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Effectiveness of Kicking vs. Pushing
So, I think there are the two main categories(of mechanisms, strategy may vary) for this year(similar to shooter/dumper from last year). Kicking would be effective for getting the ball long range down the field/Getting the ball between zones. This would be useful in the case that you're robot was in the opposite alliance's zone. Pushing will be most useful to score the balls in the goal's(Gentler). Thoughts on the subject/Thoughts on which one will be more widespread this year?
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Re: Effectiveness of Kicking vs. Pushing
I don't think you need to compromise at all. I would guess that all you need to do to score short range is drive a ball into the goal. Having a kicker while still maintaining this ability should not be too challenging. Even a variable power kicker to modify your range should be not too bad to design.
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Re: Effectiveness of Kicking vs. Pushing
I see kicking as the best way to get the balls into the goals, even in your own zone, because then you dont have to spend the time to move to the goal, then move back to get another ball.
for regionals, I expect there to be a wide range of kickers, but still many teams will push the balls (either to a really bad kicking design, or no kicking mechanism at all). Once the championships roll around, i think there will be more kickers than pushers. |
Re: Effectiveness of Kicking vs. Pushing
I think that kicking would be more popular because by pushing you have to move very close to the goal, and there is always that chance that pushing would not get it into the goal.
So kicking for the win. =] |
Re: Effectiveness of Kicking vs. Pushing
What about a shooter? I think that this might be hard since we can't hold a ball, but I am sure some teams could come up with something!
I agree that "kickers" (or robots that can "physically repel the ball using some mechnical device") will be much better than just "pushers." However, in the offence zone, I think pushers might do OK. It will be interesting to see what happens in week 1. |
Re: Effectiveness of Kicking vs. Pushing
I think a more important question to as would be angled kicks or horizontal kicks(rolls)?
I'd imagine rolling would be more accurate and easier to get into the goals, but it may have trouble with the bumps where angled kicks could clear them easily. |
Re: Effectiveness of Kicking vs. Pushing
I had that same "angle versus flat" idea...and was thinking of there was any way to change the angle of the contact surface on the "kicker"...im pretty stumped right now, but I guaruntee its possible
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Of course I could go to the boiler maker regional and see a team with the most beastly pusher and they win the whole thing, but I do not see that as likely. |
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as long as you abide by that you can "hold" |
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I had an interesting thought regarding kicking, especially kicking at an angle to clear bumps. The ball is ~9 inches in diameter, and the bumpers extend ~3.5 inches off the frame of the robot starting at 10 inches off the ground. This leaves about one inch of space between the bumper and ball. The bumper extends about 1/3 of the diameter of the ball. This is all well and good, but if you were to add a concave area underneath the bumper to help maintain control of the ball you add an additional 3 inches underneath the bumper. The ball is now 2/3 underneath the bumper and trying to get enough lift under it to clear the bumps may be difficult due to the ball hitting the bumper. What are your thoughts on this?
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Re: Effectiveness of Kicking vs. Pushing
Your frame perimeter is supposed to be the part that hits the wall first were you to hit a wall without bumpers on. Therefore, I don't think it would be legal to attach anything onto the underside of the bumpers. I don't know the rule number, but there's one that says you can extend past the frame perimeter to the bumper perimeter for two seconds every two seconds. So if you wanted to attach anything that controls the ball that way, it would have to be attached to the frame and then actuate outward.
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Re: Effectiveness of Kicking vs. Pushing
Nurnburger, I don't you understood what I was saying. I was talking about two areas. There is the area between the outside of the bumper and the outside of the frame perimeter (~3.5 inches) and an area inside the frame perimeter (up to 3 inches) for a total of ~6.5 inches of penetration of the ball beneath the bumper.
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Re: Effectiveness of Kicking vs. Pushing
You couldnt add the section under the bumper because that piece would be an extension of your frame, and then the bumpers would have to go on the ends of that. And its been my experience that FRC likes their bumpers the way its in the manual without any modifications/concave sections
anyway, its probably a bit inefficient to try to take the balls over the bumps with you, at least take them through the tunnels i havent thought much about a kicking mechanism all that much, but my main philosophy in this is that most of the problems have already been solved, so its just a matter of thinking about where the solution could be found. In this case, i bet soccer players could tell you the best ways to kick balls different areas |
Re: Effectiveness of Kicking vs. Pushing
I think it's really going to come down to the physics of it all. If you can get a really accurate kicker that can kick from all three zones, that's great. But at the same time, the farther away you are the harder it will be to get accurate. Also, the video did say that if you kick really hard up close it won't go on. So if a team has a really strong kicker and goes for the "forward" position, it may not be as effective as something that's more like a pusher.
