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What do you think will be important this year?
It's still early in build season, but what do you think will be the most important things to keep track of this year (I'll try to update this list with the suggestions for quick reference)?
My predictions: Ability to go over bumps and/or through the tunnels -Tunnels can easily be blocked -Bumps are wide, but can risk tipping General scoring ability (i.e. average how much they score) -Ability to hang -From tower -From another robot -Ability to support another robot -Ability to propel a ball through the air? Defensive ability Human Player speed Attention to Rules (not getting penalties/cards) Additions: Ability to start in any field zones Ability to play effectively in any field zone Ability to pass and receive passes Ability to defend tunnels (basically, ability to push/resistance from being pushed) Vision Tracking abilities |
Re: What do you think will be important this year?
Ability to play in any field zone will be a big factor for a number of teams, I think.
Ability to pass/receive passes will be something to watch for, as will be ability to defend the tunnels. Hanging will be important, especially the ability to hang with another robot or two hanging from you. |
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I think the key to this competition will be flexibility. The robot will need to be able to do pretty much everything, and that might not be that hard to pull off. |
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The tunnels will be insignificant. Hanging from the tower will be common, until teams realize they can't defend during that time. Being able to move balls accurately is key.
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I think the best robots will do something with the bar not mentioned in this thread yet in addition to shooting from at least the mid range. :)
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Re: What do you think will be important this year?
This was the topic of discussion for our team today and, while no conclusion as a whole was reached, I agree that flexibility is key, but more so almost - durability. The robot should be able to push it's way through things blocking a tunnel, or withstand going over a bump, and be able to weather a fall if something goes wrong while it is suspending itself or has robots suspending from it.
It also seems though that if you can't hang your robot it would be useful to be able to play defense during the end of the match, because while one alliance may be focused on the tower the other may just be shooting in balls continually. |
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Anyway, I think that being able to start from any position will not be too important. Rather than seeing robots specialize at specific game tasks per-say, I think that the emphasis will be on specializing play for one zone of the field. I think that going over the bumps will be a risky proposition for quick traversal, and the tunnels seem easily blockable. |
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Re: What do you think will be important this year?
Seems to me that these matches will be somewhat low scoring (they wouldn't give you 11 seconds to return a ball if it didn't take that long, and that will limit shooting), so getting up on the towers will be really big, especially if you can lift up your alliance partners as well.
Also, I think that robots in the farthest zone (the one with three balls) will need to clear the balls towards their own goals before the start of teleop or the other team will just come over and score with them. |
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Honestly, I think the tunnels will end up being a bottleneck for many teams, so being able to go over the bumps will be big,
Also, being able to play both offense and defense will be huge, as two of the three sections will be primarily one or the other. I think for all the sections, being able to move balls quickly will be big, as you can effectivly play both offense and defense with a single move. The middle will be a combination of offense(being able to move returned balls) and defense(blocking tunnels) |
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