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-   -   2010 Game Hint #2 (http://www.chiefdelphi.com/forums/showthread.php?t=79625)

Peter Matteson 06-01-2010 16:40

Re: 2010 Game Hint #2
 
Quote:

Originally Posted by XXShadowXX (Post 893587)
Am I the only person happy to be back on carpet... That's all I needed to see.

In 8 years of mentoring one thing I have learned is this:
Students can learn to drive on whatever they give us.

Ramps, carpet, grating, HDPE, lexan, diamond plate, regolith, other robots the driver station wall, referees, stairs, Dean, the bar, goals, the scorer's table, you name it, I've watched robots somehow manage to drive on it at events over the last few years.

As far as I'm concerned the surface we play on is is of minor consequence and easily overcome compared to what the game object is.

ChuckDickerson 06-01-2010 16:48

Re: 2010 Game Hint #2
 
It doesn't matter if it is carpet or not. Last year there was still carpet under the Regolith. Just because it isn't in the picture doesn't mean it isn't there. They can always put Regolith or something else on top of the carpet. For all that picture shows it could just be concrete with the carpet or whatever playing surface left out.

FRC1612 06-01-2010 16:54

Re: 2010 Game Hint #2
 
Quote:

Originally Posted by DeepWater (Post 893598)
It doesn't matter if it is carpet or not. Last year there was still carpet under the Regolith. Just because it isn't in the picture doesn't mean it isn't there. They can always put Regolith or something else on top of the carpet. For all that picture shows it could just be concrete with the carpet or whatever playing surface left out.

Looking at the game hint ... they probably rotated the image at an angle to show as much carpet(flooring) as possible without showing the game elements or anything else on the field.

Really measuring to the amount of carpet left outside the field im gonna have to say this is at least half the field in the clue... So unless the corners of the field are a different material. Im gonna have to say the whole field is carpet(or whatever flooring is in the picture).

Something new i noticed is that the ramp unlike past years extends into the field when up... Not sure if this was just a mistake on the computer or not? it should be back a little so the bend is outside the field.

Kimmeh 06-01-2010 17:09

Re: 2010 Game Hint #2
 
We agreed that this year there won't be any robots this year. It will be all on the human player! We'll spend the next six weeks learning how to do the Robot dance. :ahh:

Kage 06-01-2010 17:18

Re: 2010 Game Hint #2
 
I would LOVE carpet back!
I mean, doing doughnuts all day was fun and all, but i like POWER! TORQUE! ACCELERATION!
Carpet would be nice this year :)

I have been the designated driver on the team the past 3 years, and I liked driving for Rack and Roll the best.
heres my list:
#1: Rack-n-Roll
#2: Lunacy
#3: Overdrive (our robot was slow and cumbersome/hard to drive, and there were too many line rules for driving lol)

Kage 06-01-2010 17:22

Re: 2010 Game Hint #2
 
Quote:

Originally Posted by jamie_1930 (Post 893579)
That's all that need be said.

This perfectly exemplifies the two opposite types of people
*serious people
*not serious people

haha, this made me laugh

EricH 06-01-2010 17:24

Re: 2010 Game Hint #2
 
I'm with Art on the side paneling. I distinctly remember a robot in AZ 2003 running on practice day, and something went haywire in automode. The robot went up the ramp, over the top, took a left on the other side, and right between the top and bottom rails of the field. It ended up under the bleachers before someone got to the E-Stop. Fortunately, nobody was hit.

Every year since then, there has been a shield of some form (wire or plastic) to prevent that. It isn't always shown on the drawings, though.

The amount of carpet outside the field is irrelevant, and even so, there isn't half the field shown. Usually there's no more than about a yard outside on either side, left from putting two rolls side-by-side and centering the field on them. That's no more than about a 3-4-yard section there total, at an unknown area of the field. It may in fact be the corners, or it may be the middle. Just as a note, those support pillars can (technically) go into just about any joint on the field border that isn't on the ends. And I think your angle is skewed; the ramp doesn't go into the field. Rather, there is a cutout in the lower part of the field border which can give that perception.

The key element is this: there is a gate in the side of the field. Next to that gate is clear of obstructions at the time shown in this CAD. Somewhere else on the field is the item in Hint #1. That is all we know at this time;usually, the rest of the hints come out on Saturday during Kickoff right before the curtain comes down.

jerry w 06-01-2010 17:28

Re: 2010 Game Hint #2
 
OK. Lets look at what is not there!
The track from hint #1 is not in hint #2.
so where is it? Well if the field is symmetrical then we can multiply the hint#2 view by 4. we are now seeing almost 1/3 of the total field surface. The area we cannot see is the middle and the two ends.
The track from hint #1 seemed to want to be attached to other pipe. Thus the long pair of pipe must be somewhere we cannot see. I suggest it be against the ends of the field. Because the lexan frame that holds the pipe would need to be mounted to some support.
:)

ATannahill 06-01-2010 17:31

Re: 2010 Game Hint #2
 
Quote:

Originally Posted by jerry w (Post 893614)
OK. Lets look at what is not there!
The track from hint #1 is not in hint #2.
so where is it? Well if the field is symmetrical then we can multiply the hint#2 view by 4. we are now seeing almost 1/3 of the total field surface. The area we cannot see is the middle and the two ends.
The track from hint #1 seemed to want to be attached to other pipe. Thus the long pair of pipe must be somewhere we cannot see. I suggest it be against the ends of the field. Because the lexan frame that holds the pipe would need to be mounted to some support.
:)

Your forgetting a third dimension.

delsaner 06-01-2010 17:38

Re: 2010 Game Hint #2
 
Quote:

Originally Posted by artdutra04 (Post 893591)
The yellow plates are on the outside of the field, and are there to keep people from tripping. They are polyethylene (plastic) panels. I'm guessing the reason they are flat in the second game hint is because they were too lazy to actually model the curve. They have hook Velcro on the bottom, and are stuck to the carpet just by putting pressure down on them, as they bend quite easily.