I feel this game more than ever will force teams to have to (either intentionally or not), build robots geared for a specific zone. A strong kicker could be good, so long as teams don't over or undershoot. |
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It seems to me that this is a serious issue for a team that is trying to achieve long distance shots by means of kicking the ball into the air rather than along the carpet. |
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With intial thought, the physics wont allow the ball to catch air over the bump if your bumper is above and in the way of an angled kick. Perhaps another method of rolling the ball via the carpet over the hump is a possibility. |
Re: Effectiveness of Kicking vs. Pushing
Having to push balls to score them could be very frustrating, since the balls will need to be pushed up a 6" ramp without rolling off AND your drivers will be unable to see the ball for at least a few feet on approach due to the player station walls. Having to shoot towards yourself to score is going to feel alot different than recent FIRST games.
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If you have a kicker, it can leap out of the frame and propel the ball up past the bumpers. And yes. This does work. We've tried it. |
Re: Effectiveness of Kicking vs. Pushing
No you can interact with balls for two seconds outside the FRAME PERIMETER and WITHIN THE BUMPER ZONE for two seconds. You can't go outside the bumper perimeter EVER to interact with the balls
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The "concave area" would have to be part of the bumper itself; the rulebook is pretty clear on how to make the bumpers, and there's not a lot of room for change to make a concave area.
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Yes, the frame perimeter is the plane behind the plywood backing of the bumpers. With the bumpers needing to be in a 10" to 16" range above the ground, you don't really have the bumpers touching the balls.
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Keep in mind the danger of the "legal" holding, which is the ball must remain in contact with the floor. If you attempt to go over a bump while holding the ball, it is very likely at one point the ball will leave contact with the floor and you will be penalized.
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Yeah, I think it would be impossible to be able to legally posses a ball while going over a bump. It doesn't really seem worth it. If you're going for a pusher you're going to be a forward bot anyway. There's no other way if you want to handle balls.
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I agree that it's possible to have issues hitting your bumpers if you try to pop the ball up. I also have noticed in our testing that lofting the ball at an angle high enough to hit the bumpers would be totally impractical, so I don't think it will prevent bots from kicking the ball over the bumps. |
Re: Effectiveness of Kicking vs. Pushing
First of all, tl;dr (Too long; didn't read)
Here is my opinion between the two. Kicking will provide more force depending on how the robot does it. Just a regular kick, like we would do, can propel the ball pretty hard. It depends on where the kicking device stops too. We all know, when kicking a soccer ball, we can either get it up in the air or launch it across the ground. The problem I see with a kicking device is pulling the kicking device up into its resting position. The punching method is a lot more simple and works well with the KISS method. A pneumatics piston would do the job easily. The problem I see with this is getting the piston to provide enough force to launch the ball and get it over the bumps on the field. |
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Think about little league soccer, and design your robot so it would perform well in that environment.
That's the key here. |
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Hi i am a team member from team 2876 the devil bots!
i was just wondering what you guys would say about a pusher/ short range kicker... would it be better just not to have a pusher at all? |
Re: Effectiveness of Kicking vs. Pushing
A pusher follows the KISS policy very well. If you guys want something simple and easy to make, a pusher is excellent.
(K.I.S.S: Keep it smart and simple) |
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does anyone have any design ideas for a kicker?
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I think pushing/punching is the closest thing you will get to being able to herd the ball without actually herding; while kicking is sorta like the shooters of last year game, one at a time...that's just my opinion..
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Re: Effectiveness of Kicking vs. Pushing
When it comes to the percentage of who will do what type of shooter, it will most likely be pretty even. Kickers would be more beneficial to people whose strategy would be to station themselves in their opponents section, while pushing would be the way to go for most people who are focused on moving the soccer balls and scoring from a closer distance. Weight is also an important factor, considering that a kicker has more weight vs a pusher.
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Re: Effectiveness of Kicking vs. Pushing
Or what about like..in pin ball..the swinging parts as a mechanism to hit the balls..
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Re: Effectiveness of Kicking vs. Pushing
It is my understanding that it is impossible with loads of top spin, to be able to hit the ball straight at the bump and for it to go over. (I Tried it full strength with my foot and the ball just went straight up. that is a 45 degree angle for you).
Thus, being able to kick the ball at an angle will b very important for getting the ball out of the middle. Please note, if the ball hits anywhere before the flat of the bump, it will come back. Now, making a kicker than is angled and can also change into a pusher by becoming perpendicular to the floor..... that is a lot of moving parts, and potential problems that I do not see many teams (including ours) attempting. Also, the kicker's height could be changed, allowing for contact to be at a higher point, losing power but allowing the ball to go straight. My $0.02 |
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