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Re: Lots to like
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Re: New Game Criticism
I generally like the game. It's the best since 2007.
I like how it keeps the familiarity with a game such as soccer. It also gives rookie teams or teams without much machining ability to perform very well. Some of the rules need some specification. One that stands out is G29. Not descriptive, and seems really harsh if a robot becomes disabled (such as flipped) on the opposing side. I do like the bonus. It adds pressure to all teams to think of certain ways to grab one another and how to create a strong enough connection to withstand the weight of multiple robots. The bonus can be worth anything from 2 to 8 points from my understanding (2 points for just one robot, 8 points for one robot (2pts), then 2 robots attached to the one hanging (6pts). It adds a lot of points if the teams can work together. One last thought. I really do like the ramps though. Just a personal favor. |
Re: New Game Criticism
Overall, I like it. I do have a few issues with it though.
First of all, you are pretty limited to what you can do with the robot, in terms of design. It pretty much makes no sense to make a robot higher then 16"-17". I'm also not a fan of how the ball can't be more then 3" inside your frame. Plus I'm not sure if I understand the whole seeding thing. But overall I like it, and it should be a lot of fun as a driver. |
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Re: Lots to like
I usually hate FIRST games right off the bat, to this I will be honest. (go back to all my treads and see the kind of gripes I've made) And yes, I had a bunch of problems with this game once I saw it.
However, after talking about it with a few people and reading over some of the very complicated rules, I am rapidly warming up to this game. I really like it. And the thing I love the most: Scores are in increments of 1. It's about time we get simple scoring methods in these games. And really, the things I dislike this year, are rather petty. I can claim that there won't be much innovation done as all robots effectively need to be are boxes, but I thought of a few interesting ideas once I put those thoughts aside. Quote:
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Re: New Game Criticism
Definitely spectator friendly. It's going to be intense when robots fight for balls in the middle, and when robots try to block other bots.
And I'm looking forward to seeing robots that steal balls from other robots. Almost like Lunacy, that was crazy fun. This time, spectators will actually be able to understand it. I don't know if there is much of an advantage to climb the tower though... |
Re: New Game Criticism
Hey guys,
Im posting on here because it is called game criticism, but this is more of a criticism of the amount of info on the game and materials. Please check this thread and see if you can answer the question: http://www.chiefdelphi.com/forums/sh...threadid=79754 I am very sorry that this does not have to do with the subject, but it is important. I appreciate it very much! Thanks, Phil |
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The only thing that seems sorta iffy is the autonomous, like what others have mentioned. However, remember that none of the other opposing robots will be defending the goal, meaning that if you manage to score all 6 balls into the goal, you get 1 more point than a robot hanging from a robot hanging from the tower! |
Re: New Game Criticism
All in all, I like the game. It's considerably more simple than Lunacy, and the scores are all added (that is, there are no confusing, game changing multipliers). I also like how there is less emphasis on the human players this time around, so the focus is more on the bots.
The one thing I'm wary of is the Tower-climbing part. It seems like it would be a little difficult to develop a method of effectively climbing/hanging from it. |
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