![]() |
Re: [BB] 2010 Game Hint #1
Quote:
|
Re: [BB] 2010 Game Hint #1
Quote:
|
Re: [BB] 2010 Game Hint #1
Every year, some kid gets the idea to have a robot designed, that it drives over to the opponent's station, and raise up one big massive sheet that would block the vision of the opponent's, rendering them incapable of playing. They claim there is no rule against this - I always point to GP for this rule.
It would be awesome if there was a game that worked on the idea of "visibility" and forcing teams to have limited vision, making robots like this a possibility, under some kind of specific rule that defined how you could block vision. |
Re: [BB] 2010 Game Hint #1
If the game is focused on rails, I vote the name be FIRST Derailed
And show a picture of the first logo going craaaaaaazy and off the tracks. |
Re: [BB] 2010 Game Hint #1
Quote:
-dave .- |
Re: [BB] 2010 Game Hint #1
Quote:
|
Re: [BB] 2010 Game Hint #1
Quote:
Also, all this talk about tracks, made me think about playing Spirit Tracks again. And then thinking of that, made me think about a train FIRST game, which made me think of having stationary robots rolling around on a track, completeing tasks as they pass them. Sort of like a assembly line, only the robots will move around, rather then the "product" |
Re: [BB] 2010 Game Hint #1
Quote:
As has been said elsewhere, the Manual is your "requirements document." Virtually every successful and experienced team will make sure that they understand what they are designing before they begin the design process. They do that for a reason. It is for the same reason that every good real-world engineering team makes sure they fully understand the project requirements before they begin designing. You have to understand the requirements of the problem before you can ever understand the solution. -dave -. |
Re: [BB] 2010 Game Hint #1
Quote:
|
Re: [BB] 2010 Game Hint #1
Dave finally comes out of hiding and comments on this game hint thread and we waste his time with something stupid. Come on guys lets get back on "TRACK" if that's what it is. Which it isn't Because people had been talking about tracks and trains because of some beverage comercial long before this hint came out. Assuming it was Dave who is the architect of this hint he deliberatey gave us a hint that we would think is a track but isn't.
|
Re: [BB] 2010 Game Hint #1
Quote:
|
Re: [BB] 2010 Game Hint #1
Quote:
I don't see why everyone's glued to the track idea. The lexan seems almost useless in such a setup. |
Re: [BB] 2010 Game Hint #1
rings were brought up but not payed any attention to
|
Re: [BB] 2010 Game Hint #1
Quote:
|
Re: [BB] 2010 Game Hint #1
Quote:
|
| All times are GMT -5. The time now is 20:34. |
Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi