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Macanum ability to climb ramps
My team and I were wondering how effective climbing ramps with mecanum wheels would be. I recall from years past they are not very good at climbing ramps, but I was wondering if you used encoders to set a certain speed if they would climb better. Thanks for the input.
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Re: Macanum ability to climb ramps
Our team was also throwing around this idea, as it would make the robot easy to maneuver/block balls from getting into your goals and to get to balls.
this is the major deciding point on our robot; Do we want to be able to go over the ramps, or do we want more maneuverability and be forced to fit under the passageway! Have any teams tested Macanum wheels and their ability to make it over the "Hump"? -McGurky |
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You might high center on the hump (this could also affect a 4-wheel tank).
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ya my team is buying some, we have pretty much given up trying to get over the ramps, and going with a real low center of gravity with mecanum wheels, we see that it might not be to important to get accross the arena except at the end
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Re: Macanum ability to climb ramps
I can think of two mecanum drives that could do it. 1322 has been playing with one that is specifically designed to climb ramps for a couple of years now: http://www.chiefdelphi.com/media/photos/32185
2826 has a slightly different method that may be more practical: http://www.chiefdelphi.com/media/photos/34306 |
Re: Macanum ability to climb ramps
I played with some mecanum wheels a few years ago on a small scale and I was surprised with how well they climbed over objects. One of the things I did notice though was that the climbing was very Dependant on the surface on which they were climbing. Since the bumps this year are carpeted I would venture to say that a mecanum wheel-ed robot shouldn't have too many problems with climbing over the bump with the proper fame setup. (May require some suspension)
I know that I've been kicking around the idea with one of the students on my team and we think that a mecanum drive based upon the new C-Base for 2010 should be able to climb the bumps without too many problems with some creative weight placement. Also, If I remember correctly, 357 used some custom mecanum wheels in 2006 and they were able to climb onto the ramp that year without too many problems... |
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if you're not articulating the bumpers out of the bumper zone, there's nothing wrong that I can see.
In any case the first one seems valid since it's just a raised wheel. |
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My team were throwing around ideas today. And an idea of a 2 part frame that bends in the middle to get over the humps would work really well.
It would have to use six wheels though. But getting over the humps would be easy. =] |
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My team was throwing around a similar idea-tank treads (on a smaller scale). I think this would be more effective especially for going over the ramps.
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these are good ideas, especially the six wheel one. But how about just a standard four wheel mecanum drive train? I'm wondering if any teams tried this for 2006 or even 2007 and how they worked or if anyone saw how they worked.
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Re: Macanum ability to climb ramps
It's not a 45 degree incline, by any means, but we got our mecanum to go up a ramp a couple years back. The first try didn't work, so we fixed up a few things (hence the clip of a student welding the frame) and then tried again.
The catch is keeping all four wheels in contact at the same time... but here's proof that a "standard" mecanum can climb at least a shallow incline. http://www.youtube.com/dtengineering...12/gyn9e0cT3-A Jason P.S. If you want omni directional drive ability, plus climbing... perhaps some form of crab drive is what you're looking for? |
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maybe for omni drive... Our Linkage might make a come back?
That would be awesome for me at least.. and I know some people on here liked it back when I posted it. If anyone is interested let me know I'll give out any details you need |
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I want everybody to know that I am getting HECK!!!! from my team mates for posting our drive system. It was fine before this game.
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Anyone who tries to copy that drive system will be weeks behind where you guys are right now... and even if they do manage to copy it, I'm sure you'll be on to version 2 before they even get a test platform built. <rambling> But this thread has me thinking that maybe we do want to revist mecanums this year... not with an articulated system like that one, that's just a bit beyond our build capacity this year, even if we replaced the central clutch with an FP and gearbox to drive the omni wheel... but instead... maybe if the front wheels also ran a belt... that didn't connect to the rear wheels (or else the pulley just free-wheeled on the rear axle) so that when you get high-centred on the climb the belt does the driving. It would be a combination of mecanum and tank-tread drive.... Hmm... I'll be interested to see what the students say on Monday. This game does seem well-suited to an omni drive, but the extra degrees of freedom offered in their mobility come at the cost of build time, programming time, and driver practice time. But if a team hasn't built a mecanum drive... and wants to give it a try... you've gotta do it! I think mecanums are the most beautiful drive system to watch, and just love having seasoned engineers come into our shop and have a Grade 10 show them a wheel that they never knew existed! </rambling> Jason |
Re: Macanum ability to climb ramps
FWIW, I recall a video on the Airtrax website a few years back that showed Mecanum wheels climbing stairs. The key is, as has already been pointed out, ensuring that you don't high center, and that your rollers have enough friction to make it up (where "enough" depends very much on the dimensions of your wheel base).