Would this mean that the game hint isn't about the yellow pads? If they have been around in previous years and they are back this year, then that doesn't really seem like anything new.

Katie_UPS 06-01-2010 17:57

Re: 2010 Game Hint #2
 
I believe the robots will have to ride unicycles. The wider gates are for the EMTs to pick up any robots that get hurt.

BrendanB 06-01-2010 18:01

Re: 2010 Game Hint #2
 
Arrive in Florida, get a free suite, and there is another game hint, NICE!;)

From the looks of a more open field, I'm thinking that the scoring is either A: on the left and right and left side of the field much like 2006 or B: in the middle of the field like in 2007.

Oh and I see much more carpet than in previous years!

carolynn4848 06-01-2010 18:12

Re: 2010 Game Hint #2
 
Quote:

Originally Posted by TD912 (Post 893560)
Unless they are giving us different wheels this year... Or the GDC threw us a curveball and the field will be grey colored regolith... >_>

I personally think that would be awesome. I loved driving on the regolith.

Yin-Yang 06-01-2010 18:16

Re: 2010 Game Hint #2
 
the Grayish mass on the top could be interpreted as a WALL if u focus your eyes differnet

bduddy 06-01-2010 18:22

Re: 2010 Game Hint #2
 
Quote:

Originally Posted by Yin-Yang (Post 893628)
the Grayish mass on the top could be interpreted as a WALL if u focus your eyes differnet

Interesting idea, but it appears to be just the same background FIRST used for the first hint. In any case, if that was a wall, it seems highly unlikely that the gate would still be structured in the same way...

LavastormSW 06-01-2010 18:27

Re: 2010 Game Hint #2
 
The yellow platforms look like they may be on hinges, allowing the gray handle to rest on the field, causing the yellow platforms to be vertical. Perhaps we have to design robots to shoot the platforms down.

EricH 06-01-2010 18:30

Re: 2010 Game Hint #2
 
Quote:

Originally Posted by LavastormSW (Post 893635)
The yellow platforms look like they may be on hinges, allowing the gray handle to rest on the field, causing the yellow platforms to be vertical. Perhaps we have to design robots to shoot the platforms down.

As noted previously, those yellow "platforms" happen to be trip guards on field support units, and the gray "handle" happens to be the field border. Ask any other member of your team, or see the pictures earlier in this thread.

LavastormSW 06-01-2010 18:34

Re: 2010 Game Hint #2
 
Quote:

Originally Posted by dustinjeremy2k (Post 893503)
This was my second observation, but again, I think it's a mistake (like the yellow trip hazard plates that should be bent instead of flat).

On the contrary, I think that making those yellow plates straight and not curved was deliberate. It doesn't seem like they would make a simple mistake like that.

Quote:

Originally Posted by GaryVoshol (Post 893495)
They cover the field wall supports so people don't trip.

Quote:

Originally Posted by DUCKY (Post 893502)
The Yellow squares in the drawing are to prevent/identify tripping hazards around the fields. All fields had them... maybe not all were yellow... but they were there.

Then why wouldn't they be curved down to touch the floor in the picture? These look like they're there to serve some other purpose.

LavastormSW 06-01-2010 18:36

Re: 2010 Game Hint #2
 
Quote:

Originally Posted by EricH (Post 893637)
As noted previously, those yellow "platforms" happen to be trip guards on field support units, and the gray "handle" happens to be the field border. Ask any other member of your team, or see the pictures earlier in this thread.

I don't think they're trip guards. If they were, they would be curved down to touch the floor. It doesn't seem like they would make a simple mistake like forgetting to curve them.

IndySam 06-01-2010 18:38

Re: 2010 Game Hint #2
 
Quote:

Originally Posted by LavastormSW (Post 893640)
I don't think they're trip guards. If they were, they would be curved down to touch the floor. It doesn't seem like they would make a simple mistake like forgetting to curve them.

Because they are not manufactured curved. The curve comes from the velcro that holds then to the floor.

EricH 06-01-2010 18:39

Re: 2010 Game Hint #2
 
Quote:

Originally Posted by LavastormSW (Post 893639)
On the contrary, I think that making those yellow plates straight and not curved was deliberate. It doesn't seem like they would make a simple mistake like that.


Then why wouldn't they be curved down to touch the floor in the picture? These look like they're there to serve some other purpose.

As a matter of fact, they may indeed be cut straight initially, and the CAD for them would show that. However, in fact, they are bent, thanks to some velcro at the ends and about three days a week of being stuck like that with everyone stepping on or near them. Trust me; I've helped set up the field for at least one event per year since 2007.

And, regarding why it wasn't done in the CAD: It can be kind of hard to get a curved surface like that. It may be that whoever did the CAD didn't know how, or ran out of time to do it.

Pausert 06-01-2010 18:39

Re: 2010 Game Hint #2
 
What I find striking about this render is how the outside, gray space lines up with the border of the field. Also, the shadow pattern is interesting...

As we've been told that "not everything is as it seems", or something to that effect, I'm chancing a guess that there might be some sort of scoring implement that requires the robot to line up several objects of various depths in order to actually score.
For example, instead of simply shooting a ball, the robot would have to shoot the ball at such an angle that it clears two goals. This would create a graduated scoring system that would encourage veteran teams while still providing an easier tasks for rookies.

Nin_estarSaerah 06-01-2010 18:40

Re: 2010 Game Hint #2
 
Are there any definitive differences from the gate of years past? It does look wider, but I'm not sure. Can anyone CAD the corresponding view using last year's dimensions to compare? I would, but I don't have Autodesk on this computer.

It looks to me as if both hints are in isometric projection. Why aren't there axes, is it simply a different CAD program that what I usually use?

This certainly looks like carpet to me, and I agree, a sizable portion of the field is shown to be bare. I think this might mean that, like last year, more of the robots' interactions will be with other robots and movable goals rather than stationary ones.

