Chief Delphi

Chief Delphi (http://www.chiefdelphi.com/forums/index.php)
-   Rules/Strategy (http://www.chiefdelphi.com/forums/forumdisplay.php?f=6)
-   -   G17 Algorithm (http://www.chiefdelphi.com/forums/showthread.php?t=79755)

meastman 09-01-2010 18:32

G17 Algorithm
 
Quote:

BALL Return Timing - BALLS must be returned to the FIELD within a specified period of time to prevent delaying the game according to the following algorithm:
Texpire = Tscore
• where T - [11 + (4 * n)]
expire
• T, is the match time, in seconds, assigned to each individual BALL, at which point the Field Management System automatically assigns a PENALTY if a BALL is not passed through the BALL RETURN COUNTER,
score
• n is the number of balls that have passed through either BALL COUNTER of the ALLIANCE, but not yet passed through the BALL RETURN COUNTER. is the remaining match time, in seconds, on the match timer when the ball enters the BALL COUNTER, and
If your alliance is in the possession of a ball with 15 seconds or less left, you have 0 seconds to place it on the ball return, thus incurring a penalty. At this point, it seems that your team should try putting balls in your opponents goal, giving them penalties. Is this a viable strategy?

ATannahill 09-01-2010 18:37

Re: G17 Algorithm
 
No you have until the clock reads 0 to get the ball back on the field. You are solving for the time on the clock, not the time you have to move the ball.

EricH 09-01-2010 18:38

Re: G17 Algorithm
 
Incorrect.

T expire (x) = T now – { 11 + (4 * # unexpired balls currently in Station) }

T expire is the time at which the penalty is applied.

So, you put a ball in at 15 seconds left. Texpire = Tnow-{11+4*unexpired)}

Tnow is 15. We will assume an empty alliance station (unexpired = 0).

Texpire = 15-(11+4*0)=15-11=4.

They have until the timer reads 4 seconds left to put the ball back out.

For reference, the DOGMA document on the FRC website will help understand the algorithm. It is at http://usfirst.org/uploadedFiles/Com...sets/DOGMA.pdf

Passion 09-01-2010 19:22

Re: G17 Algorithm
 
Quote:

Originally Posted by EricH (Post 894948)
Incorrect.

T expire (x) = T now – { 11 + (4 * # unexpired balls currently in Station) }

T expire is the time at which the penalty is applied.

So, you put a ball in at 15 seconds left. Texpire = Tnow-{11+4*unexpired)}

Tnow is 15. We will assume an empty alliance station (unexpired = 0).

Texpire = 15-(11+4*0)=15-11=4.

They have until the timer reads 4 seconds left to put the ball back out.

For reference, the DOGMA document on the FRC website will help understand the algorithm. It is at http://usfirst.org/uploadedFiles/Com...sets/DOGMA.pdf

So the unexpired balls is any balls in the station prior to the incoming ball?
In this case, the unexpired balls would be 0, because you are assuming that there aren't any balls in the station until the ball rolls into the station.

EricH 09-01-2010 19:28

Re: G17 Algorithm
 
Quote:

Originally Posted by Passion (Post 895003)
So the unexpired balls is any balls in the station prior to the incoming ball?
In this case, the unexpired balls would be 0, because you are assuming that there aren't any balls in the station until the ball rolls into the station.

Exactly.

johnr 11-01-2010 10:30

Re: G17 Algorithm
 
What happens if a ball is scored at 1 second? Is there some point were the system stops? I'm guessing that any ball scored after 11 seconds wouldn't need to be put back into play. Please don't show me any formulas, i'm just a dumb parent that can't figure this out.

T3_1565 11-01-2010 10:43

Re: G17 Algorithm
 
no. Once you get down to 11 seconds you would have until 0 secs to get the ball back... and once 0 seconds is hit, you cannot receive a penalty. Therefore, the ball doesn't have to be returned.

GaryVoshol 11-01-2010 14:36

Re: G17 Algorithm
 
Quote:

Originally Posted by T3_1565 (Post 896473)
no. Once you get down to 11 seconds you would have until 0 secs to get the ball back... and once 0 seconds is hit, you cannot receive a penalty. Therefore, the ball doesn't have to be returned.

That's a logical conclusion, but it should be verified with Q&A.

karatekid 11-01-2010 20:31

Re: G17 Algorithm
 
Ok, but this is getting pretty annoying. It seems like there's about 5 threads all about G17. PLEASE look at other threads before starting a new one and add on to the other if it's related.


All times are GMT -5. The time now is 06:08.

Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi