Chief Delphi

Chief Delphi (http://www.chiefdelphi.com/forums/index.php)
-   Rumor Mill (http://www.chiefdelphi.com/forums/forumdisplay.php?f=15)
-   -   [BB] 2010 Game Hint #1 (http://www.chiefdelphi.com/forums/showthread.php?t=79453)

TEntwistle 27-12-2009 20:01

Re: [BB] 2010 Game Hint #1
 
Quote:

Originally Posted by rtfgnow (Post 891044)
But we need to rest up for the six weeks. The puzzle just takes away from our sleep time.

Sleep is for the weak

ttldomination 27-12-2009 20:08

Re: [BB] 2010 Game Hint #1
 
Quote:

Originally Posted by TEntwistle (Post 891056)
Sleep is for the weak

Coffee and M&Ms are for the strong. :cool:

Karibou 27-12-2009 20:25

Re: [BB] 2010 Game Hint #1
 
Quote:

Originally Posted by rtfgnow (Post 891044)
But we need to rest up for the six weeks. The puzzle just takes away from our sleep time.

Sleep? What's that?

I don't know what you're talking about with coffee and M&Ms; Mountain Dew is where it's at XD

R.C. 27-12-2009 20:38

Re: [BB] 2010 Game Hint #1
 
Quote:

Originally Posted by ttldomination (Post 891062)
Coffee and M&Ms are for the strong. :cool:

Lol, Mountain Dew and Taco Bell. Nom Nom Nom.

-RC

BrendanB 27-12-2009 20:43

Re: [BB] 2010 Game Hint #1
 
Hot pockets and Mountain Dew. It's how i survive the long dreary days of build.

I say wait until more hints come out to even discuss this any more. There is a certain point which we have hit where you begin to ask, "What more is there?"

brendan

Steve W 27-12-2009 21:52

Re: [BB] 2010 Game Hint #1
 
Quote:

Originally Posted by Karibou (Post 891071)
Mountain Dew is where it's at XD

Not in Canada. No caffeine in that sugar induced comma drink.

Akash Rastogi 27-12-2009 21:56

Re: [BB] 2010 Game Hint #1
 
Quote:

Originally Posted by Steve W (Post 891127)
Not in Canada. No caffeine in that sugar induced comma drink.

That's how you starve braincells.

gallo26 27-12-2009 23:04

Re: [BB] 2010 Game Hint #1
 
Quote:

Originally Posted by jerry w (Post 891045)
Gallo,
Are you going to adjust your drawing so that we can see a reflection due to an angle between rails and mounting tab?
I would like to know what angle gives us the reflection seen in the clue.

Jerry

I've tried everything. But that reflection is NOT from the part shown in the hint. It's just not possible from what is visible. The GDC will send out something so obvious as a hint, but they'll take it and make sure it's confusing.

I seriously believe that they rendered it from the full playing field. They made everything invisible that connects to the part shown. When they added the background, they moved the XZ plane to a certain height. In Inventor, that plane will cut off everything below it when rendered. Therefore, you get natural reflections without showing everything. They have custom lighting which I cannot replicate. That lighting is what put that funny reflection of another pole, and that blue tint on everything. Its either a light going through an plastic object like an inner tube from 2007, or some other clear blue object.

Either way... the second and hopefully third clue will help us all to pinpoint the ideas written on this thread, and we'll be able to predict the game from it.

Eugene Fang 27-12-2009 23:16

Re: [BB] 2010 Game Hint #1
 
Quote:

Originally Posted by gallo26 (Post 891135)
I've tried everything. But that reflection is NOT from the part shown in the hint. It's just not possible from what is visible. The GDC will send out something so obvious as a hint, but they'll take it and make sure it's confusing.

Yeah, I didn't think it was physically possible to have that reflection from the part that we can see.

I have a question though. Why is the reflected image very close to the size of the pipes, assuming the reflected pipe isn't huge in reality? Can someone confirm/deny that when an image is rendered in Inventor with "Perspective Mode" off, that the reflections don't scale properly either?

KRUNCH DUDE 27-12-2009 23:17

Re: [BB] 2010 Game Hint #1
 
While looking at the hint i noticed something. Its design was awkward in the way of its design. The curve in the back and the poles gave me an idea so
I rotated it and here is a crummy MS paint version of what it could be....:D
http://www.teamkrunch.com/Team_Media/Sideways.jpg

AcesJames 27-12-2009 23:22

Re: [BB] 2010 Game Hint #1
 
Oh man....I just realized something

That picture rotated looks like a ladder. Chutes and ladders. Ladders look like train tracks when laid down flat, and the hint looks like part of a ladder/chute mechanism to hold and raise/lower balls.

KRUNCH DUDE 27-12-2009 23:36

Re: [BB] 2010 Game Hint #1
 
Quote:

Originally Posted by AcesJames (Post 891138)
Oh man....I just realized something

That picture rotated looks like a ladder. Chutes and ladders. Ladders look like train tracks when laid down flat, and the hint looks like part of a ladder/chute mechanism to hold and raise/lower balls.

possible but its not flexible so it could be like 2007 but with balls

gallo26 27-12-2009 23:39

Re: [BB] 2010 Game Hint #1
 
Quote:

Originally Posted by Pikat (Post 891136)
Yeah, I didn't think it was physically possible to have that reflection from the part that we can see.

I have a question though. Why is the reflected image very close to the size of the pipes, assuming the reflected pipe isn't huge in reality? Can someone confirm/deny that when an image is rendered in Inventor with "Perspective Mode" off, that the reflections don't scale properly either?

That sometimes happens. The part could be right out of our view. We're not sure. But that part could also be far away. If it was HUGE it could have thus scaled properly.

Eugene Fang 27-12-2009 23:47

Re: [BB] 2010 Game Hint #1
 
Quote:

Originally Posted by gallo26 (Post 891141)
That sometimes happens. The part could be right out of our view. We're not sure. But that part could also be far away. If it was HUGE it could have thus scaled properly.

Well to me, perspective mode seems like it's turned off. So then we can't tell how far away the reflected object is either, right?

DMetalKong 28-12-2009 00:03

Re: [BB] 2010 Game Hint #1
 
Could be nothing, but what if impossible reflection + Dave's morse code = reference to MC Escher? It would be fun to play on a field like this:


All times are GMT -5. The time now is 20:34.

Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi