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Robot Classifications
In the past we have had shooters, herders, dumpers, lappers, arms, cappers, and ramp bots.
So the question is: What will be the major classes of robots this year? I think all the restrictions will actually produce a lot of varied ideas to attack the challenge. |
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I think there will be 4 major design types this year...
#1. kickers #2. Goalies #3. multi hangers #4. Multi taskers... |
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As broad classifications, every robot should fit in to one of these:
Front Field/Offense Mid Field/Supply Line Back Field/Defense All Around/Some combination of the above. I see each section of the field requiring a slightly different play style. No matter what, a robot will have to start in one of these and will always spend the match playing in at least one of the areas of the field. Ignoring the ability to hang/elevate, the general roles of the robots before the finale will be offense, defense, and "supply line." It is equally important to be able to defend as to score, but in order to score you must have a supply of soccer balls. In the back you will want to run into the opponent, and launching the ball is going to be more important, and you probably won't care about avoiding the opponent (you are the hunter). You will want to be able to maintain a pin for close to the maximum amount of time. In the Front Field you will probably actively avoid the opposing defense. You are the hunted, but you have a target of your own. I think some method of herding while possibly the ability to possess/launch a short distance will be important. Mobility here will be important to avoid a pin, but escaping a pin may also be important. In the mid field, you will need to do a little of both. You will track down the other supplier if you want to deny the supply of balls to the opposing alliance. You will avoid them when you are going to supply your offensive bot. I can see robots that are built for this task being able to be effective on every area of the field. BTW, the directions are kind of reversed since your goal is toward you and not away from you. |
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Our team came up woth the obvious soccer names:
1. Defender 2. Midfielder 3. Forward of course then you have to take into account multi-ability robots like 1 and 2 or 1 and 3 or 2 and 3 or 1, 2, 3 robots. Those robots i would classify as the Beckham-bots |
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Folks,
Please don't be shy about posting your ideas in this thread - As we update the 5th Gear match simulator (2009 5th Gear thread) for this season we are having to guess at the answers to this exact topic, so that we can give the simulated robots the right capabilities. Keep tossing out ideas about different robot styles, robot functions or game play strategies so that we can soak them up and give you a better simulator. Blake |
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To contribute, I believe this game will of course be ruled by a team that multi tasks well. However, doing a single task extremely well is often better than doing a multi task in mediocre fashion. I believe there will be robots that primarily shoot, interact with the bar with or without teammates, or push balls. The latter will be useful strategically in the center of the field for ball control, as it's very beneficial to have balls on one end of the field. I can see an alliance of a super shooter, a bar interaction robot with limited shooting, and a robot specializing in ball control winning events. |
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A few that I was toying with.
Offense - Pretty self explanatory (no sub-group ideas yet) Defense (see below for sub-groups I came up with) -Guards: bots who do the best they can to limit movement between sections -Goalies: Guard goals Utility -Hangers: Bots who are both very good climbers, but also easy to climb on. -Conveyors: middle area bots used to syphon game pieces along. |
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FYI - Robot capabilities that you/anyone might describe are what might make their way into the simulation (if they aren't too complex for our current physics, etc. or for operating using a single XBox controller - We do have limitations :)); but specific strategies that take advantage of combinations those capabilities won't be part of the game - Strategy comes from those 5.4 million hours of brainpower Dave Lavery talked about. 5th Gear users have to develop/explore their own strategies. Also, like last year, 5th Gear won't be released until the 2nd half of the build season. Finally, remember the long-view Dave, Woody and Dean emphasized. We win individually when we all succeed 5-10 years from now. Donating a good idea to the community just might be more rewarding than playing your cards close to your vest. I know I could be convinced to give out a few rep points to posters who do that. ;) So - Yes please post or PM your ideas and be part of this year's successes. Blake |
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There are different ways of "kicking". Of course, when they say kick, people right away think of how a human would kick, which was demonstrated on Today's presentation.
Our ideas of output system, would be securing the soccer ball against a piston, and then when time is right, the piston pushes the ball straight into the goal post. We just thought of this idea today, it is definitely much more sophisticated than this. We had slightly considered of going defense, but what if our robot is the only defensive robot on the team? I am sure it would be very hard for the our robot to defend two goal posts to prevent 3 robots scoring... Speaking of that, I don't recall reading anything about this in the rules; is it legal to have all 3 robots that are on the same team to be on the same segment of the field? By segment, I meant such as end zone, or mid-field, or scoring-zone |
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Just had a wacky idea.
A fast goalie bot, that has different hanging attachments to suit partners. Also, be strong enough to support the 400 some odd pounds. |
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Altho I do feel that some times might find a slight shame in playing goalie. I think that a decent box bot could go very far in this game. As we have all heard before, " Defense wins Championships" |
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150 is a far better estimate per robot, so 450 is a really good set of working numbers for supporting 3 robots. |
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Ah right, I forgot the bumpers and battery are not counted in the weight. I think I need to go read the rules again about 10 more times before everything sinks in. :(
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well the 120 pound weight limit doesnt include the battery or the bumpers
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Ok being able to hold 360lbs is good and al but last year the weight of the total robot did not include the battaries and controls right. So its more like 380lbs not to mention that holding all of that weight would be an amzing feat in its own if I see three hanging robots that would be assume. You can probably tell that I don't care for the final part in this game however fun it may look I'm an offenseive person by nature.
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I think all 'multi-taskers' will be organizable in the other categories if you try hard enough. they can't be equally good at everything. As for who rules them all, we shall see. note: first line reminds me of Monty Python. |
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In soccer the players that do it all are called midfielders. They play offense and defense effectively and play from end to end of the field. If you give up the midfield you give up the game because you'll be on defense all day long. That's soccer anyhow (but I think it translates well). Years of playing that sport and coaching it have taught me to build from the back. We might not score a lot of goals, but we don't get scored on much either. Our games are usually 1-0 or 2-1 endings...sometimes we're up and sometimes we are not, but it's never a blowout.
'Bots that play both ways well...they should just be called Midfielders! Forwards/Wingers -- Beat the defense and score...great ball possession skills and accuracy when shooting. Possession, smart ball distribution, and the ability to win the ball back before it makes the defensive end...the qualities of a great midfielder. Win the ball and play it back to your own team...the role of the Backs. The ability to climb and hang on....Monkeybots? Backs, Midfielders, Wingers...and Monkeybots. This game more than last year appears to require an orchestrated series of 1-on-1 situations. Each bot is 1-v-1 against the bot in their third of the field to a great extent. (Human midfielders need speed and endurance cuz they do it for 90 minutes. here we're only worried about 135 seconds; in this game they'd also need to be able to jump hurdles!) |
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I also thing tall v. short bots will play a role. Some may build robots that can go through the tunnel, and other's won't. |
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Don't forget to keep in mind the "Coopertion" bonus. Because of this seeding scoring system, it can actually be useful, in seeding matches, to have your opponent score highly. For this reason, a bot that is really good at defense can actually be a detriment to the team.
The Coopertion bonus is that if you win, your seeding score is your score, plus two times your opponents score. The losing team gets what their opponent got. In a tie, both teams get 3 times the score. 9.3.5 for the specific rules regarding this... interesting seeding system. |
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