I was going to start on FAFSA today...once again, robotics takes my attention away from such unimportant things. :yikes:

alectronic 06-01-2010 18:43

Re: 2010 Game Hint #2
 
Quote:

Originally Posted by LavastormSW (Post 893640)
I don't think they're trip guards. If they were, they would be curved down to touch the floor. It doesn't seem like they would make a simple mistake like forgetting to curve them.

Everyone keeps quoting the "everything is not as it seems" post. Therefore it logically makes sense that the trip guards may be more than just trip guards this time.
Although, if there were for human players, they would likely have a shield near them, so either that was removed, or they really are trip guards and they just didnt take the time to bend them.
i doubt they would have robots reach over the walls to do something like hit a switch, right?

LavastormSW 06-01-2010 18:46

Re: 2010 Game Hint #2
 
Quote:

Originally Posted by techalex (Post 893651)
Although, if there were for human players, they would likely have a shield near them, so either that was removed, or they really are trip guards and they just didn't take the time to bend them.

I agree. If a human player had to stand on/near one of the panels, there's a chance that a robot could potentially hurt them. I see no plexiglass/fence/whatever to prevent that.

carolynn4848 06-01-2010 18:51

Re: 2010 Game Hint #2
 
Maybe "everything is not as it seems" was said because they knew everyone would start looking too closely. Maybe this hint is exactly what it seems to be and we're just looking too closely. Remember the first hint from last year? Everyone took the picture of the moonfish and started flipping it around and contorting it in every way possible, trying to read the words in the background, and it turned out to have nothing to to with the words. Maybe this hint is the same way.

or

They did mean to look closer when they said "everything is not as it seems".........

RoboMaster 06-01-2010 18:52

Re: 2010 Game Hint #2
 
I honestly don't get much out of this hint. But here's what I think (i know some of this has already been said)

-Obviously it is of the field. Nice little entrance gate there. People have said it's wider, but that doesn't give much information.
-The yellow things seemed to be the center of attention, but then it was said that these are really trip-protection mats, so that's not much.
-We've got carpet, or at least what looks like carpet, it's a little gray. But like the regolith, if there was some new field surface they would probably put it on top of the carpet inside the field.

Here's what I think is interesting:
-The yellow mats are covering up two angled brackets on each side of the gate. These seem to be for support so that the wall doesn't fall over if a robot rams into it. Normally there is just one next to the gate because on the other one side there is the driver station wall and on the other side is the middle where there are more brackets. So are they there to give more support to the possibly weak gate just be cause FIRST wants to be more safe? People have said that this gate seems to be in the middle, so that would give reason to put brackets on each side. But that would mean there are less gates on the field, which I don't think will happen. FIRST wants the matches to reset quickly. So this might mean a different field shape. Someone else has said that the field sections are very modular, so that would probably work. I think that's the best possibility; or at least that the field is re-arranged.
-You can't see the driver station wall from here. Now, that might be because they just blocked it out of the picture, or the field is re-arranged and it can't be seen. I think it is possible not to see the driver station wall even if either of these weren't the case. If it was connected to the upper right field wall instead of the lower left, then it would work. But again, why is the bracket needed?
-Game hint 1 is nowhere to be seen. No other field structures are to be seen. Again, not much there because they might have blocked it out or this is just a section with nothing important like that.
-That bolt attached to the left side of the gate, sticking outwards. Can someone tell me what this is? I'm sure it's just a usual piece of the field, but it's been staring me in the face and I think it might be significant.

Other than that, and to sum up, this is still a ton of speculation with multiple weak possibilities. But that's what a game hint is, so what can you expect. Happy guessing! :D

Danny Blau 06-01-2010 18:53

Re: 2010 Game Hint #2
 
The yellow platforms: yes in past years there have been trip guards over the field supports but to me the question is why make those the focus of the picture? they're the first thing you see, why are they important?

I first thought they could be either game piece loading stations, or a goal. This could be where we pick up/deliver the boxes of cracker jacks and cans of Diet Coke.

And remember the GDC puts roughly a gagillion hours into this everything they do, say and post about the game is very planed and calculated, if the panels were supposed to be curved they would have shown them that way or not shown at all

Danny
~see you at kickoff

ATannahill 06-01-2010 18:56

Re: 2010 Game Hint #2
 
Quote:

Originally Posted by RoboMaster (Post 893654)
-That bolt attached to the left side of the gate, sticking outwards. Can someone tell me what this is? I'm sure it's just a usual piece of the field, but it's been staring me in the face and I think it might be significant.

I think it is the latch for the sliding lock pin. I don't think that has changed because you can see the pivot point.

Andy Grady 06-01-2010 18:58

Re: 2010 Game Hint #2
 
Quote:

Originally Posted by RoboMaster (Post 893654)


-That bolt attached to the left side of the gate, sticking outwards. Can someone tell me what this is? I'm sure it's just a usual piece of the field, but it's been staring me in the face and I think it might be significant.

That's the sliding gate lock...was not present at River Rage for the Delta field tryout, but maybe they put them back in.

Tetraman 06-01-2010 18:59

Re: 2010 Game Hint #2
 
Can a mod set the first post to have the Game Hint #2 Picture?

Anyway, I think the most important part of this map is the fact there are no lines, changes in the carpet or things beyond the field, at least in the clip we see..

the man 06-01-2010 19:01

Re: 2010 Game Hint #2
 
Ya im done guessing im in my serious kickoff prep mode, im shure you all know what i mean.

LavastormSW 06-01-2010 19:10

Re: 2010 Game Hint #2
 
Quote:

Originally Posted by DannyB1259 (Post 893655)
And remember the GDC puts roughly a gagillion hours into this everything they do, say and post about the game is very planed and calculated, if the panels were supposed to be curved they would have shown them that way or not shown at all.

