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Re: New Game Criticism
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There is also the risk of running over the center line. see <G28>. |
Re: New Game Criticism
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Criticism of Breakaway: Not enough extremely damaging judgment calls or extremely easy accidental penalties. Also, gameplay and scoring are far too understandable, and the scoring electronics look entirely too reliable. I've gotten used to these little flaws and quirks so I'm at a bit of a loss without them in this game. (That means I like the game this year.) I'm currently ambivalent about the seeding scoring. I can see the point they're driving at, and I think gaming the system will be rare... But the Elims are definitely a totally different game this year. |
Re: New Game Criticism
From the looks of the challenge, i think the GDC hit a home run as far as a spectator game.
Of course, that can only be determined when the events start.. |
Re: New Game Criticism
I really really like the contrasts that arise between this years game and last years game.
Consider: Playing Surface - "Regolith" v. Carpet Wheels - Plastic v. whatever you can think of Human Player Influence - Scoring v. No Scoring Field Obstacles - None v. Bumps Scoring Zones - Mobile v. Stationary End game - Supercells v. Bar Game Scoring - High v. Low Penalties - Low v. High Game Objects - All contained within the robot v. None contained with in the robot The only things that carry over are the 2 alliances of 3 robots, and balls. Personally, I think the seeding system needs work, but we'll see how that turns out. I'm also not such a big fan of the bumper rules, but I see how the game necessitates them. Overall, Nice work GDC! |
Re: New Game Criticism
I really think that this years competition will be much more fun to watch as an observer. First off, it looks like a fair amount of robots will be falling over due to the 45 degree incline that most will try to go over. Also, the ways that you can score are very simple, which will make almost any observer able to understand who is doing what and why.
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Re: New Game Criticism
I'm honestly really excited about this game. I think it is one of the best designed games I have seen in a while for a number of reasons.
The first reason is how this game is discouraging teams from just dusting off old designs. Can the California drive system take those bumps? Perhaps, but I think some other drive systems might take them better. This is a better opportunity for students on experienced teams as it puts more design work into the arena...which is a great opportunity for everybody! It is also helpful to rookies as older teams do not have the advantage of having such a large portion of their robot already worked out. Speaking of rookie friendly, way to go on a cheap field that is easy for a low-budget team to mock up! This field is small, cheap, and can collapse into storage when practice isn't running. It is very realistic for even a very modestly funded team to push aside tables in a cafeteria and be able to mock up a whole field. I'm not very excited about the anti-expansion rules. I would love to see some expanding field-control robots. I understand that this promotes teams to have to work on good playing strategy instead of just designing a robot that overcomes the issue, but I do like systems which promote spending a lot of time coming up with a really good, innovative design. There are lots of venues which celebrate good strategy, including traditional sports, but the celebration of good design is a fairly unique opportunity found in FIRST, and I would like to see it emphasized more. I'm a little bit concerned about how high those bumps ride against the wall. I don't think a robots will come flying out of the playing field often or anything, but man would it ever suck if one did. I think this is going to be a pretty low-scoring defensive game, with those bonuses being surprisingly relevant, and penalties being frightening and potentially game-changing. I'm not excited by the concept of a new ranking system. This is because many of the better teams design their robots to do well on Saturday afternoon and not during the seeding matches. If a team is confident they will be picked for elimination matches (good reputation or good design for elimination matches) they will care less about seeding standings. When different gameplay styles reward different behaviors, and only one of the gameplays styles have an outcome that "really matters," then standings within the other may become a little more randomized. This is rough on teams paired with the teams who only care about elimination matches, for similar but more subtle variants of the same situations which caused the rules to be changed to permit super-alliances. I am psyched to see soccer balls, especially over playground balls. Have fun with these: they are rather warp resistant, but once they do warp they get wonky fast. Also, a big thank-you for using such a commonly available resource. Last year teams had to drive far and wide to collect enough game pieces. Overall, I think this is one of the best game designs I have seen in years. |
Re: New Game Criticism
As a Brit, I am loving this new game. However, I have some worries about it. Just like football (soccer), it's probably going to be defensive and low-scoring.
However, I disagree with the criticism of the autonomous period because I feel it makes it easier for the spectators and it's given extra weight as if you can score in autonomous mode, it is highly likely that that goal will have a big effect on who wins the match. Although they are brining the bad side of football with the yellow cards for trivial and pedantic mistakes, but it might improve safety I guess. |
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Re: New Game Criticism
I really like the game, but...
There should be an autonomous bonus of 2-3 points per goal, 5 points if you hang yourself! I do think that what some teams will do in autonomous is get a ball, lock on to the target, and kick the ball across the field. In the past, 10 point penalties could make or break a match often, but because I don't scores being much higher than 15 points (they'll probably be closer to 10), penalties can really hurt. Teams are going to have to be careful, maybe too careful, with following the rules. I didn't read the rules, but if it is true that touching a ball while going over the bump is illegal, what may happen is a robot is gonna push the ball over first and while it's going over the bump, another robot may steal the ball. I really like how hard it is to keep the ball in your possession. I also think drive trains will be much more important this year - YAY! Last year, sticking with basic tank drive was actually pretty good. MARS thinks crab drive will be good for quick blocking. What I think is the best is the driver station. Our drive team is really excited this year, especially with the camera!!! Overall - great game! |
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As others have pointed out, this kind of is the autonomous bonus: the ability to score that goal unimpeded. |
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But no really, I think this will be a good game. I would have liked it more if robots could actually collect the balls rather than just herd and if there were like 50 balls on the field at a time. |
Re: Lots to like
All I was thinking of yesterday was the intensity of Aim high as well, this is going to be intense for the players, the fans in the stands and us media people on the ground and being soccer related it may draw more media and public fan attention this year as well. I can't wait! It's going to make great visuals and sound for us camera people.
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My opinion on this is DEFINITELY influenced by the "Load Zone Penalty of Doom"! :) |
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