scoring and allowance (or disallowance) of de-scoring will be based more on what it will take to have a multi-facted game - one in which multiple game strategies and thus robot designs can flourish. Otherwise, everyone will make the same robot, drive it the same way, and be bored to tears. |
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Re: [BB] 2010 Game Hint #1
I really don't think it's FIRST's job to make the playing field "more equal".... and they definitely didn't do that with the regolith - it was a challenge for both veterans and rookies - each year EVERYONE has the same chance at greatness.
If anything the cRIO made things "more equal". |
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