That's exactly what I was saying. Thanks for reinforcing my point. :D

bladetech932 06-01-2010 19:14

Re: 2010 Game Hint #2
 
Ok here is what i think
1. the yellow coverings are strait just because of rushed cad

2. the gate in this photo isnot in the old spot neither is it in the middle, my team set up the field in okc and i know the gate was between two side pieces the middle is one piece that said the only other way it could be oriented going off the yellow pieces is half way between the middle and the old position

3. there are 4 gates because first probably would not reduce it to one or two for time between matches

4.moving the gates is for a purpose so i am assuming the interacting part of the fields will be by the alliance station

5.no human player in the middle means its a great place for the robots to start probably similar to the orientation in 2006

6. from the prior years experience the hints are unrelated

7. the shadows are there for a purpose.

Elgin Clock 06-01-2010 19:18

Re: 2010 Game Hint #2
 
So, they drop the animation award for 2010 (going by the awards section already released for this year), yet they offer 2 hints that are made with a CAD and/or animation program.

That's kind of odd... don't you think?


Oh, & btw... for anyone who wants to go scale this field picture, here is the drawing for the (2009 & previous) outrigger device shown.
If it has changed dimensionally for this year since 2006 when this pdf was released, then I would be surprised.

http://www2.usfirst.org/2006comp/Dra...Fab_&_Assy.pdf

Oh, & here's the gate assembly document just for kicks as well:
http://www2.usfirst.org/2006comp/Dra...Fab_&_Assy.pdf

Oh, & one more thing. If the gate shown were to be put into the middle of the field, it could happen with the same size field BUT you would have to get rid of an upright support that is right in the middle of the field.

Or just put the gate between the outriggers which exist already (2009 field shown).
http://www.usfirst.org/uploadedFiles/FE-00032.pdf

dodar 06-01-2010 19:21

Re: 2010 Game Hint #2
 
Ok I maybe just looking at it too much, but does it look like the shadows are laying against the floor angling upwards?

LavastormSW 06-01-2010 19:24

Re: 2010 Game Hint #2
 
Quote:

Originally Posted by dodar (Post 893668)
Ok I maybe just looking at it too much, but does it look like the shadows are laying against the floor angling upwards?

That may be because the light source is to the left of the camera, most likely low.

Tetraman 06-01-2010 19:28

Re: 2010 Game Hint #2
 
Looks like a flag to me. Or Balls on a Rail.



Danny Blau 06-01-2010 19:34

Re: 2010 Game Hint #2
 
there seems to be a mismatch in the shadows, the ramp's shadow seems to be to small for where the light source seems to be coming from? but CAD programs put the shadows in for you so I don't know what to make of it all.

Danny

RoboMaster 06-01-2010 19:37

Re: 2010 Game Hint #2
 
Quote:

Originally Posted by bladetech932 (Post 893663)
Ok here is what i think
the gate in this photo isnot in the old spot neither is it in the middle, my team set up the field in okc and i know the gate was between two side pieces the middle is one piece that said the only other way it could be oriented going off the yellow pieces is half way between the middle and the old position

This is very interesting and I agree. This can still support that the gates are more in the middle because of game structures on the side.

Can you explain more/show pictures? I want to understand this better.

dodar 06-01-2010 19:39

Re: 2010 Game Hint #2
 
Quote:

Originally Posted by Tetraman (Post 893673)
Looks like a flag to me. Or Balls on a Rail.



Just curious but where did you get those pictures from?

Rion Atkinson 06-01-2010 19:42

Re: 2010 Game Hint #2
 
Quote:

Originally Posted by jerry w (Post 893614)
OK. Lets look at what is not there!
The track from hint #1 is not in hint #2.
so where is it? Well if the field is symmetrical then we can multiply the hint#2 view by 4. we are now seeing almost 1/3 of the total field surface. The area we cannot see is the middle and the two ends.
The track from hint #1 seemed to want to be attached to other pipe. Thus the long pair of pipe must be somewhere we cannot see. I suggest it be against the ends of the field. Because the lexan frame that holds the pipe would need to be mounted to some support.
:)

What if we are thinking of the Clue #1 as small... What if is was huge, and spanned the field. :D And the robots have to hand game pieces in the holes, while being able to drive under it! :D Pure evil! Small holes, low clearance. :D

Ripper 06-01-2010 19:49

Re: 2010 Game Hint #2
 
Quote:

Originally Posted by Formerly Famous (Post 893681)
What if we are thinking of the Clue #1 as small... What if is was huge, and spanned the field.

I think personally that clue #1 was a piece that is inserted inside the two guard rail and has a goal or something attached to it. I don't know if this was said before but yeah that is my idea on the relationship between these two clues.

D.Allred 06-01-2010 19:51

Re: 2010 Game Hint #2
 
I think we may be going about this wrong. Bill has previously stated that FIRST is striving to get teams at least 10 qualification matches.

"FIRST is striving to ensure all FRC Regional Events have a minimum of 10 qualification rounds." (Bill's Blog September 29th.)

The first hint appears to be a field element with quick-connect couplings for easier, more efficient set up. The second hint is a gate - maybe a third gate or wider gate to make match reset more efficient.

The hint - play faster. We want more matches!

Just a thought.

AndyB 06-01-2010 19:56

Re: 2010 Game Hint #2
 
In my opinion, the message being communicated is that we are back on carpet this year. I'm curious about the lack of plastic siding, as mentioned before.

Rion Atkinson 06-01-2010 20:01

Re: 2010 Game Hint #2
 
Quote:

Originally Posted by AndyB (Post 893688)
In my opinion, the message being communicated is that we are back on carpet this year. I'm curious about the lack of plastic siding, as mentioned before.

I'm with you on that. Thank the Lord for carpet. That floor last year was pure evil. Sure was fun though! :D

Eugene Fang 06-01-2010 20:03

Re: 2010 Game Hint #2
 
Quote:

Originally Posted by D.Allred (Post 893686)
The hint - play faster. We want more matches!

1 minute matches!!!

JK.... Well I hope... they better not do that.