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LOL All of us gave poor Joe an earful and grounded him from CD!!! J/K!! We still love him, he is our super hero around here!!!
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In another thread someone posted a picture of the "hump" in the floor near the TOWER....looks like some type of suspension will be a big help for a Mecanum wheeled robot.
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According to my calculations, we should be able to climb ramp as long as coefficient of friction is greater than 0.4
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Patrick |
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We did test our design and it jumped right up on the "bump" with no problem. ( I have video but my team won't let me post it here:confused: ) UT?
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Radial Static: 0.7 Radial Dynamic: 0.6 Transverse Static: 0.7 Transverse Dynamic: 0.6 All of which are greater than 0.4, so in theory the 8" mecanum wheels from AndyMark should work. Although we have been hearing mixed results from various mecanum wheel tests, we are confident that we will be able to make it over the "humps" Happy Prototyping! ;) -Mcgurky |
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Up the ramp straight is certainly doable. |
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That sounds reasonable (as long as you don't high center), as the rollers aren't exactly powered or anything. Especially don't try to do it going up on the diagonal of your robot.
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I remember some teams talking about playing with how tight their rollers were back in the day. This makes it harder for the rollers to free spin, which increases traction when not going straight, but also will make it slightly harder to strafe. It's something worth playing with. |
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We were able to get the 6 inch up the ramp and the 8 inch walks over it. If anybody looks closely they would see our video of the 6 inch going over the 45 degree ramp. No problem at all.
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Re: Macanum ability to climb ramps
so basically,
everyone is saying that in order to effectively climb the ramps using mecanum wheels, you need to either have 6 wheels or have your robot be able to bend in half ? also, i have been searching to see if there are any mecanum wheels that have tread on them and i haven't found any. is it possible to buy these or am i looking for something non-existent ? :P |
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Our (modified) 2008 robot (with Mecanum) mostly made it up and over the ramp. I say mostly, as we had to compensate for a high CG. But I think it worked...mostly.
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That might be a question for the GDC... Couldn't it be argued that an articulating robot inside a static frame is basically an articulating frame on a static robot? (That is to say, if your bumpers are changing height with respect to the rest of the robot while you're on the ramp, aren't they articulating and thus illegal?)
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OK Proof of concept video... Yes Mecanums can negotiate the bump...we used 8" mwcanums. See?
http://www.youtube.com/watch?v=UQQ67SB8Acc Steve |
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Nice...:) It goes over with out effert. How does it do at high speed??? |
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Steve |
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How does it do with weight? If you placed/mount plate weights or something of that nature on your frame, does it still climb efficiently? I'd like to know because we're considering something similar but don't have the wheels in hand to play with yet.
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OK Speed. I think it is pretty decent. Perhaps not the fastest bot out there but fast enough to compete and still be controllable. http://www.youtube.com/watch?v=pD2tsY8JKa8 Quote:
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Team 1058 has a simple but working rptotype drive system, jsut to proove that its possible with mecanum, and that you only need a GC of about 6"...
http://www.youtube.com/watch?v=pcx7_ff-0_M Watch at the end and we can actually dise shift on the hump, giving us the ability to move out of the way if someone tries to prrevent us from going over Quote:
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We're not as as far along with evaluating the mechanum for front wheels. Our first line-up of wheels went over the bump OK at head-on orientation. However, coming in at an angle engaged the bump so that the front went sideways DOWN the ramp and "failed" to impress us as a possibility. The mechanums at the four corners on a running chassis looked good. I'd like to see it try an angled run at the bump. Maybe it doesn't matter how you start at the ramp since the rear wheels could easily get sideways to force a 90 degree crossing early in the attempt. I'm impressed by the side-to-side travel ON the bump. You can select your descent path to avoid entanglement with a robot in the destination zone. very cool option.
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