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Pic: Flippable robot
BUMPERS – Bumper assemblies designed to attach to the exterior of the ROBOT within the BUMPER ZONE, and constructed as specified in Rule <R07>. BUMPERS are excluded from the weight and volume calculations specified in Rule <R10>.
BUMPER ZONE – the volume contained between two virtual horizontal planes, ten inches above the floor and sixteen inches above the floor. NORMAL CONFIGURATION – The physical configuration and orientation of the ROBOT when the MATCH is started. This is the state of the ROBOT immediately before being enabled by the Field Management System, before the ROBOT takes any actions, deploys any mechanisms, or moves away from the starting location. This configuration is static, and does not change during a single MATCH (although it may change from MATCH to MATCH). R07 A - BUMPERS must provide complete protection of the entire FRAME PERIMETER of the ROBOT (i.e. BUMPERS must wrap entirely around the ROBOT). The BUMPERS must be located entirely within the BUMPER ZONE when the ROBOT is standing normally on a flat floor, and must remain there (i.e. the BUMPERS must not be articulated or designed to move outside of the BUMPER ZONE). F - The only markings permitted on the BUMPER fabric cover are the team number (see Rule <R15>). R15 - Teams shall display their team number on the BUMPERS in four locations at approximately 90-degree intervals around the perimeter of the ROBOT. The numerals must be at least 4 inches high, at least in ¾-inch stroke width and in a contrasting color from its background. Team Numbers must be clearly visible from a distance of not less than 100 feet, so that judges, referees, and announcers can easily identify competing ROBOTS. Now for the pic - ![]() The only problem in the rules I see is R15, and we'll have to make numbers both upside down and upside right, or use an ambigram of the team number (hah!) ... I think it's legal, what do you guys think? |
Re: Pic: Flippable robot
I think it'll spend all of it's time on it's side.
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Re: Pic: Flippable robot
I didnt' spend enough time figuring out how to design it well. The main problem I see is that the CG will probably end up near the middle of the bumper zone, making it relatively tippable compared to a more conventional design.
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Re: Pic: Flippable robot
We were talking about similar ideas on our team as well. I feel like that design might distribute the weight too evenly. But maybe that's just because it's a simple idea of your design and not the actual thing. I feel that a lot of people are going to be working with these ideas, which I'm really looking forward to seeing. I also think a configuration like this would make going through the tunnell faster. But again, I also feel like it would be more effective if one end had larger wheels than the other. Like this toy:
![]() But again, I'm not 100% sure. On another note, I think writing your number like an ambigram would be really cool to see! |
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If you can figure out a way for the bumpers to be level, and at the regulated height, at all times you'll be good.
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Re: Pic: Flippable robot
Certainly a cool idea. You won't be able to go through the tunnel since you'll be 26" tall (assuming bumpers centered on 13" in both orientations), and if you're able to go over the bump, i'd be worried about balls getting caught.
you could have cool little counterweighted shields to cover the upper set of wheels. I also agree you'll have to end up with 8 numbers unless you can make the ambigram, which is alot harder. Also important to note is that your power switch needs to be accessed and the diagnostic light needs to be visible. Both of those requirements are possible if they are well placed. |
Re: Pic: Flippable robot
Another issue to consider is carrying the game balls. Any robot that is flippable will have the potential to carry balls inadvertantly unless you want to cover the top and bottom sides - that will really limit the chances of being compliant with other rules or to do anything other than push a ball.
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Re: Pic: Flippable robot
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In reference to afowl's question:
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also; here's another interesting way to interpret it: looking at the definition of a MECHANISM: Quote:
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Re: Pic: Flippable robot
Interesting idea, I must say.
I would be very disappointed if the concept were disallowed just because there would be upside down team numbers. That seems rather strict, but it's enough of an issue that I'd make a Q&A about it if I were you. What if you write your number upside down and right side up on the same bumper? I think that meets the rule just fine. |
Re: Pic: Flippable robot
As long as the mechinism that is facing the sky isn't moving ur fine i think.
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