WhiteShadow1474 06-01-2010 20:31

Re: 2010 Game Hint #2
 
Quote:

Originally Posted by AndyB (Post 893688)
In my opinion, the message being communicated is that we are back on carpet this year. I'm curious about the lack of plastic siding, as mentioned before.

hallelujah. even to this day, the thought of no friction sends shivers up my spine!

Cooley744 06-01-2010 20:44

Re: 2010 Game Hint #2
 
My guess is that this photo is being used to communicate 2 things: 1) WE ARE ON CARPET!!! Praise God. 2) assuming the field is built symmetrically, the 1st game hint is somewhere else on the field.

I know both of these issues have already been presented. My main reason for posting is to say that I don't see the ramp size or yellow pads to be part of the actual hint. Yet again, WHO KNOWS! I never guess right lol

Thuvishan.R 06-01-2010 20:45

Re: 2010 Game Hint #2
 
Quote:

Originally Posted by Formerly Famous (Post 893681)
What if we are thinking of the Clue #1 as small... What if is was huge, and spanned the field. :D And the robots have to hand game pieces in the holes, while being able to drive under it! :D Pure evil! Small holes, low clearance. :D

hmm * thinks of overdrive year :rolleyes: *

rulesall2 06-01-2010 20:47

Re: 2010 Game Hint #2
 
Quote:

Originally Posted by LavastormSW (Post 893652)
I agree. If a human player had to stand on/near one of the panels, there's a chance that a robot could potentially hurt them. I see no plexiglass/fence/whatever to prevent that.

Here is a summary of the thread to avoid idea repetition.

The gate and gate location: If both fields (the pictures from above 2009 and 2010) are in fact in proportion, the gate is larger than 2009, in reference to the yellow pads, but the pads could easily be different sizes. There is evidence here about a new beta test gate that was larger: http://www.chiefdelphi.com/media/photos/34329 If you look to see how many "sections" if you will are shown in the render, there are approximately 1.5 on either side of the gate, which means, based on the 2009 field, it would be impossible to determine a location on the field. Possibly, with the hope for more matches, this is a third gate, which isn't a bad idea. The flooring appears to be carpet. The lack of plastic siding/wire: didn't put too much detail for clarity/ they don't exist, and that is part of hint. Finally, the yellow piece is used for safety to stop people from tripping:

2009 yellow:

2010 yellow:

2009 Field: http://farm3.static.flickr.com/2766/...728cf3f6_b.jpg
2010 hint: http://farm3.static.flickr.com/2531/...528ceee8_o.jpg

Hopefully, this will put the kibosh on repeating ideas that have already been discussed/stated.

infinitydex 06-01-2010 20:54

Re: 2010 Game Hint #2
 
READ THIS ITS THE COMPETITION

i learned that the competition is something with shooting like basketball with no baskets or basketballs. its balls like last years competition. the hint #1 is a holder for a ball that is mounted on the wall. if u look closely at hint to the bottom right corner is field and the top right is a wall. its carpet flooring and the yellow things are supports for the field wall, nothing other then that. they had it in last years competition. our team noticed that the steal plate was the loading ramp until some1 say that it was at a 90 degree angle. as we think thats a pivit point so 1+ ball in there and then flip it. also we think that u can shoot teh balls or objects over the wall.
TY
c u at the kick off january 9 2010.
Midpacific team Hawaii

infinitydex 06-01-2010 20:55

Re: 2010 Game Hint #2
 
Quote:

Originally Posted by Spylake (Post 893353)
Warming up the bullpen for #2

Since they named the last hint #1 it stands to reason that there should be at least a game hint #2.

y would u even post that

viking 06-01-2010 20:57

Re: 2010 Game Hint #2
 
I think the hint is telling us:

1. Carpet
2. Same gate configuration - maybe larger
3. 3 gates on each side
4. scorers table moved somewhere else
5. all field elements are on the ends

Neo1699 06-01-2010 21:20

Re: 2010 Game Hint #2
 
Anyone recognize the program that is rendered in? and if so, would that program render clear plexiglass, or would it remain entirely clear? looking at it, there appears to be no plexiglass in the wall, if that is true, then that would imply there is no need to worry about anything escaping the playing field that is smaller than 1.5-2 feet (correct on size if possible)

EricH 06-01-2010 21:23

Re: 2010 Game Hint #2
 
infinitydex does not know the real game. If he did, he would not have come out to say what it is.

He also appears to be a rookie, without proper field setup knowledge. The plate is in fact a loading ramp, with a hinge point at the bend.

TD912 06-01-2010 21:23

Re: 2010 Game Hint #2
 
Quote:

Originally Posted by infinitydex (Post 893735)
READ THIS ITS THE COMPETITION

i learned that the competition is something with shooting like basketball with no baskets or basketballs. its balls like last years competition. the hint #1 is a holder for a ball that is mounted on the wall. if u look closely at hint to the bottom right corner is field and the top right is a wall. its carpet flooring and the yellow things are supports for the field wall, nothing other then that. they had it in last years competition. our team noticed that the steal plate was the loading ramp until some1 say that it was at a 90 degree angle. as we think thats a pivit point so 1+ ball in there and then flip it. also we think that u can shoot teh balls or objects over the wall.
TY
c u at the kick off january 9 2010.
Midpacific team Hawaii

Some good ideas you have there, but I don't think that's the actual game. The second hint is a part of the edge around the field, it's not in the middle of it. The 90 degree 'bent' steel plate has a hinge so it stops robots from going off the field when there's a game going on, and folds down afterward to let them pass through, sorta like a door.

Well, I guess we'll find out in less than 3 days... Good luck!

P.S. to everyone else: Don't be pickin' on the rookie teams, guys! :P We're here to help them get off to a good start. In a way, because they don't know about past field designs, it allows them to come up with some more ideas instead of rehashing old ones over and over.

