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Re: Effective Drive Base
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Re: Effective Drive Base
Okay Let me explain this. I am from an experienced team that doesn't use swerve drive.
In this game your swerve drive will be destroyed by the sharp angle of the ramp and the load it will be required to carry. On this note you need to modify the long wheel base to navigate the bump with 2 wheels, however it may be benificial to add an additional wheel to increase the "stuff" you can cram under your chasis. I really wanted a wide chasis with a 22" wheel base which would serve the same function as a 3rd wheel with a narrow chasis. The mercana drive thought about will not allow you to easily navigate the bumbs since we have seen this at a local college autonomous competition. Don't yell at me its just food for thought. |
Re: Effective Drive Base
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Re: Effective Drive Base
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Re: Effective Drive Base
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Re: Effective Drive Base
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Re: Effective Drive Base
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Re: Effective Drive Base
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Re: Effective Drive Base
We put some old 6" rover and Bayer kit wheels on the 8wd chassis, and rolled it over the bump (human powered, not motor powered)....looks pretty good so far. Nothing too scary.
Hopefully we'll get the drivetrain and electronics going and drive it over by Friday. |
Re: Effective Drive Base
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Re: Effective Drive Base
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Re: Effective Drive Base
To some extent, every mecanum bot I see makes me second guess my own engineering decisions. I made a thread about that. To another extent, every mecanum I see makes me grin, knowing that my team's robot is best equipped to harass them to no end.
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Re: Effective Drive Base
Well, to combat lack of pushing power (we use omni-wheels), we decided to use a drop-down, traction wheel covered in roughtop.
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Re: Effective Drive Base
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We started with a skid steer high traction drive and added a dropdown kiwi holonomic drive. |
Re: Effective Drive Base
4WD only "jumps" when all 4 wheels have a lot of traction (side friction) switching 2 wheels to slick wheels will fix this.
Also, drop-center 6wd is not true 6wd because you really only have 4 wheels on the ground for most of the time. 6wd doesn't give you more maneuverability, a shorter wheelbase does: If you wanted to turn a robot about its own axis (the center of the wheelbase) easily, draw a circle that is centered on the axis and intersects each pair of wheels at the wheels, do this for each set of wheels. The closer the wheel is to being tangent to that circle, easier it will be to turn. The circles drawn must be concentric for this to work. Using this method, it can be seen that wheelbases that are wider than they are long will have wheels closer to tangent than longer wheel bases. Now, change the center of the circles to the center of the force applied by the wheels during the turn. Now, the higher traction wheels should be closer to tangent than the lower traction wheels, this is good. lower traction wheels can slide sideways more than high traction wheels. If you find your drive train, when drawn out with this method, has high traction wheels placed really far off line with the tangent line at the point of intersection, it might not be a good wheel choice for that location. Edit: I don't think this works well (at all) with swerve, mecanum, or holonomic drive trains |
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