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-   -   2010 5th Gear FRC Match Simulator (http://www.chiefdelphi.com/forums/showthread.php?t=79796)

gblake 11-06-2010 20:31

Re: 2010 5th Gear FRC Match Simulator
 
Quote:

Originally Posted by JesseK (Post 966288)
As someone who's both driven the simulation and an FRC robot, ... less likely to ram it into something as soon as they touch the real robot's controls.

:D Good point (and we need to make the default sim's driver's station perspective more accurately represent standing in a real driver's station). The exhibit probably would not have a real drivers station, but it might... If the exhibit comes to pass, then for the duration of the exhibit we probably should have the player's viewpoint match the viewpoint they will have using a real bot (unless the real viewpoint is just too screwy for use in the simulated match).

Quote:

Originally Posted by JesseK (Post 966288)
Does a midfield score = 2pts for person who shot it + 1pt for a "pass" from mid to offensive zone for a total of 3 points?
....
Along the same lines, if someone miraculously scores a kinetic ball from the defensive zone, is that
1 + 1 + 1 + 2 = 4.5? (block + def->off + score)

Two answers:
1) All good questions to be answered before a system like this gets used.
2) I dunno! I literally spent no more than 10 minutes on the whole idea and most of those were spent writing and editing the post.

Assuming some method of picking one "winner" needs to be implemented can you think of any better method than a tuned set of heuristics that track moving balls toward and into goals?

Does anyone think any other criterion is better, or that should also be tracked?

Blake

Chris is me 11-06-2010 20:36

Re: 2010 5th Gear FRC Match Simulator
 
I haven't done a lot of analysis of said criterion, but the real challenge is making sure that you're not biasing the results toward a particular field position, so that people fight over / for it.

Jeff 801 17-06-2010 21:22

Re: 2010 5th Gear FRC Match Simulator
 
I am looking into using a Logitech dual action gamepad which is very similar to an Xbox controlers with 5th gear and I have found out that in most games that allow the use of xbox controllers there is a file called "xinput1_3.dll" and if you replace this file with one found on this link you can use just about any gamepad. I have looked in the application files directory and I cant seem to find it so wondering if I am not looking in the right place for it or does it even exist?

gblake 21-06-2010 13:01

Re: 2010 5th Gear FRC Match Simulator
 
Quote:

Originally Posted by Jeff 801 (Post 967001)
I am looking into using a Logitech dual action gamepad which is very similar to an Xbox controlers with 5th gear and I have found out that in most games that allow the use of xbox controllers there is a file called "xinput1_3.dll" and if you replace this file with one found on this link you can use just about any gamepad. I have looked in the application files directory and I cant seem to find it so wondering if I am not looking in the right place for it or does it even exist?

Jeff,

I passed your request to a colleague who should be better acquainted with the pertinent 5th Gear details.

I looked at my own 5th Gear installation directories and did not see any dlls. there can be more than one reason for this so that doesn't mean we/you are completely out of luck.

When we configure a Windows computer to run 5th Gear, we install a device driver that lets us talk to the handheld XBox controllers. Then, as far as I know we are done. So, unless the dll you listed will replace part of the device driver we install, I am a little pessimistic, but... Let's wait to hear from the other guy before throwing in the towel.

Blake

Let's let the other guy give us an answer before giving up.

gblake 01-08-2011 22:39

Re: 2010 5th Gear FRC Match Simulator
 
FYI - Cross-posting a link to a related thread http://www.chiefdelphi.com/forums/sh...5&postcount=21


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