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Re: Staying in Zones
INVALUABLE TOPIC! Thank you guys for your ideas!
Speaking of balls as currently available balls in the field, I agree entirly that the center is an important zone after the moment when the first 6 "safe balls" (the 6 balls that in the beginning of the match that are set up by the alliance's decision, and could be said to be "controlled" by their own alliance. These balls have a high probability of getting scored for sure at the first seconds of the match, tele and auto). The fight over the control of the balls will exist. Middle bot will always want to keep a fresh supply of available balls for scoring in the near zone for the Near bot. But if a "battle of control" occurs between the two Middle bots for trying to send the returned balls to thier own alliance's Near bot, Both the Defending (Far) bot and Scroing (Near) bot will be idle for a while, if they maintain thier role the whole time. These robots should have the ability to manuver across the ramps (that includes the option of going through the tunnel), in order to assist the bots in the battle. This could say something about Middle bots. They will be moving most of thier time only inside thier own zone. So if you would like to have the best Middle bot in your alliance, I personally would chose that bot that could push other robots effectivly, manuver extermly quick and be able to pass balls to the Near/Far zones fast and effectivly. Battles for control, if are given assistance from the other zone bots, will eventually cieze after a couple of seconds after the arrival of the assisting bots, for the moment a bot posses a ball, or has been able to pass a ball or two to the desired zone, the Scorer bot should return to score. Wow, this is getting much more specific....:ahh: But I think FIRST finally did it. We finally have a game where teamwork and coordination between the teams in the alliance is PARAMOUNT for any kind of victory in the game. I like that.... :D |
Re: Staying in Zones
This game is expected to be played out very similar to a soccer match. Each robot has a unique role. If you are at far end zone, you HAVE TO play at least some sort of defense and passing the ball to the midfielder.
Let me put it this way, how would you not be tempted to block the opponent from scoring when you are right beside their goal post?! A defensive robot should be able to catch the opponent's soccer ball, and output it to the midfielder. There are two goal posts, if you are the only one playing defense on your team, that means only ONE goal post will be covered, and leading another goal post open to be scored. A very effective defense strategy is building a robot that is efficient at controlling the movement of the ball and outputting/passing it. Reason being is that the defensive robot should go to midfield where the soccer balls are dropped. If your robot collects the balls faster and passes them to teammates to score faster than the opponents do, where would the opponent bots get the soccer balls to score?! The best way to defend is to take away the opponent's scoring balls! |
Re: Staying in Zones
I think that many of you guys that are talking about how it's important to support less effective/broken robots and the like are forgetting that the alliance gets to choose where the robots start. The fact that the alliance gets to plan ahead removes a lot of those problems, at least in my opinion
Obviously, there will be some situations in which moving to another zone is advantageous. However, does this REALLY outweigh the added complexity of designing a really short robot or a robot which can successfully navigate over the bumps? Not doing this allows you to REALLY focus on your robot's strengths, such as a very amazing kicker. |
Re: Staying in Zones
Has anyone considered the importance of the end of the game? To even attempt to get points for suspending and lifting robots. The bot placed in the far side would have to be able to travel over the bumps.
Or is the ablilty to climb up not considered as important this year? It seems to me that the end game will be important to deciding the winning alliance. Maybe I am underestimating the ability of the offensive robots to score. |
Re: Staying in Zones
My take is that no matter where you are at the start, or where you plan to stay, you should have the ability to change zones due to the well-known fact that plans change suddenly when you have opponents. How you change zones is up to you.
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Re: Staying in Zones
I'm not certain why you would want to play defense in this game at all (at least in qualifiers). My thought was move the middle robot to the front zone (two scorers) and the far robot to the middle zone (ball handler), and then all three are in position to score huge points and hang. This will produce the highest match scores and seeding scores. In my opinion its dangerous (potential penalty) and a waste of time to try and get the balls from the far field to the near field...
If another alliance does this and tries to score, you can only have 1 defender for two scorers with two goals... In hearing what one of the GDC guys had to say, I think this is what the expect to happen... and is ultimately the "smart move" for seeding points. |
Re: Staying in Zones
I think that the fight will be in the middle. It's up to you to "Breakaway" and score.
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Re: Staying in Zones
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How would the opponents score if they are unable to get a soccer ball? My point is to take away their source of soccer ball. |
Re: Staying in Zones
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But what about qualifications? If you're the only bot on your alliance with ball handling skills you will be needed in all three zones. You may even need to move balls from the middle to your side and then score them yourself. A slow painful strategy... but it may be your only option. |
Re: Staying in Zones
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Re: Staying in Zones
The ideal robot here would be one that can do one task really well (shooting, blocking, passing, etc.) but also be able to have flexibility. But the specialty part is important. However, I can foresee robots changing zones only when they need to help an ally flip over. If aliances do their jobs right, there won't be a need to change zones to get balls.
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Re: Staying in Zones
For what it's worth, depending on how wrong I am on strategy... if it were up to me, I would personally not pick more than one partner completely incapable of moving between zones, and only one in an exceptional case. Guess good thing it's not. :P
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Re: Staying in Zones
Where is the most points? Three robots spending 15-20 seconds hanging off each other and the rack or spend the time socring more balls from the zones they are in.
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