SteveGPage 06-01-2010 21:26

Re: 2010 Game Hint #2
 
Let's pretend that we don't know anything about the standard field configuration. If you look at hint 1 and 2 as images (try laying them next to each other, or over the top of each other), you will see:

Both hints have 2 parallel lines
Both hints are oriented in almost the exact same way - approx 45 degrees
Both hints have "something" in the middle of the two lines - hint 1 is the lexan, hint 2 is the gate.
Both hints are CAD renderings
Both hints have the same backgrounds

No clue what the significance is, but I don't believe in coincidences when it comes to the GDC!

Steve

.... so happy Kick-off is in 2 1/2 days (my "Geek Christmas Morning!")

Tetraman 06-01-2010 21:27

Re: 2010 Game Hint #2
 
Quote:

Originally Posted by dodar (Post 893680)
Just curious but where did you get those pictures from?

I made them in photoshop.

Karibou 06-01-2010 21:28

Re: 2010 Game Hint #2
 
Quote:

Originally Posted by AndyB (Post 893688)
In my opinion, the message being communicated is that we are back on carpet this year. I'm curious about the lack of plastic siding, as mentioned before.

That's pretty much what I've determined. Given that it's a picture of a standard field part, there's not much controversy as to what it is. I think that the main points are just the return to carpet (just to relieve some headaches), and possibly the location of the gate. I'm also curious about the lack of plastic siding, though it was probably just either an oversight or it was taken out for clarity purposes.

Quote:

Originally Posted by dodar
Just curious but where did you get those pictures from?

To me, they look like 2-minute-MS Paint-drawings. One is just colored a little differently.

dodar 06-01-2010 21:30

Re: 2010 Game Hint #2
 
ok so then for what purpose did you make them and post them in this thread? I am just curious to see the relationship from GH#2 and your pictures

Tetraman 06-01-2010 21:36

Re: 2010 Game Hint #2
 
You are now aware that the pinning rule will return to FIRST.

xPaulWallx4 06-01-2010 21:40

Re: 2010 Game Hint #2
 
Quote:

Originally Posted by Alan Anderson (Post 893422)
Interesting. It looks like a standard FRC field gate, but it is not obviously near the end of the field. Is this a third gate in the middle of the side?

i have a feeling, that it is actually the only entrance onto and off the field. Obviously they would have one on both sides.

apalrd 06-01-2010 21:41

Re: 2010 Game Hint #2
 
Quote:

Originally Posted by D.Allred (Post 893686)
The hint - play faster...

Quote:

Originally Posted by Pikat (Post 893695)
1 minute matches!!!

Anyone remember that in 2001 you got a bonus for finishing early?

wolfie261995 06-01-2010 21:56

Re: 2010 Game Hint #2
 
Three alliances maybe?

Stephen of REX 06-01-2010 21:59

Re: 2010 Game Hint #2
 
Quote:

Originally Posted by wolfie261995 (Post 893766)
Three alliances maybe?

Personally I would love to see three alliances of two, but I don't think the hints have foreshadowed this in the least.

xPaulWallx4 06-01-2010 22:00

Re: 2010 Game Hint #2
 
Since it looks like we will be on carpet again this year, that means most of the rules that were thrown out last year(high speed raming) will come back into play.

Also, I'd just like to clear this up although someone else may have already done this. But, the yellow plates next to the gate, are just velcro supports, they have always been there; even last year when we weren't really on carpet.

Karibou 06-01-2010 22:14

Re: 2010 Game Hint #2
 
Quote:

Originally Posted by Stephen of REX (Post 893767)
Personally I would love to see three alliances of two, but I don't think the hints have foreshadowed this in the least.

Just because the hints don't foreshadow it doesn't mean it's not going to happen!

Quote:

Originally Posted by xPaulWallx4
Also, I'd just like to clear this up although someone else may have already done this. But, the yellow plates next to the gate, are just velcro supports, they have always been there; even last year when we weren't really on carpet.

Even though the robots played on FTP instead of carpet, the field still had a carpet base, which is why the supports still existed. The regolith was simply laid on top of the carpet and taped down.

Trent B 06-01-2010 22:25

Re: 2010 Game Hint #2
 
Quote:

Originally Posted by SteveGPage (Post 893752)
Both hints are oriented in almost the exact same way - approx 45 degrees

Isometric is a pretty standard method of displaying stuff for a presentation.

http://en.wikipedia.org/wiki/File:Gr...comparison.png

Dimetric and Trimetric are also in solidworks last I checked (I cannot remember if inventor uses those views too but I know isometric is pretty standard (wiki it to learn what it actually is)) so I wouldn't say 45 degrees is coincidence personally.

PAR_WIG1350 06-01-2010 22:40

Re: 2010 Game Hint #2
 
Although unlikely, this might not even be part of the field border, but rather in the field somewhere.

Thuvishan.R 06-01-2010 22:45

Re: 2010 Game Hint #2
 
Quote:

Originally Posted by viking (Post 893738)
I think the hint is telling us:

1. Carpet
2. Same gate configuration - maybe larger
3. 3 gates on each side
4. scorers table moved somewhere else
5. all field elements are on the ends

I agree with everything except # 3 I find that highly doubt full but if they did then that might mean an increase in alliance any one see any 4vs 4 games but I doubt that as well i think were just looking at a regular size feild with carpet with those "racks" (refrenced to game hint 1) which we saw earlier on the sides which deals with scoring. Those yellow markers were probably just to throw us off. As well think about it? why would we put a game peice or human players right where there will be constant traffic flow of robots entering and exiting the feild. Those yellow tabs are just ment to hold the field down to the carpet.

SteveGPage 06-01-2010 22:54

Re: 2010 Game Hint #2
 
Quote:

Originally Posted by Trent B (Post 893777)
Isometric is a pretty standard method of displaying stuff for a presentation.

