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Re: 2010 Game Hint #2
A lot of people have been saying that there won't be regolith this year, and I was myself, but I'm starting to miss it already. With the regolith we didn't have to worry about pinning or ramming penalties and it gave us a chance to really see how robust are robots are.
Also thinking about it now, I know we don't see any regolith in the picture, but would FIRST really get all new flooring for the fields costing them money as well as every team, and then never use it again? I don't think regolith is gone and maybe it won't cover the entire field like it did last year, but it will probably be on some sections of the field. Like how last year for FTC there were certain panels with different properities, like bumpy surfaces and rollers. Lastly when we're thinking about what the game will be this year don't think there will be some sigh of relief and the game will be easier than last year. That's not why we're in this competition, we're here to challenge ourselves with new and harder problems, and thankfully FIRST has been keeping up with that and challenging us every year. |
Re: 2010 Game Hint #2
The regolith was a specific solution to the problem of simulating gravity last year. It was used very hard over many regionals. There was much damage and cracking. Just like the carpets from past seasons it will not be reused.
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Re: 2010 Game Hint #2
FIRST also uses two rolls of carpet per regional, both for the field. Both arrive new. Neither travels with the field to the next event. Local teams typically get to the carpet to help them run offseasons and other things of that nature.
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Re: 2010 Game Hint #2
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Re: 2010 Game Hint #2
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The middle 10% of the field could have a stripe on the floor. But there is not much room for a structure like the rack-n-roll tower . . . etc. |
Re: 2010 Game Hint #2
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Re: 2010 Game Hint #2
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perhaps the piece in the first hint was simply intended to look like a track,,, hence some type of train or track theme for this game... This hint.... not white regolith? carpet perhaps.....or some other dark surface. Speculation about a hint should never be based on something that is left out of an image.....one can only analyze what IS there in the image.. If we start speculating about a big open field as some have suggested ... we might just as well speculate about a game with no robots... |
Re: 2010 Game Hint #2
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Re: 2010 Game Hint #2
This might have been said already but if you ask me when they posted this hint they intended for it to show us something, and you guys have made excellent guesses but I think that it may be more of an update than a clue.
My thoughts: The layout of these gates are different than last year, for example, they could be on the two long ends of the field (two per a half field) and essentially turning the field sideways and putting players along the long ends, which may or may not add space for three teams to have maybe an opening onto the field (like the Air Lok for moon rocks last year) instead of just two team players using field scoring (again with the moon rocks being scored form behind the wall). Again they probably show a gate to give us a hint, but it might just be saying "hy, we're moving the gates on the field this year." Just my thoughts. Sorry if it soundd like I was bashing somebody's idea(s). |
Re: 2010 Game Hint #2
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I got it! Introducing the real McCoy 2010 game: Ballast Regulation! // Don't let my loco motives derail this thread. |
Re: 2010 Game Hint #2
You know, I think that the game theme is going to be parallel.
Think about it. Dave's Morse hints point to telegraph stuff. Telegraph wires were often run in parallel, the better to keep going if one failed. More than that, they ran alongside railroad tracks, the better to maintain them. I have yet to see a train track where the rails aren't parallel, save on the open side of a switch. Now, Hint #1 shows a device that has parallel rails. It goes on the field somewhere, most likely. Hint #2 shows a field border, which has parallel rails. Again, it goes on/next to the field. It's a parallel game. Now to figure out what the parallels are between the hints and the game objects... |
Re: 2010 Game Hint #2
This is interesting because the gate is placed in a way that we can't see the driver station wall, which is usually visible. Also the gate does look to be a bit wider. So possibly, if the gate is moved closer to the center, we may have less robots on the field, that have larger dimensions. But MOST definitely not 1 v 1 like some were saying. First is trying to speed up games, and not make them last 5 days
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Re: 2010 Game Hint #2
I highly doubt that they will add/subtract teams to the field. I could see a 2v2v2 game, but I don't like the idea when it's painfully obvious that the Red and Blue Alliance could "team up" against the Yellow alliance. Plus having a third team to add to the Elimination bracket would be a pain. Maybe if the field was split up into thirds and there was a robot per alliance to a third, that would get you a "1v1" game
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Re: 2010 Game Hint #2
I can't imagine the nightmare of having to cue up three different alliance.
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