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-   -   [BB] 2010 Game Hint #1 (http://www.chiefdelphi.com/forums/showthread.php?t=79453)

nighterfighter 28-12-2009 00:09

Re: [BB] 2010 Game Hint #1
 
Quote:

Originally Posted by DMetalKong (Post 891146)
Could be nothing, but what if impossible reflection + Dave's morse code = reference to MC Escher? It would be fun to play on a field like this:

Ahh! How do we build that field? ;_;

Cooley744 28-12-2009 00:11

Re: [BB] 2010 Game Hint #1
 
Warning: Drivers might experience motion sickness...

apalrd 28-12-2009 00:13

Re: [BB] 2010 Game Hint #1
 
Quote:

Originally Posted by DMetalKong (Post 891146)
Could be nothing, but what if impossible reflection + Dave's morse code = reference to MC Escher? It would be fun to play on a field like this:

It would be better if they actually modified gravity so the robots orientation was always messed up. Or the goals could be sticking out on various angles so you have to be able to orient the game piece in many different positions to score.

artdutra04 28-12-2009 00:16

Re: [BB] 2010 Game Hint #1
 
Quote:

Originally Posted by gallo26 (Post 891135)
I've tried everything. But that reflection is NOT from the part shown in the hint. It's just not possible from what is visible. The GDC will send out something so obvious as a hint, but they'll take it and make sure it's confusing.

I seriously believe that they rendered it from the full playing field. They made everything invisible that connects to the part shown. When they added the background, they moved the XZ plane to a certain height. In Inventor, that plane will cut off everything below it when rendered. Therefore, you get natural reflections without showing everything. They have custom lighting which I cannot replicate. That lighting is what put that funny reflection of another pole, and that blue tint on everything. Its either a light going through an plastic object like an inner tube from 2007, or some other clear blue object.

Either way... the second and hopefully third clue will help us all to pinpoint the ideas written on this thread, and we'll be able to predict the game from it.

I'm 95% sure (it's good enough for Adrian Monk ;)) that the reflections are entirely from this sub assembly shown in the game hint and nothing else, and that the angles of the polycarbonate part are exactly perpendicular.


R.C. 28-12-2009 00:49

Re: [BB] 2010 Game Hint #1
 
Great Job Art,

Very interesting... Btw just curious, all the models of the game hint drawn by different people or are they shared?

-RC

Chris is me 28-12-2009 01:04

Re: [BB] 2010 Game Hint #1
 
So a robot could hang from that thing and it wouldn't break? o.0

I think my purse game piece idea might be catching on :P

artdutra04 28-12-2009 01:34

Re: [BB] 2010 Game Hint #1
 
1 Attachment(s)
Using the official game hint photo, and the fact that the bronze polycarbonate piece was most likely 1/4", I was able to extrapolate all other dimensions from the pixels. (30.8 isometric pixels ~ one inch). Most dimensions are pretty accurate, but take 'em with a grain of salt. Here's the quick and dirty Solidworks files:

Eugene Fang 28-12-2009 01:35

Re: [BB] 2010 Game Hint #1
 
Quote:

Originally Posted by artdutra04 (Post 891150)
I'm 95% sure (it's good enough for Adrian Monk ;)) that the reflections are entirely from this sub assembly shown in the game hint and nothing else, and that the angles of the polycarbonate part are exactly perpendicular.


Very nice. But what about that one odd-angled reflection on the original? Or am I missing it on your reverse-engineered part?

artdutra04 28-12-2009 01:49

Re: [BB] 2010 Game Hint #1
 
Quote:

Originally Posted by Pikat (Post 891158)
Very nice. But what about that one odd-angled reflection on the original? Or am I missing it on your reverse-engineered part?

I'm guessing that one odd angle reflection is actually an artifact of Inventor's crisp shadows versus Solidworks' "feathery" shadows. In the reverse engineered render, there's a faint shadow at approximately the same location and angle (actually at a slightly higher angle, but that may be from a difference in the location of the lights more than anything).

Akash Rastogi 28-12-2009 03:19

Re: [BB] 2010 Game Hint #1
 
Reminder

My one word theory for this hint: Autoloading

Go nuts

GaryVoshol 28-12-2009 06:33

Re: [BB] 2010 Game Hint #1
 
Quote:

Originally Posted by Steve W (Post 891127)
Not in Canada. No caffeine in that sugar induced comma drink.

What? Sacrilege! You can keep your public health system if it means Decaf Dew.

fsgond 28-12-2009 07:36

Re: [BB] 2010 Game Hint #1
 
Upon doing an image comparison search on the internet I found a lot of pictures of eye glasses. What it means, who knows.

That is just my 2 cents

TEntwistle 28-12-2009 09:12

Re: [BB] 2010 Game Hint #1
 
Quote:

Originally Posted by artdutra04 (Post 891150)
I'm 95% sure (it's good enough for Adrian Monk ;)) that the reflections are entirely from this sub assembly shown in the game hint and nothing else, and that the angles of the polycarbonate part are exactly perpendicular.


Excellent job on the reverse engineering. It appears to me that the shadow nobody can explain appears on your 50% transparency render. Is there any reason why this should be? Does it suggest that it is indeed coming from this piece and not from somewhere else? Would the fact that you had to render it with 50% transparency be part of the clue itself? I and others have suggested that maybe there will be an element to the game that will limit or alter visibility for the drive team. That would fit in well with the notion that the camera will become more important this year. Why have they given us a Classmate PC to use this year? My guess is so we can (or will have to) navigate the robot based on a camera image, and that we need the capability for real-time (within a few msec, or whatever the technology can give us) video to compete.

ALIBI 28-12-2009 10:43

Re: [BB] 2010 Game Hint #1
 
Has anyone in solid works tried putting a 5-10 degree angle off vertical on the tab? A slight angle on the tab could produce the unknown reflection. It looks like the rounded corners where the tab fastens to the vertical supports fastened to the tubes are slightly wider on the bottom which indicates there may be a slight forward angle on the tab. This would support a gravity drop for a game piece on the tubes if the hint were shown upside down and the tab was eventually fastened to a vertical support.

Greg Needel 28-12-2009 10:58

Re: [BB] 2010 Game Hint #1
 
1 Attachment(s)
Quote:

Originally Posted by rc_cola1323 (Post 891155)
Great Job Art,

Very interesting... Btw just curious, all the models of the game hint drawn by different people or are they shared?

-RC

RC,
Here are my models pro-e native. As art said also, all values are guessed based on assumptions in the game hint photo, use at your own risk.

greg


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