Yes, I know. But "WHY" did they use two isometric CAD drawings. In previous years they used a mix of different media such as, pictures, LAT/LONG, Poems, Riddles, Rhymes, etc... This year they used TWO images that are very similar in composition. My point is, don't take the images in isolation. It could be their commonality that is the clue.

Best regards,

Steve

Chief Samwize 06-01-2010 23:01

Re: 2010 Game Hint #2
 
I believe this hint is less about the gate itself and more about the floor beneath it. To me it does not look like the regular carpet used by FIRST in the past games. To me it looks closer to maybe the foam tiles similar to the field used in the vex tournaments.

I'm not entirely sure about the exact flooring but i think that is the purpose of the hint.

Just my $0.02 lol

-Sam

Then again I'm probably waaaaaayyy off lol

delsaner 06-01-2010 23:03

Re: 2010 Game Hint #2
 
Quote:

Originally Posted by Karibou (Post 893776)
Quote:

Originally Posted by Stephen of REX (Post 893767)
Personally I would love to see three alliances of two, but I don't think the hints have foreshadowed this in the least.

Just because the hints don't foreshadow it doesn't mean it's not going to happen!

Im sure we switched from alliances of two to alliances of three for a reason, so I can't see a reason why we would want to go back. Plus, three alliances of two would be confusing to rank and to scout.

jmanela 06-01-2010 23:15

Re: 2010 Game Hint #2
 
Quote:

Originally Posted by PAR_WIG1350 (Post 893781)
Although unlikely, this might not even be part of the field border, but rather in the field somewhere.

however, you have to take into account the robot gate in the middle.

infinitydex 06-01-2010 23:47

Re: 2010 Game Hint #2
 
that is a bording ramp but the rest is real. they sent out on the internet game management look it up. the ramp was just a guess

infinitydex 06-01-2010 23:50

Re: 2010 Game Hint #2
 
Quote:

Originally Posted by TD912 (Post 893560)
Unless they are giving us different wheels this year... Or the GDC threw us a curveball and the field will be grey colored regolith... >_>

if the fields carpet then they probobly will have diffrent wheels

RoboMaster 06-01-2010 23:51

Re: 2010 Game Hint #2
 
Quote:

Originally Posted by Chief Samwize (Post 893790)
To me it does not look like the regular carpet used by FIRST in the past games. To me it looks closer to maybe the foam tiles similar to the field used in the vex tournaments.

Yeah I've thought about that too. But there's no real way to tell and I think it could just as well be regular carpet.

Your focus on the carpet brings me to think (in my opinion) that the focus is on the gate. There must be some significance about it, so I think this furthers the possibility that the gates are moved and possibly too that the field is majorly re-organized.

Karibou 06-01-2010 23:52

Re: 2010 Game Hint #2
 
Quote:

Originally Posted by infinitydex (Post 893798)
that is a bording ramp but the rest is real. they sent out on the internet game management look it up. the ramp was just a guess

...internet game management? Enlighten me. Link, or it didn't happen.

infinitydex 06-01-2010 23:59

wat the competition is
 
iam not shure of the link or site i looked it up on google

game management

Trent B 06-01-2010 23:59

Re: 2010 Game Hint #2
 
Quote:

Originally Posted by SteveGPage (Post 893788)
Yes, I know. But "WHY" did they use two isometric CAD drawings.

True, last year all we got was a fish. They could also be completely unrelated in the hopes people would get confused about a supposed relationship (Dave is probably laughing somewhere). But now that I think about it it is pretty intriguing.

infinitydex I highly doubt a simple google search could get you the whole FRC game. I also doubt you would just lose the link if you truely thought it was the game. If I found this supposed "entire FRC game site" online I would hit the bookmark button so fast...

SpaceOsc 07-01-2010 00:01

Re: 2010 Game Hint #2
 
1 Attachment(s)
THE GATES ARE THE SAME SIZE, but there weren't any yellow pads at the very ends of the field as shown in green, only the center fits best.

http://www.chiefdelphi.com/forums/at...8&d=1262840708

infinitydex 07-01-2010 00:01

Re: 2010 Game Hint #2
 
Quote:

Originally Posted by RoboMaster (Post 893802)
Yeah I've thought about that too. But there's no real way to tell and I think it could just as well be regular carpet.

Your focus on the carpet brings me to think (in my opinion) that the focus is on the gate. There must be some significance about it, so I think this furthers the possibility that the gates are moved and possibly too that the field is majorly re-organized.

a few years ago they had just plain carpet not tiles

infinitydex 07-01-2010 00:04

Re: 2010 Game Hint #2
 
Quote:

Originally Posted by Trent B (Post 893805)
True, last year all we got was a fish. They could also be completely unrelated in the hopes people would get confused about a supposed relationship (Dave is probably laughing somewhere). But now that I think about it it is pretty intriguing.

infinitydex I highly doubt a simple google search could get you the whole FRC game. You are not giving yourself much credibility on the forum. Especially when you changed your description because you realized that the ramp like thing was for bringing bots in and out.

i noticed that 2 i actually thought it was watever i said it was because last year they removed them instead of leaving um in a 90 degree angle

Trent B 07-01-2010 00:04

Re: 2010 Game Hint #2
 
Tiles? Do you mean the regolith from last year? As far as I know all the competitions but last year were on carpeting.

Removing does sound familiar since I remember them putting a piece of Lexan on the gate.

infinitydex 07-01-2010 00:09

Re: 2010 Game Hint #2
 
Quote:

Originally Posted by Trent B (Post 893809)
Tiles? Do you mean the regolith from last year? As far as I know all the competitions but last year were on carpeting.

Removing does sound familiar since I remember them putting a piece of Lexan on the gate.

no not the luner surface stuff like regulag house carpet

Trent B 07-01-2010 00:10

Re: 2010 Game Hint #2
 
So tiles of carpet instead of one big roll? I am still confused what you mean by tiles.

Karibou 07-01-2010 00:11

Re: 2010 Game Hint #2
 
Quote:

Originally Posted by Trent B (Post 893809)
Tiles? Do you mean the regolith from last year? As far as I know all the competitions but last year were on carpeting.

