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Re: 2010 5th Gear FRC Match Simulator
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Re: 2010 5th Gear FRC Match Simulator
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Bill - Near the bottom of the client GUI, you should see a thermometer-style graphical illustration, plus text, showing of how much time is left in a match; and in the final seconds you will see big semi-transparent numbers floating over field, counting down those final seconds. That just leaves us with the do_we_need_to_create_a_remote-server-GUI_? question. Blake |
Re: 2010 5th Gear FRC Match Simulator
Folks,
This is a duplicate of a post I just put into a couple of threads about scouting - If you already saw the other one, you can skip this one. I'm curious if anyone has tried using the 5th Gear Simulator as a way to test drive their scouting metrics or their scouting recording keeping tools/methods, or their scouts (the humans)? Imagine this:
5th Gear stores matches and lets you replay them (in the sense of reviewing them), so if scouts are missing important observations, replays can be used to train them; or if scouts are disagreeing about how to evaluate a robot/driver's performance they can look at the replay together and try to reach a consensus. Finally, while I think this can be a great way to evaluate scouts, metrics and tools, a word of caution is apropos. Remember that a simulation is not reality. At best it is an useful approximation of important aspects of a match and leaves out others. For example, 5th Gear doesn't simulate what happens when a harried pit crew forgets to install a fully charged battery, or when a weak axle or weld bend or breaks under stress during an important match, or ... Blake PS: 5th Gear doesn't simulate end-of-game hanging/lifting. To factor this into a scouting exercise; roll dice to see which robots that were in position at the end of a match should be given the bonus points (while the other bots continue to score regular points). PPS: 5th Gear doesn't assess penalties. Assign a few people to referee duty and let them keep track of penalties if you want that level of realism. They can watch over the shoulders of the players and/o watch the server's monitor. |
Re: 2010 5th Gear FRC Match Simulator
Game works great! Thanks 5th Gear! We spent an entire lunch session LAN-ing this at one of our meetings. It was awesome!
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Re: 2010 5th Gear FRC Match Simulator
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Did you have any "Ah-Hah!" moments when the simulator gave you an insight you didn't have without it? or was it just fun to see who could pwn who? Either answer means we did our job well. Blake |
Re: 2010 5th Gear FRC Match Simulator
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Re: 2010 5th Gear FRC Match Simulator
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Buttttt mostly it was a who could pwn who thing. :D |
Re: 2010 5th Gear FRC Match Simulator
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Blake |
Re: 2010 5th Gear FRC Match Simulator
Version 2.1 Released!
See this update in the FIRST 5th Gear Forum Version 2.1 Announcement. It includes some bug fixes and few modest improvements. Thank you David and Dave. Enjoy! Blake |
Re: 2010 5th Gear FRC Match Simulator
Didn't install for me. Can't fund a texture file...
Did the off center holonomic drive thingy get fixed? I figured out if you grabbed a ball and tried to strafe, the robot would basically "orbit" a point forward of the robot and ball. |
Re: 2010 5th Gear FRC Match Simulator
Keep getting an error saying "Unhandled Exception: The given key was not present in the dictionary" I've gotten this on around 4 computers now, and only 1 computer is working
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Re: 2010 5th Gear FRC Match Simulator
Same error here.
I can get the server running, but when I attempt to connect the error: "Unhandled Exception: The given key was not present in the dictionary" pops up. |
Re: 2010 5th Gear FRC Match Simulator
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Re: 2010 5th Gear FRC Match Simulator
I reinstalled the old 5th Gear 2 so I could still play. If anyone wants the old version, PM me. Also, if anyone has 5th Gear 1.x, I deleted my ZIP on accident...
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Re: 2010 5th Gear FRC Match Simulator
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Blake |
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