Removing does sound familiar since I remember them putting a piece of Lexan on the gate.

Not quite. Maize Craze was played on corn, if Wikipedia is indeed correct (and I trust the FIRST community to keep it as such). I think that there were a few other playing surfaces too, but as I have little knowledge of past games, I don't know which ones they were. Weren't the ramps for 2007 diamond-plate?

Quote:

Originally Posted by infinitydex (Post 893807)
a few years ago they had just plain carpet not tiles

I don't think that FIRST has ever used tiled carpet. It's probably always been the big rolls - probably cheaper, and considerably easier to set up.

TD912 07-01-2010 00:13

Re: 2010 Game Hint #2
 
Quote:

Originally Posted by Karibou (Post 893803)
...internet game management? Enlighten me. Link, or it didn't happen.

Maybe he means this?
http://www.usfirst.org/roboticsprogr....aspx?id=16119

It's already been posted by a couple other people...

infinitydex 07-01-2010 00:14

Re: 2010 Game Hint #2
 
still the top right corner of the image hint #2 does look like a wall


i cant belive last year someteams goal was just ram another bot (lol) is
waiting for the kick off is like studing the molecular structure of grass
while being hit on the head by a frying pan

ya and i mean like a role of carpet

Chris is me 07-01-2010 00:15

Re: 2010 Game Hint #2
 
Quote:

Originally Posted by Trent B (Post 893812)
So tiles of carpet instead of one big roll? I am still confused what you mean by tiles.

VEX / FTC fields are made of interlocking foam tiles. Think "puzzle piece" foam you might see in kid's play areas....

Someone cool suggested it as a joke, but what about a rubber high traction field? Smart programming and gearing would be needed to avoid tripping a breaker on such a surface...

Lil' Lavery 07-01-2010 00:15

Re: 2010 Game Hint #2
 
I'm not so sure why everyone (save one other poster in this thread) assumes this is a CAD program instead of an animation program.

Trent B 07-01-2010 00:15

Re: 2010 Game Hint #2
 
I am trying to figure out plain carpet vs tiles now it sorta seems like he means a solid roll of carpet instead of carpet tiles / multiple pieces of carpet.

I am aware of maize craze, the 2007 rack was made of some diamond plate.

Are you thinking of Raising the Bar? from 04? Had the steps with the bar in the center, not sure what that was made out of.

Quote:

Originally Posted by TD912 (Post 893815)
Maybe he means this?
http://www.usfirst.org/roboticsprogr....aspx?id=16119

It's already been posted by a couple other people...

Thats called a hint... it doesn't lay out the game... last year we got a picture of a fish as our clue... that isn't exactly an all telling website ;)

CAD files can still be imported into animation programs though I suppose the materials may not act correctly.

Karibou 07-01-2010 00:17

Re: 2010 Game Hint #2
 
Quote:

Originally Posted by Lil' Lavery (Post 893818)
I'm not so sure why everyone (save one other poster in this thread) assumes this is a CAD program instead of an animation program.

That was my original thought! The first hint was definitely in Inventor, but this looked distinctly different to me, and I can't believe that I forgot to bring it up earlier.

Animation screenshottttt.

Trent B 07-01-2010 00:21

Re: 2010 Game Hint #2
 
Quote:

Originally Posted by Karibou (Post 893813)
I don't think that FIRST has ever used tiled carpet. It's probably always been the big rolls - probably cheaper, and considerably easier to set up.

I couldn't imagine setting up individual tiles and taping them together even a few rolls of carpet, at 10k lakes in 08 there was a robot that ended up almost driving through the carpet when it hit the wall in autonomous (speed controllers at full speed after impact) so I don't think tiles would hold up.

edit: It is time to sleep, I am slowly becoming a game hint addict... :rolleyes:

RoboMaster 07-01-2010 00:21

Re: 2010 Game Hint #2
 
Quote:

Originally Posted by Chris is me (Post 893817)
Someone cool suggested it as a joke, but what about a rubber high traction field?

Bill did say that they were testing traction "mechanisms"....

infinitydex 07-01-2010 00:21

Re: 2010 Game Hint #2
 
last year as i looked up was the only year that they did something other then carpet or atleast first time doing lunar surface

Trent B 07-01-2010 00:24

Re: 2010 Game Hint #2
 
As far as I know First year was on Corn, last year was lunar surface and every other year carpet excluding things like ramps (raise the bar in 04)

Stack Attack in 03
Quote:

Originally Posted by FIRST 2003 Manual
The 4-foot wide by 12-foot long by 2-foot high game platform is located across the center of the playing
field. The horizontal surface of the platform is High Density Polyethylene (HDPE). Both platform
approach ramps are 8 feet long by 12 feet wide (three 4’ x 8’ sections). They are sloped approximately 14
degrees from horizontal and are surfaced with open 1” by 1” welded wire steel mesh.


infinitydex 07-01-2010 00:27

Re: 2010 Game Hint #2
 
Quote:

Originally Posted by Trent B (Post 893826)
As far as I know First year was on Corn, last year was lunar surface and every other year carpet excluding things like ramps (raise the bar in 04)

most likely if it was lunar surface they may have made the floor white in my oppinion.
of cource last year they had a fish a hint so this may not be reliable but any idea about the hint #1 wat was that. could that have been an object holder

Karibou 07-01-2010 00:31

Re: 2010 Game Hint #2
 
Quote:

Originally Posted by infinitydex (Post 893827)
most likely if it was lunar surface they may have made the floor white in my oppinion.
of cource last year they had a fish a hint so this may not be reliable but any idea about the hint #1 wat was that. could that have been an object holder

It's been discussed, and that idea has actually come up several times in the 500-some posts of the thread.

Last year's fish indicated a slippery surface and the idea of the moon. There was plenty of reliability in that, it was simply over-analyzed.


PS, spell check is your friend [:


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